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Clean patchnotes and sync with release
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# XX July 2025
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# 9 August 2025
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## Year 3, month 7, patch 1
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## Year 3, month 8, patch 1
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## Patch goals
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## Patch goals
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- Make tweaks and bugfixes for Acropolis #3's post-patch
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- Pr0nogo is away on holiday for 2 weeks, so the next patch will arrive around 9 August 2025!
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- Continue under-the-hood changes for Askosi implementation
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- It will include significant changes to tech progression for Terran and Zerg, and adjust power concentration for Protoss T4 and Zerg T1
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- Add and improve some audiovisuals
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- It may include advanced constructors for all races, depending on asset availability
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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## Features
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- Group wireframes now display approximate energy amounts (c. DF)
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- Reinstated critters, powerups, and beacons for UMS / campaign use (b. 3crow)
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- Added "critter" option to "set_unit_behavior" crig action, to toggle the emulation of critter wandering for non-critter units
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## Bugfixes
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- **Stability:**
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- Fixed certain edge cases where disabling units could result in tooltip crashes (r. 3crow)
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- Resolved several iscript errors that could have contributed towards game instability
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- **Gameplay:**
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- Fixed transports lagging behind moving units when trying to load them (r. OyA)
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- Fixed Larva and Egg replication in Brotherhood mode (r. HitEmUp)
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- **Audiovisual:**
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- Implemented unique shadow for Skibact Scab
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- Added shadow for Stasis Cell
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- Lardfix: Corrected unit responses for Ultrokor (r. DF)
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**Audiovisuals:**
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- New fidget animations for tank mode Phalanx (c. DF)
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- Modified weaponfire SFX for Orkoti Hydralisk (c. lolrsk8s)
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## Terran
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- **NEW:** [Blackguard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackguard):
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- Futurist Federation; long-range penetrating infantry; replaces Madcap
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- **NEW:** [Arhaun](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/arhaun):
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- Hecaton Coalition; anti-ground strike walker; replaces Goliath
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