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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Fix Stimpack tooltip; Fix Steward return rule; Rename some Zerg structures; Fix tier 1.5 requests for Zerg

This commit is contained in:
Pr0nogo 2024-02-03 12:51:11 -05:00
parent cb4a4fd073
commit 9b11e3a05f
18 changed files with 81 additions and 21 deletions

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@ -502,7 +502,7 @@ Nathrok Lake
Skithrok Scab Skithrok Scab
Qilin Qilin
Auriel Auriel
Extended Flingy #296 Spoke Shell
Extended Flingy #297 Extended Flingy #297
Extended Flingy #298 Extended Flingy #298
Extended Flingy #299 Extended Flingy #299

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@ -1789,7 +1789,7 @@ Qilin Engines
Rotary Connector Rotary Connector
Auriel Auriel
Auriel Shadow Auriel Shadow
Extended Image #789 Spoke Shell
Extended Image #790 Extended Image #790
Extended Image #791 Extended Image #791
Extended Image #792 Extended Image #792

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@ -891,8 +891,8 @@ Nathrok Lake
Skithrok Scab Skithrok Scab
Qilin Qilin
Auriel Auriel
Extended Sprite #1 Legionnaire Teleport Effect
Extended Sprite #1 Spoke Shell
Extended Sprite #1 Extended Sprite #1
Extended Sprite #1 Extended Sprite #1
Extended Sprite #1 Extended Sprite #1

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@ -151,7 +151,7 @@ Zerg Excisant
Terran Luminary Terran Luminary
Terran Siren Terran Siren
Zerg Othstol Oviform Zerg Othstol Oviform
Zerg Gorgral Swamp Zerg Tethvith Swamp
Protoss Nexus Protoss Nexus
Protoss Lattice Protoss Lattice
Protoss Pylon Protoss Pylon
@ -202,7 +202,7 @@ Terran Scrapyard
Protoss Crucible Protoss Crucible
Dark Swarm Dark Swarm
Terran Nanite Assembly Terran Nanite Assembly
Zerg Liivral Pond Zerg Kalkiir Lake
Left Upper Level Door Left Upper Level Door
Right Upper Level Door Right Upper Level Door
Left Pit Door Left Pit Door
@ -394,8 +394,8 @@ Select Faction 4
Select Faction 5 Select Faction 5
Select Faction 6 Select Faction 6
Terran Hotshot Terran Hotshot
Zerg Nathrok Lake Zerg Vornath Pond
Zerg Skithrok Scab Zerg Skibact Scab
Terran Qilin Terran Qilin
Terran Auriel Terran Auriel
Extended Unit #173 Extended Unit #173

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@ -68,12 +68,12 @@ equivalent_ids = Add(surkith_cesiant, skortrith_cesiant)
equivalent_ids = Add(larvosk_cesiant, ocsal_cesiant) equivalent_ids = Add(larvosk_cesiant, ocsal_cesiant)
equivalent_ids = Add(irol_iris, othstol_oviform) equivalent_ids = Add(irol_iris, othstol_oviform)
equivalent_ids = Add(othstol_oviform, orboth_omlia) equivalent_ids = Add(othstol_oviform, orboth_omlia)
equivalent_ids = Add(quazeth_pool, nathrok_lake) equivalent_ids = Add(quazeth_pool, vornath_pond)
equivalent_ids = Add(quazeth_pool, kalkiir_pond) equivalent_ids = Add(quazeth_pool, kalkiir_lake)
equivalent_ids = Add(nathrok_lake, kalkiir_pond) equivalent_ids = Add(vornath_pond, kalkiir_lake)
equivalent_ids = Add(hydrith_den, skithrok_scab) equivalent_ids = Add(hydrith_den, skibact_scab)
equivalent_ids = Add(hydrith_den, bactith_swamp) equivalent_ids = Add(hydrith_den, tethvith_swamp)
equivalent_ids = Add(skithrok_scab, bactith_swamp) equivalent_ids = Add(skibact_scab, tethvith_swamp)
equivalent_ids = Add(mutath_spire, tosvrol_haunt) equivalent_ids = Add(mutath_spire, tosvrol_haunt)
equivalent_ids = Add(matravil_nest, almakis_antre) equivalent_ids = Add(matravil_nest, almakis_antre)
equivalent_ids = Add(zorkiz_shroud, ultrav_cavern) equivalent_ids = Add(zorkiz_shroud, ultrav_cavern)

