mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Add Tyrannize crig
This commit is contained in:
parent
67a5992933
commit
8f208d41ca
Binary file not shown.
@ -1,4 +1,4 @@
|
|||||||
# 23 March 2026
|
# 30 March 2026
|
||||||
## Year 4, month 3, patch 2
|
## Year 4, month 3, patch 2
|
||||||
|
|
||||||
## Patch goals
|
## Patch goals
|
||||||
@ -10,16 +10,29 @@
|
|||||||
|
|
||||||
### *Notes in italics are from Pr0nogo*
|
### *Notes in italics are from Pr0nogo*
|
||||||
|
|
||||||
# Editor achievements
|
# Editor improvements
|
||||||
- **Custom resource areas:** (c. DF)
|
|
||||||
- You can now override default resource areas via this tech from DF! Instructions are below.
|
## Custom resource areas: (c. DF)
|
||||||
- Draw locations around resources.
|
- You can now override default resource areas via this tech from DF! Instructions are below.
|
||||||
- Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`.
|
- Draw locations around resources.
|
||||||
- You can use multiple locations with the same name for the same resarea id.
|
- Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`.
|
||||||
- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
|
- You can use multiple locations with the same name for the same resarea id.
|
||||||
|
- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
|
||||||
|
|
||||||
|
## Triggers
|
||||||
|
- Custom triggers which accept `unit_id` bitsets now accept a new `military` keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc)
|
||||||
|
- **unit_count** now accepts an additional parameter **completed** (defaults to false) for exclusively tracking completed units
|
||||||
|
- Functionality has been restored to **player_type** (r. Kenoli)
|
||||||
|
|
||||||
# Core changes
|
# Core changes
|
||||||
|
|
||||||
|
## Detection
|
||||||
|
- The following status effects now reveal hidden units:
|
||||||
|
- **Apollyoid Adhesive**
|
||||||
|
- **Signify** and **Hallucination**
|
||||||
|
- **Corrosive Touch**
|
||||||
|
- **Booming Blast** and **Ash Heap**
|
||||||
|
|
||||||
## Game Modes
|
## Game Modes
|
||||||
- **Brotherhood:**
|
- **Brotherhood:**
|
||||||
- Ground unit split time now 50% of training time
|
- Ground unit split time now 50% of training time
|
||||||
|
|||||||
BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
Loading…
Reference in New Issue
Block a user