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Merge branch 'main' of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease into main
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# 25 February 2023 - prospective patch notes
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# 4 March 2023 - prospective patch notes
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## Designer's Notes
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Reminder: we now use mpq autogeneration, and have an updater, all courtesy of Veeq7! Get the updater [here](https://mega.nz/folder/r5QXXL6I#eXy7ptVhsa_wJd-AHuPyEg)!
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@ -7,87 +7,26 @@ To use the updater, delete your previous CMBW installations and place the update
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Once the launcher has finished downloading the initial installation, using it to grab individual updates will be much faster, and much more automatic!
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Aside from that: We are continuing to polish existing content and remove low-counterplay interactions to improve the player vs player experience. At the same time, this update contains lots of UI and usability improvements!
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Also note that the editor mpq has recently had its name changed. Adjust your SCMDraft profiles accordingly.
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Please note that the editor mpq has had its name changed. Adjust your SCMDraft profiles accordingly.
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## Gameplay
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- **IMPORTANT:** Worker wandering has been adjusted, and now occurs only after one worker is mining and another is in queue (c. Veeq7)
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- When a rally point targets hostiles, trained units are now issued attack orders instead of move orders (c. Veeq7)
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Aside from that: More audiovisuals are trickling in.
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## Bugfixes
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- In order to investigate and resolve a freeze, the Ion Cannon's damage overlay has been temporarily disabled
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- Hold Position no longer occasionally grants infinite range (c. DarkenedFantasies)
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- Irradiate no longer stacks (c. Veeq7)
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- Lifted bunkers now correctly unload all units on death (c. Veeq7)
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- Detection status now updates every frame instead of every 30 frames, resolving issues with revealing burrowed units (c. Veeq7)
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- Decloaking units are now immediately targetable (c. DarkenedFantasies)
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- ANOTHER insane random lard timer has been removed - this one causing 0-8 frames delay every 150 frames on primary orders, and 0-30 frames on secondary orders (c. Veeq7)
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- Ancile projectile redirection has been fixed and reinstated, and Ancile shields no longer make exceptions for ability damage (c. Veeq7)
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- Mind Tyrant Tyranny now correctly spends energy on cast
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- The mouse/keyboard conflict, where mouse input prohibits keyboard input, has been removed (c. Veeq7)
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- Building placement preview precision no longer varies up to 31 pixels based on screen position (c. Veeq7)
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- Resource reveal is no longer bugged in replay mode (c. Veeq7)
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- Badlands: Fixed incorrect height flags on a structure ramp tile
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- Ocsal Larvae now spawn two Vorvrokors per egg
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## Audiovisuals
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- Superior engine graphics for the Mason and the Trojan have been added (c. DarkenedFantasies)
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- Patriarch now uses its own shadow instead of the Vagrant's
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- Weapon fire SFX for Madcap, Sundog, and Salamander have been adjusted to reduce clipping
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- New weaponfire SFX:
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- Optecton (both attacks)
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- Madcap walk cycle has been improved
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## UI
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- Config: It is now possible to specify your default map directory, using file paths with single backslashes (e.g. "BroodWar\CMBW-Prerelease\CMBW-maps") (c. Veeq7)
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- Mode selection is no longer required after selecting "singleplayer" or "multiplayer" in the main menu (c. DarkenedFantasies)
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## Maps
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- Megalith Empire, by Pr0nogo
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- Partially-fix ramp-bridge blend for the north spawn (c. TheBeaver99)
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- Brimstone Disco, by knightoftherealm
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- Rearranged resources and moved a few bases
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- Closed the alternate path into the main
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- Expanded a few pathways and chokepoints
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- Nitro Valley, by knightoftherealm
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- Now considered a 1v1 map with randomized spawns
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- Slightly expanded player mains
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- Vestal Shrine, by Baelethal
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- Replace some tiles that had incorrect height levels
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- Adjust a town center placement guide in the bottom-most expansion
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- **NEW:** [Rest in Paradise](https://files.catbox.moe/j1rhps.png), a 1v1 map, by Pr0nogo
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- **NEW:** [Perpetua](https://files.catbox.moe/2pfm0e.png), a 1v1 map with four spawns, by knightoftherealm
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- **NEW:** [Everessence](https://cdn.discordapp.com/attachments/453287280296067072/1076219870947049563/Everessence.png), a 1v1 map by TheBeaver99
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## Terran
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- [Madrigal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madrigal):
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- HP now 140, from 125
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- Now moves ~9% slower (matches worker movement speed)
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- Furia weapon cooldown now 0.916, from 0.833
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- Improve:
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- Sundog base graphic (c. Solstice)
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- Fix:
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- Centaur engine graphics (still some cropping left to fix)
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## Protoss
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- [Mind Tyrant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/mind-tyrant):
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- Now moves ~15% slower
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- Maelstrom projectile now significantly slower
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- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
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- Skybond Ray damage now 10, from 5
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- [Didact](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/didact):
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- Stasis Field is now a ~1 second channel
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- Sunsplit Beam no longer pierces targets and goes to max range, instead firing a non-tracking projectile
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## Zerg
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- [Hachirosk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/hachirosk):
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- HP now 1200, from 1000
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- [Cagrant Colony](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/cagrant-colony):
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- Time cost now 15, from 12
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- HP now 200, from 150
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- [Surkith Colony](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/surkith-colony):
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- Time cost now 12, from 15
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- Attack cooldown now 0.666, from 0.833
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- [Spraith Colony](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/spraith-colony):
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- Time cost now 12, from 15
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- [Larvosk Colony](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/larvosk-colony):
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- Time cost now 22, from 25
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- [Rilirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rilirokor):
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- Collision now ~11% smaller
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- [Rililisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/rililisk):
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- Weapon range now 2, from 3
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- HP now 1200, from 1000
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