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Fix some lard issues
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@ -13,6 +13,9 @@ Aside from that: TBD
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## Bugfixes
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## Bugfixes
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- Lifted bunkers now correctly unload all units on death (c. Veeq7)
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- Lifted bunkers now correctly unload all units on death (c. Veeq7)
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- Detection status now updates every frame instead of every 30 frames (c. Veeq7)
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- ANOTHER insane random lard timer has been removed - this one causing 0-8 frames delay every 150 frames on primary orders, and 0-30 frames on secondary orders (c. Veeq7)
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- The mouse/keyboard conflict, where mouse input prohibits keyboard input, has been removed (c. Veeq7)
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## Audiovisuals
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## Audiovisuals
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- Superior engine graphics for the Mason and the Trojan have been added (c. DarkenedFantasies)
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- Superior engine graphics for the Mason and the Trojan have been added (c. DarkenedFantasies)
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