Update many Terran graphics; Adjust Apollyoid Adhesive proccing; Update map force names; Add Tournament Pool subfolder

This commit is contained in:
Pr0nogo 2023-07-19 19:11:36 -04:00
parent fc54dc0d8c
commit 7ce1d11c83
37 changed files with 74 additions and 63 deletions

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@ -4759,79 +4759,79 @@ AlmostBuilt ZergConstruction_Medium_AlmostBuilt
ZergConstruction_Medium_Init:
imgul 106 0 0 # Zerg Building Construction Shadow (zerg\ZBShad.grp)
playfram 1 # Frame set 0, direction 1
wait 2
playfram 2 # Frame set 0, direction 2
wait 2
playfram 3 # Frame set 0, direction 3
wait 2
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
ZergConstruction_Medium_Local00:
playfram 4 # Frame set 0, direction 4
wait 2
playfram 5 # Frame set 0, direction 5
wait 2
playfram 6 # Frame set 0, direction 6
wait 2
playfram 7 # Frame set 0, direction 7
wait 2
playfram 8 # Frame set 0, direction 8
wait 2
playfram 9 # Frame set 0, direction 9
wait 2
playfram 8 # Frame set 0, direction 8
wait 2
playfram 7 # Frame set 0, direction 7
wait 2
playfram 6 # Frame set 0, direction 6
wait 2
playfram 5 # Frame set 0, direction 5
wait 2
playfram 4
wait 2
playfram 5
wait 2
playfram 6
wait 2
playfram 7
wait 2
playfram 8
wait 2
playfram 9
wait 2
playfram 8
wait 2
playfram 7
wait 2
playfram 6
wait 2
playfram 5
wait 2
goto ZergConstruction_Medium_Local00
ZergConstruction_Medium_Death:
playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
wait 3
lowsprul 186 0 0 # Zerg Building Rubble (Small) (thingy\ZRubbleS.grp)
wait 1
playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
wait 3
lowsprul 186 0 0 # Zerg Building Rubble (Small) (thingy\ZRubbleS.grp)
wait 1
end
ZergConstruction_Medium_SpecialState1:
playfram 13 # Frame set 0, direction 13
wait 2
playfram 14 # Frame set 0, direction 14
wait 2
playfram 15 # Frame set 0, direction 15
wait 2
playfram 16 # Frame set 0, direction 16
wait 2
playfram 0x11 # Frame set 1
wait 2
playfram 18 # Frame set 1, direction 1
wait 2
playfram 0x11 # Frame set 1
wait 2
playfram 16 # Frame set 0, direction 16
wait 2
playfram 15 # Frame set 0, direction 15
wait 2
playfram 14 # Frame set 0, direction 14
wait 2
playfram 13
wait 2
playfram 14
wait 2
playfram 15
wait 2
playfram 16
wait 2
playfram 0x11
wait 2
playfram 18
wait 2
playfram 0x11
wait 2
playfram 16
wait 2
playfram 15
wait 2
playfram 14
wait 2
goto ZergConstruction_Medium_SpecialState1
ZergConstruction_Medium_AlmostBuilt:
sigorder 32
playfram 19 # Frame set 1, direction 2
wait 2
playfram 20 # Frame set 1, direction 3
wait 2
playfram 21 # Frame set 1, direction 4
wait 2
sigorder 4
sigorder 32
playfram 19
wait 2
playfram 20
wait 2
playfram 21
wait 2
sigorder 4
goto ZergConstruction_Medium_Local01
ZergConstruction_Medium_Local01:
wait 125
wait 125
goto ZergConstruction_Medium_Local01
# ----------------------------------------------------------------------------- #
@ -27367,7 +27367,7 @@ Enable [NONE]
# ----------------------------------------------------------------------------- #
ApostleInit:
imgul 1118 0 0 # Apostle Shadow (cm\terran\apostle-shad.grp)
imgul 1118 0 4 # Apostle Shadow (cm\terran\apostle-shad.grp)
ApostleWalkingToIdle:
playfram 0x00
ApostleLocal00:
@ -46020,7 +46020,7 @@ WarpIn VagrantWarpIn
# ----------------------------------------------------------------------------- #
VagrantInit:
imgul 1277 0 0 # Vagrant Shadow (cm\protoss\vagrant-shad.grp)
imgul 1277 0 -2 # Vagrant Shadow (cm\protoss\vagrant-shad.grp)
playfram 0x00
wait 2
goto VagrantLocal69

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@ -6,5 +6,16 @@ TBD.
## Latest content
TBD.
- [Pr0totype 15 - Warp Field Stabilized](https://youtu.be/6I8qGYDUo-A)
- Castovers:
- [Btyb88 vs Alekxhandr](https://youtu.be/DIxu_oTdqbQ) by Pr0nogo
## Gameplay
- Apollyoid Adhesive now divides the number of attacks hit by 2 in order to get the final stacks, to avoid most instances of the effect stacking multiple times from a single attack (r. fagguto)
- Caveat: this means you need to hit with at least two parts of a single attack in order to get one stack!
## Audiovisuals
- Improved sprites for:
- Cyprian (lighting and proportions, c. Solstice)
- Cyclops, Blackjack, Madrigal (lighting, c. Solstice)
- Madcap, Cataphract (lighting and animations, c. Solstice)

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