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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

More Mapcrap progress

This commit is contained in:
Pr0nogo 2026-03-08 14:37:54 -04:00
parent 5d8c76a1b2
commit 98b88ad934
30 changed files with 287 additions and 48 deletions

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@ -679,8 +679,8 @@ Chalyb
Circitor Circitor
Exigo Exigo
Athla Athla
Extended Flingy #473 Vicere
Extended Flingy #474 Machinamentum
Extended Flingy #475 Extended Flingy #475
Extended Flingy #476 Extended Flingy #476
Extended Flingy #477 Extended Flingy #477

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@ -2348,12 +2348,12 @@ Exigo Warp Flash
Athla Athla
Athla Shadow Athla Shadow
Athla Warp Flash Athla Warp Flash
Extended Image #1348 Vicere
Extended Image #1349 Vicere Shadow
Extended Image #1350 Vicere Warp Flash
Extended Image #1351 Machinamentum
Extended Image #1352 Machinamentum Shadow
Extended Image #1353 Machinamentum Warp Flash
Extended Image #1354 Extended Image #1354
Extended Image #1355 Extended Image #1355
Extended Image #1356 Extended Image #1356

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@ -1134,8 +1134,8 @@ Chalyb
Circitor Circitor
Exigo Exigo
Athla Athla
Extended Sprite #620 Vicere
Extended Sprite #621 Machinamentum
Extended Sprite #622 Extended Sprite #622
Extended Sprite #623 Extended Sprite #623
Extended Sprite #624 Extended Sprite #624

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@ -608,8 +608,8 @@ Forerunner Chalyb
Forerunner Circitor Forerunner Circitor
Forerunner Exigo Forerunner Exigo
Forerunner Athla Forerunner Athla
Extended Unit #383 Forerunner Vicere
Extended Unit #384 Forerunner Machinamentum
Extended Unit #385 Extended Unit #385
Extended Unit #386 Extended Unit #386
Extended Unit #387 Extended Unit #387

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@ -58,4 +58,43 @@ Askosi Structure Bolting
Protoss Structure Armor Protoss Structure Armor
Zerg Structure Armor Zerg Structure Armor
Terran Structure Armor Terran Structure Armor
Unknown Upgrade60 GlobalUpgrade60
Forerunner Alloy
Forerunner Lattice
Extended Upgrade #3
Extended Upgrade #4
Extended Upgrade #5
Extended Upgrade #6
Extended Upgrade #7
Extended Upgrade #8
Extended Upgrade #9
Extended Upgrade #10
Extended Upgrade #11
Extended Upgrade #12
Extended Upgrade #13
Extended Upgrade #14
Extended Upgrade #15
Extended Upgrade #16
Extended Upgrade #17
Extended Upgrade #18
Extended Upgrade #19
Extended Upgrade #20
Extended Upgrade #21
Extended Upgrade #22
Extended Upgrade #23
Extended Upgrade #24
Extended Upgrade #25
Extended Upgrade #26
Extended Upgrade #27
Extended Upgrade #28
Extended Upgrade #29
Extended Upgrade #30
Extended Upgrade #31
Extended Upgrade #32
Extended Upgrade #33
Extended Upgrade #34
Extended Upgrade #35
Extended Upgrade #36
Extended Upgrade #37
Extended Upgrade #38
Extended Upgrade #39

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@ -1021,14 +1021,14 @@ Domain requires:<10> Conduit AND Bestiary<0>
<0> <0>
<0> <0>
<0> <0>
<0> a<1><4>Construct Athla <1>(<3>A<1>)<10>Constructor model.<0>
<0> f<1><4>Construct Ferrum <1>(<3>F<1>)<10>Aggressor model.<0>
<0> c<1><4>Construct Chalyb <1>(<3>C<1>)<10>Defender model.<0>
<0> t<1><4>Construct Circitor <1>(<3>T<1>)<10>Pursuit model.<0>
<0> x<1><4>Construct Exigo <1>(<3>X<1>)<10>Defense platform.<0>
<0> v<1><4>Construct Vicere <1>(<3>V<1>)<10>Assault platform.<0>
<0> Forerunner Alloy<0>
<0> Forerunner Lattice<0>
Hive Tissues:<10> Must not have a hive tissue.<0> Hive Tissues:<10> Must not have a hive tissue.<0>
Intestinal Infinity:<10> Must be burrowed.<0> Intestinal Infinity:<10> Must be burrowed.<0>
c<0><4>Hive Tissues <1>(<3>C<1>)<0> c<0><4>Hive Tissues <1>(<3>C<1>)<0>

