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Continue improving AI in the early-game

This commit is contained in:
Pr0nogo 2023-12-08 14:02:41 -05:00
parent 62a01392e4
commit a31d48b785
3 changed files with 4 additions and 0 deletions

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@ -35,7 +35,9 @@ Forthcoming.
- AI:
- Improved consistency for repairing damaged structures (still needs work)
- Improved ratio of Terran production-to-unit requests
- Improved timing of static defense requests, attacks, and more in the early stages of the game
- Fixed preferences for Pazuzu, Zealot, and Dracadin (r. Baelethal)
- Fixed Zerg attack requests not always taking into account the correct tech structure
- Tileset:
- Fixed height flags on sandy sunken pit tiles, ramps, and doodads (r. TheBeaver99)
@ -49,6 +51,8 @@ Forthcoming.
- General 5 - The Swordsmiths
- Templar 4 - Initiates
- Skylord 4 - Exalted
- Zerg:
- Sunblot 3 - Skittering Duo
## Audiovisuals
- Updated weapon SFX for:

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