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@ -18,11 +18,23 @@ building right_upper_door = 206
# Special # Special
building special_control_node = 192 building special_control_node = 192
# Factional NGS units # Terran factional units
military cohort = 50 military cohort = 50
military luminary = 150 military luminary = 150
military aspirant = 194 military aspirant = 194
military tarasque = 210 military tarasque = 210
military philoc = 328
military hotshot = 395
military qilin = 398
military auriel = 399
# Protoss factional units
military adherent = 400
military extatus = 401
# Zerg factional units
military nathrelisk = 402
military iziralisk = 403
# Terran military units # Terran military units
military maverick = 0 military maverick = 0
@ -335,12 +347,12 @@ building gosvileth = 47
building axtoth_axis = 130 building axtoth_axis = 130
building almakis_antre = 139 building almakis_antre = 139
building othstol_oviform = 152 building othstol_oviform = 152
building bactith_swamp = 153 building tethvith_swamp = 153
building alkag_iteth = 170 building alkag_iteth = 170
building irulent_ivoa = 181 building irulent_ivoa = 181
building zorkiz_shroud = 193 building zorkiz_shroud = 193
building tosvrol_haunt = 197 building tosvrol_haunt = 197
building kalkiir_pond = 204 building kalkiir_lake = 204
building alkaj_chasm = 212 building alkaj_chasm = 212
building larvosk_cesiant = 216 building larvosk_cesiant = 216
building geszkath_grotto = 219 building geszkath_grotto = 219
@ -354,8 +366,8 @@ building chokralgant_chazsal = 330
building nephrilosk = 350 building nephrilosk = 350
building ocsal_cesiant = 354 building ocsal_cesiant = 354
building ezigrisant = 364 building ezigrisant = 364
building nathrok_lake = 396 building vornath_pond = 396
building skithrok_scab = 397 building skibact_scab = 397
# Misc units # Misc units
military goliath_turret = 4 military goliath_turret = 4

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@ -49916,7 +49916,6 @@ ZarcavrokorBoneDeath:
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 1718 Cyprian Rail (cm\terran\cyprian-rail.grp) # 1718 Cyprian Rail (cm\terran\cyprian-rail.grp)
# 1719 Sentinel Rail (cm\terran\sentinel-rail.grp)
.headerstart .headerstart
IsId 733 IsId 733
Type 2 Type 2
@ -51911,5 +51910,50 @@ AurielGndAttkRpt:
gotorepeatattk gotorepeatattk
ignorerest ignorerest
goto SavantGndAttkToIdle goto SavantGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1725 Spoke Shell (cm\terran\spoke-shell.grp)
.headerstart
IsId 767
Type 13
Init SpokeShellInit
Death SpokeShellDeath
GndAttkInit SpokeShellGndAttkInit
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
SpokeShellInit:
playfram 0x00
wait 1
sigorder 1
SpokeShellGndAttkInit:
playfram 0x20
wait 1
playfram 0x40
wait 1
playfram 0x60
wait 1
playfram 0x00
wait 1
goto SpokeShellGndAttkInit
SpokeShellDeath:
#playsndbtwn 0 0 # X Weaponhit 01
imgol 530 0 0 # Gemini Missiles Explosion (thingy\ecaHit.grp)
domissiledmg
wait 1
end
## Next free IsId: 767 ## Next free IsId: 768

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@ -31,7 +31,10 @@ Patch goals include:
- Gameplay: - Gameplay:
- Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99 - Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99
- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF) - Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
- Improved decollision behaviors for iscript units (c. DF) - Improved decollision behaviors for iscript units (c. DF)
- AI:
- Fixed request handling for Vornath Pond and Skibact Scab
- Audiovisuals: - Audiovisuals:
- Added missing Adrenal Frenzy (Nathrokor) armor tooltip - Added missing Adrenal Frenzy (Nathrokor) armor tooltip
- Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow) - Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
@ -41,6 +44,7 @@ Patch goals include:
- Fixed Anchor shadow alignment (c. DF) - Fixed Anchor shadow alignment (c. DF)
## Audiovisuals ## Audiovisuals
- Custom trigger recolors have been improved (c. Veeq7)
- New sprite for: - New sprite for:
- Quarry, Rotary (c. Solstice) - Quarry, Rotary (c. Solstice)
- Adjusted Mortothrokor selection circle, death animation timing - Adjusted Mortothrokor selection circle, death animation timing

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