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@ -518,7 +518,7 @@ military vicere = 610
# Forerunner buildings # Forerunner buildings
building athla = 609 building athla = 609
# #
building machimentum = 611 building machinamentum = 611
# Misc units # Misc units
military goliath_turret = 4 military goliath_turret = 4

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@ -4621,23 +4621,23 @@ YoungChrysalisDeath:
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 2335 Forerunner Sentinel (cm\sp\h\sentinel.grp) # 2335 Forerunner Ferrum (cm\sp\h\ferrum.grp)
.headerstart .headerstart
IsId 378 IsId 378
Type 21 Type 21
Init ForerunnerSentinelInit Init FerrumInit
Death ForerunnerSentinelDeath Death FerrumDeath
GndAttkInit ForerunnerSentinelGndAttkInit GndAttkInit FerrumGndAttkInit
AirAttkInit ForerunnerSentinelGndAttkInit AirAttkInit FerrumGndAttkInit
Unused1 SkryrokorLocal00 Unused1 SkryrokorLocal00
GndAttkRpt ForerunnerSentinelGndAttkInit GndAttkRpt FerrumGndAttkInit
AirAttkRpt ForerunnerSentinelGndAttkInit AirAttkRpt FerrumGndAttkInit
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle ForerunnerSentinelGndAttkToIdle GndAttkToIdle FerrumGndAttkToIdle
AirAttkToIdle ForerunnerSentinelGndAttkToIdle AirAttkToIdle FerrumGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking ForerunnerSentinelWalking Walking FerrumWalking
WalkingToIdle ForerunnerSentinelWalkingToIdle WalkingToIdle FerrumWalkingToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
SpecialState2 [NONE] SpecialState2 [NONE]
AlmostBuilt [NONE] AlmostBuilt [NONE]
@ -4646,17 +4646,17 @@ Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
IsWorking [NONE] IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn ForerunnerSentinelWarpIn WarpIn FerrumWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
ForerunnerSentinelInit: FerrumInit:
imgulnextid 0 42 # Sentinel Shadow (cm\sp\h\sentinel.grp) imgulnextid 0 42 # Sentinel Shadow (cm\sp\h\ferrum.grp)
ForerunnerSentinelGndAttkToIdle: FerrumGndAttkToIdle:
playfram 0x00 playfram 0x00
goto ForerunnerSentinelWalkingToIdle goto FerrumWalkingToIdle
ForerunnerSentinelWalkingToIdle: FerrumWalkingToIdle:
setvertpos 0 setvertpos 0
wait 8 wait 8
setvertpos 0 setvertpos 0
@ -4665,17 +4665,17 @@ ForerunnerSentinelWalkingToIdle:
wait 8 wait 8
setvertpos 0 setvertpos 0
wait 8 wait 8
goto ForerunnerSentinelWalkingToIdle goto FerrumWalkingToIdle
ForerunnerSentinelDeath: FerrumDeath:
playsnd 533 # Protoss\ForerunnerSentinel\PScDth00.WAV playsnd 533 # Protoss\Ferrum\PScDth00.WAV
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp) imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3 wait 3
lowsprul 1065 0 42 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp) lowsprul 1065 0 42 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
wait 1 wait 1
end end
ForerunnerSentinelGndAttkInit: FerrumGndAttkInit:
wait 1 wait 1
attack attack
wait 2 wait 2
@ -4683,12 +4683,212 @@ ForerunnerSentinelGndAttkInit:
ignorerest ignorerest
goto SkryrokorLocal00 goto SkryrokorLocal00
ForerunnerSentinelWalking: FerrumWalking:
playfram 0x00 playfram 0x00
setvertpos 0 setvertpos 0
# imgol 142 0 0 # Forerunner Sentinel Engines (thingy\pscGlow.grp) # imgol 142 0 0 # Forerunner Ferrum Engines (thingy\pscGlow.grp)
goto SkryrokorLocal00 goto SkryrokorLocal00
ForerunnerSentinelWarpIn: FerrumWarpIn:
imgol 2337 0 0 # Forerunner Sentinel Warp Flash (cm\sp\h\sentinel.grp) imgol 2337 0 0 # Forerunner Ferrum Warp Flash (cm\sp\h\sentinel.grp)
goto ForerunnerSentinelWalkingToIdle goto FerrumWalkingToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2347 Athla (hl\fr\athla.grp)
