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Sync editor materials and clean patch notes
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58849196b6
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@ -3950,7 +3950,12 @@ script_id PMCx
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goto request_static_defense
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:request_static_defense_check
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var AtL|Jump mining_count_var 3 request_matrix_check_pre 13
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var AtL|Jump mining_count_var 3 request_engram_check_pre 13
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var AtL|Jump mining_count_var 2 request_matrix_check_pre 13
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goto request_warden_check
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:request_engram_check_pre
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multi request_engram_check
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:request_matrix_check_pre
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multi request_matrix_check
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@ -3992,6 +3997,23 @@ script_id PMCx
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add_bld 255 matrix 1 10 95
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stop
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:request_engram_check
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local 255 AtL 10 engram blank
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local 255 AtL 4 engram request_engram_check2
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add_bld 255 engram 1 4 96
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stop
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:request_engram_check2
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var Ex|Jump under_attack_by_ground_var 1 request_engram_check3 13
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var Ex|Jump under_attack_by_air_var 1 request_engram_check3 13
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var AtM|Jump mining_count_var 2 blank 13
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add_bld 255 engram 1 7 96
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stop
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:request_engram_check3
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add_bld 255 engram 1 10 96
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stop
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:request_embassy
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wait 24
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local 255 AtM 3 Group_Factories request_embassy
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Load Diff
@ -1041,6 +1041,7 @@ script_id ZMCx
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wait 1
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var Sub gas_timer_loop_var 1 13
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var AtL|Jump gas_timer_loop_var 1 gas_timer_loop 13
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notowns irol_iris gas_timer_loop
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var Set build_gas_var 1 13
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stop
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3509
CMBW-editor/ai/scenarios/custom_triggers.asc3
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3509
CMBW-editor/ai/scenarios/custom_triggers.asc3
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@ -472,7 +472,7 @@
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4, 195, 4, 3, 195, 195, 364, 0 # Blackjack, Can Create Unit\Building ([195] Blackjack), Create Unit ([195] Blackjack)
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5, 406, 4, 3, 256, 256, 537, 0 # Matador, Can Create Unit\Building ([256] Matador), Create Unit ([256] Matador)
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4, 5, 4, 3, 5, 5, 591, 704 # Phalanx (Tank Mode), Can Create Unit\Building ([5] Phalanx (Tank Mode)), Create Unit ([5] Phalanx (Tank Mode))
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210, 5, 4, 3, 210, 210, 443, 0 # Tarasque, Can Create Unit\Building ([210] Tarasque), Create Unit ([210] Tarasque)
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4, 210, 4, 3, 210, 210, 443, 0 # Tarasque, Can Create Unit\Building ([210] Tarasque), Create Unit ([210] Tarasque)
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5, 27, 4, 3, 27, 27, 1144, 1143 # Madrigal, Can Create Unit\Building ([27] Madrigal), Create Unit ([27] Madrigal)
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6, 286, 13, 1, 0, 0, 672, 0 # Set Rally Point, Rally Point (0), Rally Point (0)
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7, 200, 4, 32, 200, 200, 1145, 0 # Scrapyard, Can Create Unit\Building ([200] Scrapyard), Create AddOn ([200] Scrapyard)
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@ -692,7 +692,7 @@
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115: # [115] Supreme Protoss Structures
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1, 159, 4, 31, 159, 159, 386, 0 # Prostration Stage, Can Create Unit\Building ([159] Prostration Stage), Create Building - Protoss ([159] Prostration Stage)
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# 2, 156, 4, 31, 295, 295, 1249, 0 # Xenolith, Can Create Unit\Building ([295] Xenolith), Create Building - Protoss ([295] Xenolith)
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3, 402, 4, 31, 294, 294, 1248, 0 # Engram, Can Create Unit\Building ([294] Engram), Create Building - Protoss ([294] Engram)
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3, 444, 4, 31, 294, 294, 1248, 0 # Engram, Can Create Unit\Building ([294] Engram), Create Building - Protoss ([294] Engram)
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4, 225, 4, 31, 225, 225, 1354, 0 # Sanctum of Sorrow, Can Create Unit\Building ([225] Sanctum of Sorrow), Create Building - Protoss ([225] Sanctum of Sorrow)
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5, 428, 4, 31, 278, 278, 1113, 0 # Strident Stratum, Can Create Unit\Building ([278] Strident Stratum), Create Building - Protoss ([278] Strident Stratum)
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6, 169, 4, 31, 169, 169, 643, 0 # Fleet Beacon, Can Create Unit\Building ([169] Fleet Beacon), Create Building - Protoss ([169] Fleet Beacon)
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@ -1349,7 +1349,7 @@
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4, 254, 41, 20, 0, 0, 667, 0 # Patrol, Not Burrowed(Move\Stop\Patrol\Hold Position) (0), Patrol (0)
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5, 255, 41, 21, 0, 0, 668, 0 # Hold Position, Not Burrowed(Move\Stop\Patrol\Hold Position) (0), Hold Position (0)
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6, 39, 4, 38, 39, 39, 577, 740 # Ultrokor, Can Create Unit\Building ([39] Ultrokor), Unit Morph ([39] Ultrokor)
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7, 40, 23, 57, 34, 0, 1136, 1136 # Reconstitution, Spell Researched ([34] Healing - Cleric), Cancel (0)
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7, 40, 23, 57, 34, 0, 1136, 1136 # Mitosis, Spell Researched ([34] Healing - Cleric), Cancel (0)
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8, 263, 23, 57, 34, 0, 331, 331 # Swarming Omen, Spell Researched ([34] Healing - Cleric), Cancel (0)
