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Hotfix returning projectiles; Update Cyclops self-splash and passive tooltip

This commit is contained in:
Pr0nogo 2024-09-04 09:51:43 -04:00
parent a92561da54
commit 90af96041a
3 changed files with 3 additions and 3 deletions

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@ -59,16 +59,16 @@ Forthcoming.
- When unloaded from a transport, deployed units now perform their deployment animation before being able to operate (c. Veeq7) - When unloaded from a transport, deployed units now perform their deployment animation before being able to operate (c. Veeq7)
- [Cyclops](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyclops): - [Cyclops](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cyclops):
- **Flak Cannon** weapon cooldown 1.25 » 1 - **Flak Cannon** weapon cooldown 1.25 » 1
- **Recusion Rounds:** - **Recursion Rounds:**
- Now deals unsafe splash, with falloff (24/48/64) - Now deals unsafe splash, with falloff (24/48/64)
## Protoss ## Protoss
- [Cantavis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cantavis): - [Cantavis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cantavis):
- **Psionic Storm:** (c. Veeq7) - **Psionic Storm:** (c. Veeq7)
- Cast cost 125 » 25 - Cast cost 125 » 25
- Damage per second 18 » 26 - Damage per second 18 » 25
- Max duration 10 seconds » 12 seconds - Max duration 10 seconds » 12 seconds
- Now drains energy over time while active - Now drains 10 energy per second while active
- No longer has an initial channeling cast time - No longer has an initial channeling cast time
- Now persists as long as the caster is within cast range, and has energy - Now persists as long as the caster is within cast range, and has energy
- Now moves to target location when recast (spending cast energy to do so) - Now moves to target location when recast (spending cast energy to do so)

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