Tweak several units

This commit is contained in:
Pr0nogo 2025-09-30 17:41:50 -04:00
parent 19c2dd1ffa
commit a93e5c1754
15 changed files with 544 additions and 39 deletions

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@ -596,17 +596,17 @@ Rove
Burst Lasers Green Impact Burst Lasers Green Impact
Burst Lasers Cyan Impact Burst Lasers Cyan Impact
Kethrostalor Kethrostalor
Extended Flingy #390 Dyad
Extended Flingy #391 Cipher
Francisco Goska Francisco Goska
Stroluum Stroluum
Extended Flingy #394 Gauntlet
Extended Flingy #395 Cosmoscope
Extended Flingy #396 Helion
Extended Flingy #397 Tirade
Extended Flingy #398 Scepter
Extended Flingy #399 Azanthrokor
Extended Flingy #400 Bounty
Extended Flingy #401 Extended Flingy #401
Extended Flingy #402 Extended Flingy #402
Extended Flingy #403 Extended Flingy #403

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@ -2166,24 +2166,24 @@ Extatus Warp Flash
Cicatus Warp Flash Cicatus Warp Flash
Zealot Warp Flash (Starbound) Zealot Warp Flash (Starbound)
Manifold Warp Flash (Starbound) Manifold Warp Flash (Starbound)
Extended Image #1166 Dyad
Extended Image #1167 Dyad Shadow
Extended Image #1168 Cipher
Extended Image #1169 Cipher Shadow
Extended Image #1170 Gauntlet
Extended Image #1171 Gauntlet Shadow
Extended Image #1172 Cosmoscope
Extended Image #1173 Cosmoscope Shadow
Extended Image #1174 Helion
Extended Image #1175 Helion Shadow
Extended Image #1176 Tirade
Extended Image #1177 Tirade Shadow
Extended Image #1178 Scepter
Extended Image #1179 Scepter Shadow
Extended Image #1180 Azanthrokor
Extended Image #1181 Azanthrokor Shadow
Extended Image #1182 Bounty
Extended Image #1183 Bounty Shadow
Extended Image #1184 Extended Image #1184
Extended Image #1185 Extended Image #1185
Extended Image #1186 Extended Image #1186

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@ -1045,15 +1045,15 @@ Rove
Burst Lasers Green Impact Burst Lasers Green Impact
Burst Lasers Cyan Impact Burst Lasers Cyan Impact
Kethrostalor Kethrostalor
Extended Sprite #531 Dyad
Extended Sprite #532 Cipher
Extended Sprite #533 Gauntlet
Extended Sprite #534 Cosmoscope
Extended Sprite #535 Helion
Extended Sprite #536 Tirade
Extended Sprite #537 Scepter
Extended Sprite #538 Azanthrokor
Extended Sprite #539 Bounty
Extended Sprite #540 Extended Sprite #540
Extended Sprite #541 Extended Sprite #541
Extended Sprite #542 Extended Sprite #542

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@ -152,7 +152,7 @@ Blindside Rockets (Sundog)
Twinstrike Flamethrowers (Matador) Twinstrike Flamethrowers (Matador)
Bisecting Blades (Zarcavrokor) Bisecting Blades (Zarcavrokor)
Bones of Reflection Bones of Reflection
Scepter Orma Scrapray Orma Scrapray (Scepter)
Ersa Driver (Intendent) Ersa Driver (Intendent)
Chimera Cannons (Hippogriff) Chimera Cannons (Hippogriff)
Alru Burstray (Intendent) Alru Burstray (Intendent)

