Increase base harvest time

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Pr0nogo 2023-03-24 16:43:46 -04:00
parent b4210a9a9b
commit a2dbd7ba4e
2 changed files with 6 additions and 1 deletions

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@ -11,13 +11,18 @@ March Madness has begun! We need YOUR help to test it. Please report crashes, de
- Thingy limit now 2048, from 500
- Fog of war sprite limit now 2048, from 500
## Gameplay
- Harvest time now to 5.2 seconds, from 3.125 seconds, full saturation ~1.5 workers per patch instead of ~2 (c. Veeq7)
- This change is meant to reinstate diminishing returns on adding additional workers per patch, adding more value to the initial worker on any given node
- This also makes expansions more valuable, reduces the impact of distant resource nodes, and slows down the economic pacing - its impact is significant and will be evaluated!
## AI
- Gas-only expansions will no longer request production
## Bugfixes
- Irradiated units which transform into another unit no longer spawn a new Irradiate field (c. Veeq7)
- Tyranny, Worship, and Anodyne Annex now recursively apply to all of a transport's cargo (c. Veeq7)
- Watchdogs and Sentinels no longer fail to change target on right-click (c. DarkenedFantasies)
- Tyranny, Worship, and Anodyne Annex now recursively apply to all of a transport's cargo (c. Veeq7)
- Misc abilities and channels now correctly proc decloak (c. Veeq7)
- Vagrant icon has been corrected

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