Clean patchnotes and sync with release

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Pr0nogo 2025-07-17 11:42:19 -04:00
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# XX July 2025
## Year 3, month 7, patch 1
# 9 August 2025
## Year 3, month 8, patch 1
## Patch goals
- Make tweaks and bugfixes for Acropolis #3's post-patch
- Continue under-the-hood changes for Askosi implementation
- Add and improve some audiovisuals
## Features
- Group wireframes now display approximate energy amounts (c. DF)
- Reinstated critters, powerups, and beacons for UMS / campaign use (b. 3crow)
- Added "critter" option to "set_unit_behavior" crig action, to toggle the emulation of critter wandering for non-critter units
## Bugfixes
- **Stability:**
- Fixed certain edge cases where disabling units could result in tooltip crashes (r. 3crow)
- Resolved several iscript errors that could have contributed towards game instability
- **Gameplay:**
- Fixed transports lagging behind moving units when trying to load them (r. OyA)
- Fixed Larva and Egg replication in Brotherhood mode (r. HitEmUp)
- **Audiovisual:**
- Implemented unique shadow for Skibact Scab
- Added shadow for Stasis Cell
- Lardfix: Corrected unit responses for Ultrokor (r. DF)
**Audiovisuals:**
- New fidget animations for tank mode Phalanx (c. DF)
- Modified weaponfire SFX for Orkoti Hydralisk (c. lolrsk8s)
## Terran
- **NEW:** [Blackguard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackguard):
- Futurist Federation; long-range penetrating infantry; replaces Madcap
- **NEW:** [Arhaun](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/arhaun):
- Hecaton Coalition; anti-ground strike walker; replaces Goliath
- Pr0nogo is away on holiday for 2 weeks, so the next patch will arrive around 9 August 2025!
- It will include significant changes to tech progression for Terran and Zerg, and adjust power concentration for Protoss T4 and Zerg T1
- It may include advanced constructors for all races, depending on asset availability
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!

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