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@ -1132,4 +1132,472 @@ RoveGndAttkInit:
RoveWalking: RoveWalking:
playfram 0x00 playfram 0x00
setvertpos 0 setvertpos 0
goto SkryrokorLocal00 goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2168 Dyad (cm\askosi\dyad.grp)
.headerstart
IsId 13
Type 21
Init DyadInit
Death DyadDeath
GndAttkInit DyadGndAttkInit
AirAttkInit [NONE]
Unused1 DyadUnused1
GndAttkRpt DyadGndAttkInit
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle DyadGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking DyadWalking
WalkingToIdle DyadLocal00
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt DyadAlmostBuilt
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
DyadInit:
imgul 2169 0 7 # Dyad Shadow (cm\askosi\dyad-shadow.grp)
playfram 0x00
DyadLocal00:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto DyadLocal00
DyadDeath:
playsnd 353 # Terran\VULTURE\TVuDth00.WAV
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 920 0 42 # Inkblot remains
wait 1
end
DyadUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsndbtwn 1163 1165
sprol 742 0 0 # Explosion Small Reversed
wait 10
setfldirect 12
nobrkcodeend
goto DyadLocal00
DyadGndAttkInit:
playfram 0x00
attackwith 1
playsndbtwn 35 39 # terran\SCV\EDrRep00.wav | terran\SCV\EDrRep04.wav
wait 1
gotorepeatattk
ignorerest
DyadGndAttkToIdle:
playfram 0x00
goto DyadLocal00
DyadWalking:
setvertpos 0
# imgol 225 0 5 # Inkblot Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
DyadAlmostBuilt:
setvertpos 0
wait 1
DyadLocal01:
playfram 0x160
useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
sigorder 32
wait 2
playfram 0x140
wait 2
playfram 0x120
wait 9
goto DyadLocal01
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2170 Cipher (cm\askosi\cipher.grp)
.headerstart
IsId 14
Type 24
Init CipherInit
Death LandlockDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 CipherSpecialState1
SpecialState2 SkryrokorLocal00
AlmostBuilt CipherAlmostBuilt
Built CipherBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking CipherIsWorking
WorkingToIdle CipherBuilt
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable CipherDisable
Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
CipherInit:
imgul 2171 0 0 # Cipher Shadow (cm\askosi\cipher-shadow.grp)
playfram 0x00
goto SkryrokorLocal00
CipherSpecialState1:
playfram 0
goto SkryrokorLocal00
CipherAlmostBuilt:
playfram 0
goto SkryrokorLocal00
CipherBuilt:
playfram 0x00
goto SkryrokorLocal00
CipherIsWorking:
playfram 1
wait 2
playfram 0
waitrand 1 2
goto CipherIsWorking
CipherDisable:
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2172 Gauntlet (cm\askosi\gauntlet.grp)
.headerstart
IsId 15
Type 24
Init GauntletInit
Death LandlockDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 GauntletSpecialState1
SpecialState2 SkryrokorLocal00
AlmostBuilt GauntletAlmostBuilt
Built GauntletBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking GauntletIsWorking
WorkingToIdle GauntletBuilt
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable GauntletDisable
Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
GauntletInit:
imgul 2173 0 0 # Gauntlet Shadow (cm\askosi\gauntlet-shadow.grp)
playfram 0x00
goto SkryrokorLocal00
GauntletSpecialState1:
playfram 0
goto SkryrokorLocal00
GauntletAlmostBuilt:
playfram 0
goto SkryrokorLocal00
GauntletBuilt:
playfram 0x00
goto SkryrokorLocal00
GauntletIsWorking:
playfram 1
wait 2
playfram 0
waitrand 1 2
goto GauntletIsWorking
GauntletDisable:
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2174 Cosmoscope (cm\askosi\cosmoscope.grp)
.headerstart
IsId 16
Type 24
Init CosmoscopeInit
Death LandlockDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 CosmoscopeSpecialState1
SpecialState2 SkryrokorLocal00
AlmostBuilt CosmoscopeAlmostBuilt
Built CosmoscopeBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking CosmoscopeIsWorking
WorkingToIdle CosmoscopeBuilt
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable CosmoscopeDisable
Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
CosmoscopeInit:
imgul 2175 0 0 # Cosmoscope Shadow (cm\askosi\cosmoscope-shadow.grp)
playfram 0x00
goto SkryrokorLocal00
CosmoscopeSpecialState1:
playfram 0
goto SkryrokorLocal00
CosmoscopeAlmostBuilt:
playfram 0
goto SkryrokorLocal00
CosmoscopeBuilt:
playfram 0x00
goto SkryrokorLocal00
CosmoscopeIsWorking:
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
playfram 4
wait 2
playfram 5
wait 2
playfram 0x00
wait 6
goto CosmoscopeIsWorking
CosmoscopeDisable:
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2176 Helion (cm\askosi\helion.grp)
.headerstart
IsId 17
Type 21
Init HelionInit
Death HelionDeath
GndAttkInit HelionGndAttkInit
