From a822b25899b17d94c5e13fa0939e4c7a75d9dc08 Mon Sep 17 00:00:00 2001 From: Pr0nogo Date: Thu, 9 May 2024 11:17:59 -0400 Subject: [PATCH] Improve player color contrast when no preferences are used --- patchnotes.md | 1 + plugins/gptp.qdp | Bin 1736704 -> 1736704 bytes 2 files changed, 1 insertion(+) diff --git a/patchnotes.md b/patchnotes.md index a4aca5de..16f15aea 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -45,6 +45,7 @@ We are still hunting for desyncs! Please submit your critical logs to cm-issues - Audiovisuals: - Irradiate overlay is now properly inherited by regressing Zerg (r. TheBeaver99) - Olympian Mythical Might SFX no longer plays more often than intended (r. lolrsk8s) + - Improved player color contrast when picking random player colors (c. Veeq7) - Triggers: - Restored 'Set Next Scenario' trigger action functionality - Computer AI: diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 804ac84525c8b433becda2b068c515f8a3bb171c..f49e114b71df180426b087691c531ced4474bb12 100644 GIT binary patch delta 478 zcmZo@$ZBZF+Q7lc)cT>Bi?N-H5rmn5m>Gy!fS47C*?^dRI~OCzxonN*)Big{?}T?B zpt;9_3!`xEeH5pj!gfT!y#Ya=Fj<9kbm2!&d@*n z+gdm}YOf1+`~ErjQlML=^}&=#hVEnh+kR^wpJ{wZ`%tIr8~$wvyH5jU`L~_aK6vmo z2T+`U+i7heae#mQflk*S-L8KQzTg0IwGa04n9po}_z$F$f7^v_pyu_LfD+7?8h;?W)Z#rkk}>4)yx7yM2)fL`c!ec}f6 zM)N-o{wC@F|NnQp-s!$Pc}==>`}bT9Am-fuJ(ugE3`@_JPruvGba4SOHxTmxF)tAF z0Wm)i3jnbo5DNjZFc6DuKhq`p{|b+}m9d$XsX3RskB8gz_pxHW?J5ak+f@?8UvL9M zemY-{xD<%i0@A9jAFR_DfPfc>XD~A`+}JG6aAUSONQeO@$2UPaqemtv?rGlm2_NBihqgw$*Z_gh9 delta 491 zcmZo@$ZBZF+Q7lc#D1umi?N-H5rmn5m>Gy!fS47C*?^dRI~OCzxooxY=5zn~xBcoq z*b#ci_;#o3lg`*TowY9}bYJd1@k0IY|Nkuq_**Vc%jJ--Z}#VWEZ7>Q2`W-L60re{{S4VE)zo{9ogL21W*kVmXjW>w$)yz(dv@o~}JPh$_azsuzSV$SXFa=C8Fu(%$(;MRVoiwlUkftUw~d4ZS@ zi1~q70Eh*FSO|!PfmmewnJ&@)S9naU3@xmTExFu%Jlv+gj}`N6S4j}tu96`Bf*TkO z)A@45r9iY6kXB_sWSzzU1iU~zgPDQh#%6Jb8?(hhLJTlDzKM$B+Z%GkKj;BttZ=qC Z5KC+?oGqyz&njRkXQ{b;=`YFXRseJ&(W(Fd