.headerstart
IsId 379
Type 15
Init AthlaInit
Death AthlaDeath
GndAttkInit AthlaGndAttkInit
AirAttkInit AthlaGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt AthlaGndAttkInit
AirAttkRpt AthlaGndAttkInit
CastSpell [NONE]
GndAttkToIdle AthlaGndAttkToIdle
AirAttkToIdle AthlaGndAttkToIdle
Unused2 [NONE]
Walking AthlaWalking
WalkingToIdle AthlaGndAttkToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt AthlaAlmostBuilt
.headerend
# ----------------------------------------------------------------------------- #
AthlaInit:
imgulnextid 0 42 # Athla Shadow (hl\fr\athla.grp)
playfram 0x00
wait 2
AthlaGndAttkToIdle:
playfram 0x00
goto AthlaLocal69
AthlaLocal69:
setvertpos 0
wait 8
setvertpos 1
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
goto AthlaLocal69
AthlaDeath:
playsnd 533 # Protoss\Ferrum\PScDth00.WAV
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 1065 0 42 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
wait 1
end
AthlaGndAttkInit:
wait 1
attack
wait 2
gotorepeatattk
ignorerest
goto SkryrokorLocal00
AthlaWalking:
setvertpos 0
playfram 0x20
wait 2
playfram 0x40
wait 2
playfram 0x60
wait 2
imgol 1079 0 0 # Athla Engines (hl\fr\athla-engine.grp)
goto SkryrokorLocal00
AthlaWalkingToIdle:
playfram 0x00
setvertpos 0
# imgol 142 0 0 # Forerunner Ferrum Engines (thingy\pscGlow.grp)
goto SkryrokorLocal00
AthlaAlmostBuilt:
setvertpos 0
playfram 0x00
wait 1
AthlaLocal00:
playfram 0x00
useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
sigorder 32
wait 1
playfram 0x00
wait 1
playfram 0x00
wait 10
playfram 0x00
wait 1
goto AthlaLocal00
AthlaWarpIn:
imgol 2349 0 0 # Athla Warp Flash (hl\fr\athla.grp)
goto AthlaGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2353 Machinamentum (hl\fr\machinamentum.grp)
.headerstart
IsId 380
Type 27
Init MachinamentumInit
Death MachinamentumDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 MachinamentumSpecialState1
SpecialState2 MachinamentumSpecialState2
AlmostBuilt MachinamentumAlmostBuilt
Built SkryrokorLocal00
Landing [NONE]
LiftOff [NONE]
IsWorking MachinamentumIsWorking
WorkingToIdle MachinamentumWorkingToIdle
WarpIn MachinamentumAlmostBuilt
Unused3 [NONE]
StarEditInit [NONE]
Disable MachinamentumDisable
Burrow [NONE]
UnBurrow [NONE]
Enable MachinamentumEnable
.headerend
# ----------------------------------------------------------------------------- #
MachinamentumInit:
imgulnextid 0 0 # Machinamentum Shadow (hl\fr\machinamentum-shadow.grp)
playfram 0
wait 2
goto SkryrokorLocal00
MachinamentumDeath:
playsndbtwn 4148 4150 # Askosi explosion large 01, 02, 03
imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
wait 3
lowsprul 1004 0 0 # Askosi Structure Rubble (Large) (cm\askosi\a-rubble-large.grp)
wait 1
end
MachinamentumSpecialState1:
playsnd 528 # Protoss\SHUTTLE\pshBld00.wav
wait 1
goto MachinamentumLocal00
MachinamentumLocal00:
wait 255
goto MachinamentumLocal00
MachinamentumSpecialState2:
wait 1
goto MachinamentumWorkingToIdle
MachinamentumWorkingToIdle:
playfram 0
goto SkryrokorLocal00
MachinamentumAlmostBuilt:
imgol 2355 0 0 # Machinamentum Warp Flash (hl\fr\machinamentum.grp)
goto SkryrokorLocal00
MachinamentumIsWorking:
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 0
wait 3
goto MachinamentumIsWorking
MachinamentumDisable:
playfram 0
wait 1
goto SkryrokorLocal00
MachinamentumEnable:
playfram 0
wait 1
goto MachinamentumWorkingToIdle

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mpq/unit/hl/fr/vicere.grp Normal file

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