AirAttkInit HelionGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt HelionGndAttkInit
AirAttkRpt HelionGndAttkInit
CastSpell [NONE]
GndAttkToIdle HelionGndAttkToIdle
AirAttkToIdle HelionGndAttkToIdle
Unused2 [NONE]
Walking HelionWalking
WalkingToIdle HelionLocal00
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
HelionInit:
imgul 2177 0 42 # Helion Shadow (cm\askosi\helion.grp)
HelionGndAttkToIdle:
playfram 0x00
HelionLocal00:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto HelionLocal00
HelionDeath:
playsnd 257 # Terran\PHOENIX\TPhDth00.WAV
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 920 0 42 # Helion remains
wait 1
end
HelionGndAttkInit:
setvertpos 0
playfram 0x00
attackwith 2
playsnd 106 # Bullet\tvuFir00.wav
wait 1
gotorepeatattk
goto HelionGndAttkToIdle
HelionWalking:
setvertpos 0
# imgol 225 0 5 # Helion Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2178 Tirade (cm\askosi\tirade.grp)
.headerstart
IsId 18
Type 21
Init TiradeInit
Death TiradeDeath
GndAttkInit TiradeGndAttkInit
AirAttkInit TiradeGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt TiradeGndAttkInit
AirAttkRpt TiradeGndAttkInit
CastSpell [NONE]
GndAttkToIdle TiradeGndAttkToIdle
AirAttkToIdle TiradeGndAttkToIdle
Unused2 [NONE]
Walking TiradeWalking
WalkingToIdle TiradeLocal00
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
TiradeInit:
imgul 2179 0 42 # Tirade Shadow (cm\askosi\tirade.grp)
TiradeGndAttkToIdle:
playfram 0x00
TiradeLocal00:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto TiradeLocal00
TiradeDeath:
playsndbtwn 1249 1251 # Gorgon death 01, 02, 03
imgol 333 0 0 # Explosion2 (Medium) (thingy\tBangL.grp)
wait 3
lowsprul 920 0 42 # Tirade remains
wait 1
end
TiradeGndAttkInit:
setvertpos 0
playfram 0x00
attackwith 1
playsndbtwn 1252 1253 # Gorgon weaponfire 01, 02
wait 1
gotorepeatattk
goto TiradeGndAttkToIdle
TiradeWalking:
setvertpos 0
# imgol 225 0 5 # Tirade Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2180 Scepter (cm\askosi\scepter.grp)
.headerstart
IsId 19
Type 21
Init ScepterInit
Death ScepterDeath
GndAttkInit ScepterGndAttkInit
AirAttkInit ScepterGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt ScepterGndAttkInit
AirAttkRpt ScepterGndAttkInit
CastSpell [NONE]
GndAttkToIdle ScepterGndAttkToIdle
AirAttkToIdle ScepterGndAttkToIdle
Unused2 [NONE]
Walking ScepterWalking
WalkingToIdle ScepterLocal00
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ScepterInit:
imgul 2181 0 7 # Scepter Shadow (cm\askosi\scepter.grp)
ScepterGndAttkToIdle:
playfram 0x00
ScepterLocal00:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto ScepterLocal00
ScepterDeath:
playsndbtwn 1385 1386 # Matador death 01, 02
imgol 333 0 0 # Explosion2 (Medium) (thingy\tBangL.grp)
wait 3
lowsprul 920 0 42 # Scepter remains
wait 1
end
ScepterGndAttkInit:
setvertpos 0
playfram 0x00
attackwith 1
playsndbtwn 1302 1306 # Minotaur weapon fire 01, 02, 03, 04, 05
wait 1
gotorepeatattk
goto ScepterGndAttkToIdle
ScepterWalking:
setvertpos 0
# imgol 225 0 5 # Scepter Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00

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@ -6,4 +6,41 @@
- Continue balancing for all races - Continue balancing for all races
- Continue Askosi development - Continue Askosi development
- Further improve audiovisuals and AI - Further improve audiovisuals and AI
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes! - [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
## Terran
- [Cyprian](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyprian):
- Armor 0 » 1
- [Cyclops](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyclops):
- HP 95 » 110
- [Shaman](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/shaman):
- HP 120 » 150
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- Build time 25 » 22
- HP 200 » 240
- [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack):
- Resource costs 75/0 » 50/0
- Build time 16 » 18
- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
- HP 160 » 180
- Build time 18 » 20
- [Ancile](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ancile):
- HP 80 » 100
- [Cyclops (Futurist)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyclops-futurist):
- HP 110 » 120
## Protoss
- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
- HP 60 » 75
## Zerg
- [Zethrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zethrokor):
- HP 40 » 50
- [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor):
- HP 75 » 90
- [Liiralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/liiralisk):
- HP 90 » 115
- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk):
- Movement speed 4 » 3.6
- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor):
- HP 140 » 160

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