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Fix Aurora unit responses and movement crash
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@ -11856,6 +11856,36 @@ ScoutWalking:
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ScoutWarpIn:
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imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
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goto ScoutLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 142 Scout Engines (thingy\pscGlow.grp)
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.headerstart
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IsId 162
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Type 12
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Init ScoutEnginesInit
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Death SkrylingExplosionDeath
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GndAttkInit SkrylingExplosionDeath
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AirAttkInit SkrylingExplosionDeath
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Unused1 [NONE]
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GndAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle SkrylingExplosionDeath
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AirAttkToIdle SkrylingExplosionDeath
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Unused2 [NONE]
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Walking ScoutEnginesInit
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WalkingToIdle SkrylingExplosionDeath
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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ScoutEnginesInit:
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wait 1
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engframe 0
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wait 1
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engframe 17
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goto ScoutEnginesInit
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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@ -43367,6 +43397,7 @@ ZealotDeathReversedInit:
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1199 Aurora Engines (cm\protoss\aurora-engine.grp)
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# 1202 Exemplar Engines (cm\protoss\exemplar-engine.grp)
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# 1204 Gladius Engines (cm\protoss\gladius-engine.grp)
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# 1301 Epigraph Engines (cm\protoss\epigraph-engine.grp)
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@ -11,6 +11,7 @@ Aside from that: More audiovisuals and balance updates are trickling in.
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- AI unit reactions can no longer cause a silent crash involving Didact cloaking
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- Ocsal Larvae now spawn two Vorvrokors, Kalkalisks, and Ghitorokors per egg
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- Hotkey conflict between Pazuzu and Anticthon has been resolved
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- Aurora selected and order passive unit responses are no longer swapped
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- Some incorrect armor icons and unit training strings have been corrected
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- Elthisth Mound unit name and Isthrathaleth requirement string have been corrected
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