Add Tyrannize crig

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Pr0nogo 2026-03-30 00:41:49 -04:00
parent 67a5992933
commit 8f208d41ca
3 changed files with 21 additions and 8 deletions

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# 23 March 2026
# 30 March 2026
## Year 4, month 3, patch 2
## Patch goals
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### *Notes in italics are from Pr0nogo*
# Editor achievements
- **Custom resource areas:** (c. DF)
- You can now override default resource areas via this tech from DF! Instructions are below.
# Editor improvements
## Custom resource areas: (c. DF)
- You can now override default resource areas via this tech from DF! Instructions are below.
- Draw locations around resources.
- Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`.
- You can use multiple locations with the same name for the same resarea id.
- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
## Triggers
- Custom triggers which accept `unit_id` bitsets now accept a new `military` keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc)
- **unit_count** now accepts an additional parameter **completed** (defaults to false) for exclusively tracking completed units
- Functionality has been restored to **player_type** (r. Kenoli)
# Core changes
## Detection
- The following status effects now reveal hidden units:
- **Apollyoid Adhesive**
- **Signify** and **Hallucination**
- **Corrosive Touch**
- **Booming Blast** and **Ash Heap**
## Game Modes
- **Brotherhood:**
- Ground unit split time now 50% of training time

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