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9, 260, 39, 42, 11, 0, 373, 0 # Unburrow, Is Using Ability ([11] Burrowing - Zerg Ground), Unburrow (0)
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9, 259, 38, 41, 11, 11, 372, 382 # Burrow, Ability Is Researched ([11] Burrowing - Zerg Ground), Burrow ([11] Burrowing - Zerg Ground)
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@ -1738,6 +1738,7 @@
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247: # Starpad
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1, 228, 35, 9, 0, 0, 664, 0 # Move, Building Can Move And Has Lifted Off (0), Move (0)
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1, 8, 4, 3, 8, 8, 593, 0 # Wraith, Can Create Unit\Building ([8] Wraith), Create Unit ([8] Wraith)
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1, 478, 4, 3, 328, 328, 1511, 0 # Philoc, Can Create Unit\Building ([328] Philoc), Create Unit ([328] Philoc)
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2, 229, 35, 10, 0, 0, 665, 0 # Stop, Building Can Move And Has Lifted Off (0), Stop (0)
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2, 425, 4, 3, 275, 275, 712, 703 # Wendigo, Can Create Unit\Building ([275] Wendigo), Create Unit ([275] Wendigo)
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2, 405, 4, 3, 255, 255, 525, 0 # Ancile, Can Create Unit\Building ([255] Ancile), Create Unit ([255] Ancile)
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@ -2204,6 +2205,10 @@
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7, 15, 31, 5, 5, 0, 1775, 1775 # Support Mode, Tank Is In Siege Mode ([5] Terran Deployment), Mobile Mode (0)
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8, 366, 23, 57, 34, 0, 1472, 1472 # Nanite Field, Spell Researched ([34] Healing - Cleric), Cancel (0)
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306: # Attacking Structure
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2, 229, 9, 10, 0, 0, 665, 0 # Stop, Attacking Building (0), Stop (0)
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3, 230, 9, 13, 0, 0, 666, 0 # Attack, Attacking Building (0), Attack (Building) (0)
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#### Buttonsets END ####
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#### Unit Settings START ####
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@ -3211,8 +3216,8 @@ Unit 293: # [293] Zerg Surkith Colony
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298, 65535, 2, 1 # Button Set: [298] Skortrith Colony
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# Stat Preset: Building
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Unit 294: # [294] Terran Horseman
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12, 65535, 1, 0 # Button Set: [12] Basic Commands
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Unit 294: # [294] Protoss Engram
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306, 65535, 1, 0 # Button Set: [306] Attacking Structure
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# Stat Preset: Normal Unit
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Unit 297: # [297] Terran Sevenstep
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@ -3263,6 +3268,10 @@ Unit 319: # [319] Zerg Mortothrokor
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287, 65535, 1, 0 # Button Set: Mortothrokor
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# Stat Preset: Normal Unit
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Unit 328: # [238] Terran Philoc
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12, 65535, 1, 0 # Button Set: [12] Basic Commands
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# Stat Preset: Normal Unit
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Unit 332: # [332] Terran Civilian
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14, 65535, 3, 2 # Button Set: [14] Transport
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# Stat Preset: Normal Unit
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@ -111,7 +111,7 @@
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293 # [293] Skortrith Colony
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0xFF01 # Or
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0xFF02 # Current unit is...
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162 # [294] Engram
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294 # [294] Engram
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0xFFFF # ==End of List==
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19: # [19] Tower Attack
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@ -143,7 +143,7 @@
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293 # [293] Skortrith Colony
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0xFF01 # Or
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0xFF02 # Current unit is...
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162 # [294] Engram
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294 # [294] Engram
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0xFFFF # ==End of List==
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20: # [20] Vulture Mine
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@ -1132,7 +1132,7 @@
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182 # [182] Artisan
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0xFFFF # ==End of List==
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162: # [162] Photon Cannon
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162: # [162] Warden
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0xFF02 # Current unit is...
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64 # [64] Scribe
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0xFF01 # Or
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@ -1920,11 +1920,12 @@
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0xFF05 # Is not lifted off
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0xFFFF # ==End of List==
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294: # [294] Horseman
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294: # [294] Engram
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0xFF02 # Current unit is...
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295 # [295] Iron Council
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0xFF08 # Is not constructing add-on
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0xFF05 # Is not lifted off
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64 # [64] Scribe
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0xFF01 # Or
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0xFF02 # Current unit is...
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182 # [182] Artisan
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0xFFFF # ==End of List==
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295: # [295] Iron Council
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@ -2101,14 +2102,10 @@
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303 # Has Unit: [303] Rakzogth Roost
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0xFFFF # ==End of List==
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328: # [328] Axtoth Axis
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328: # [328] Philoc
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0xFF02 # Current unit is...
