Fix some lard issues

This commit is contained in:
Pr0nogo 2023-02-21 14:01:00 -05:00
parent 7086775f78
commit 97676b8cfd
2 changed files with 3 additions and 0 deletions

View File

@ -13,6 +13,9 @@ Aside from that: TBD
## Bugfixes ## Bugfixes
- Lifted bunkers now correctly unload all units on death (c. Veeq7) - Lifted bunkers now correctly unload all units on death (c. Veeq7)
- Detection status now updates every frame instead of every 30 frames (c. Veeq7)
- ANOTHER insane random lard timer has been removed - this one causing 0-8 frames delay every 150 frames on primary orders, and 0-30 frames on secondary orders (c. Veeq7)
- The mouse/keyboard conflict, where mouse input prohibits keyboard input, has been removed (c. Veeq7)
## Audiovisuals ## Audiovisuals
- Superior engine graphics for the Mason and the Trojan have been added (c. DarkenedFantasies) - Superior engine graphics for the Mason and the Trojan have been added (c. DarkenedFantasies)

Binary file not shown.