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Process jungle tileset adjustments with negative height; Make Azazel Sublime Shepherd only affect allies
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@ -4,13 +4,19 @@
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Patch goals include:
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- Complete tileset updates to use the more height levels
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- Revise or remove 2.5 and 3.5 tech for Terran
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- Continue to address overdetermined role overlaps
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## Latest content
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- [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7)
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- [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo)
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- [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU)
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## Tilesets
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- The following tiles now provide a height difference:
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- Jungle: Swamp, sunken jungle
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- The following tiles were deprecated and are now removed:
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- Jungle: Sunken jungle cliffs for temple and dirt
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## UI
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- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option (c. Veeq7)
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@ -21,6 +27,10 @@ Patch goals include:
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- Gameplay:
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- Partially-resolved an issue with regression on burrowed units (r. lolrsk8s)
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- Resolved hotkey conflict between Analogue and Architect (r. DF)
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- Audiovisuals:
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- Names are now correctly redrawn when selecting Anchors and Lodestones
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- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
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- Cleaned up tooltips that referenced 'weapon range' without involving weapons
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## Terran
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- [Savant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/savant):
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@ -41,6 +51,8 @@ Patch goals include:
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- Defensive Matrix:
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- Timer now 10 seconds, from 30
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- Heal now 10 HP per second, from 5
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- Sublime Shepherd:
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- No longer provides bonuses to enemy units
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- [Magnetar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/magnetar):
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- Max energy now 150, from 250
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- [Fountainhead](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fountainhead):
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