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41 # [41] Droleth
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0xFF01 # Or
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0xFF02 # Current unit is...
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47 # [47] Gosvileth
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0xFF11 # Is not burrowed
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152 # Has Unit: [152] Othstol Oviform
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254 # [254] Starpad
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0xFF05 # Is not lifted off
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0xFFFF # ==End of List==
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329: # [329] Begrozith Barrow
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@ -36,7 +36,7 @@ military seraph = 9
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@spellcaster(seraph)
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military trojan = 11
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military minotaur = 12
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military nuclear_missile = 14
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military morningstar = 14
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military harakan = 32
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military cleric = 34
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@spellcaster(cleric)
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@ -98,32 +98,32 @@ military jester = 301
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# Terran buildings
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building mason = 7
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#
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building command_center = 106
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building ministry = 106
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building comsat_station = 107
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building missile_silo = 108
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building anvil = 108
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building supply_depot = 109
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building reservoir = 110
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building barracks = 111
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building stockade = 111
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building fulcrum = 113
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building starport = 114
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building commandment = 115
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building daedala = 116
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building covert_ops = 117
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building machine_shop = 120
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building covenant = 117
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building palladium = 120
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building atlas = 122
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building watchdog = 124
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building bunker = 125
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building anchor = 125
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# Terran NGS buildings
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building medbay = 119
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building munitions_bay = 121
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building ion_cannon = 127
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building vestry = 119
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building rotary = 121
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building diadem = 127
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building guildhall = 147
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building fountainhead = 163
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building quarry = 174
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building tinkerers_tower = 175
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building particle_accelerator = 189
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building biotic_base = 190
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building hadron = 189
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building biotic_bastion = 190
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building iron_foundry = 198
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building captaincy = 199
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building scrapyard = 200
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@ -238,6 +238,7 @@ building grand_library = 226
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building matrix = 252
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building strident_stratum = 278
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building auxiliary_oasis = 279
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building engram = 294
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building sequestered_icon = 304
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building unitary_union = 305
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building hall_of_heretics = 349
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@ -1,54 +1,5 @@
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# 18 June 2023 - prospective patch notes
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# XX June 2023 - prospective patch notes
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## Designer's Notes
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Much of this update is targeted at bringing AI back up to snuff, to complement the latest campaign mission developments. Bugfixes and stability improvements are also featured, with the hope of achieving sufficient stability for a 1v1 tournament later this month!
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## Bugfixes
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- Many more nullsprite crashes, along with other assorted instabilities, have been protected against
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- Spamming orders on Paladins during their attack sequence is no longer unstable, nor does it spam the target lock sound effect
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- A worker wandering edge case (fairly common in the early game) has been fixed (c. Veeq7)
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- Dual birth units created by Ocsal Larvae no longer regress into base strains
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- Units with Offset: Linear can no longer fail to update their line target
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- Units created by the custom "spawn" trigger command no longer move anywhere if %move_pos is not defined
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- Konvilisks and Akistrokors now correctly play order acknowledgement unit responses
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- Lardfix: Text in transmissions now remains onscreen for the total transmission length instead of sound file length (fixes text display coupled with short sounds; c. DarkenedFantasies)
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## AI
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- Worker allocation has been better optimized for the new resource model (c. Veeq7)
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- AI should now harvest from more than 3 vespene nodes (c. Veeq7)
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- Terran and Zerg AI should no longer occasionally get refinery requests before unlocking tier 2
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- Terran and Zerg AI now request advanced refineries when tier 3 is unlocked
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- AI combatants will now focus deployed units (e.g. Matador, Phalanx) more often
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## Audiovisuals
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- New model for:
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- Southpaw
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- Manifold
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- Gladius (c. Solstice)
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- Adjusted visuals for:
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- Cyprian (shadow moved up visually)
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- New effect for:
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- Madrigal (Imperioso weaponhit)
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- Aion (weaponhit)
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- New names for:
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- Stockade (formerly Barracks)
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- Vestry (formerly Medbay)
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- Covenant (formerly Covert Ops)
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- Improved collision for:
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- Scrapyard
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- Palladium
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## Factions
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- [Futurist Federation](https://www.fraudsclub.com/cosmonarchy-bw/terran.php?faction=futurist-federation) now enables:
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- [Philoc](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/philoc) from Starpad (replaces Wraith)
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- [Golden Republic](https://www.fraudsclub.com/cosmonarchy-bw/terran.php?faction=golden-republic) now enables:
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- [Aspirant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/aspirant) from Fulcrum (replaces Goliath)
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- [Luminary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/luminary) from Starport (replaces Seraph)
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- [Nydus Trinity](https://www.fraudsclub.com/cosmonarchy-bw/terran.php?faction=nydus-trinity) now enables:
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- [Cohort](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cohort) from Barracks (replaces Cyprian)
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- [Tarasque](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tarasque) from Fulcrum with attached Palladium (replaces Phalanx)
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## Protoss
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- **NEW:** [Engram](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/engram):
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- Heavy tower; Warped from Scribe and Artisan
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TBD
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