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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
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Update many Terran graphics; Adjust Apollyoid Adhesive proccing; Update map force names; Add Tournament Pool subfolder
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@ -4759,79 +4759,79 @@ AlmostBuilt ZergConstruction_Medium_AlmostBuilt
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ZergConstruction_Medium_Init:
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imgul 106 0 0 # Zerg Building Construction Shadow (zerg\ZBShad.grp)
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playfram 1 # Frame set 0, direction 1
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wait 2
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playfram 2 # Frame set 0, direction 2
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wait 2
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playfram 3 # Frame set 0, direction 3
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wait 2
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playfram 1
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wait 2
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playfram 2
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wait 2
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playfram 3
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wait 2
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ZergConstruction_Medium_Local00:
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playfram 4 # Frame set 0, direction 4
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wait 2
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playfram 5 # Frame set 0, direction 5
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wait 2
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playfram 6 # Frame set 0, direction 6
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wait 2
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playfram 7 # Frame set 0, direction 7
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wait 2
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playfram 8 # Frame set 0, direction 8
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wait 2
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playfram 9 # Frame set 0, direction 9
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wait 2
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playfram 8 # Frame set 0, direction 8
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wait 2
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playfram 7 # Frame set 0, direction 7
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wait 2
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playfram 6 # Frame set 0, direction 6
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wait 2
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playfram 5 # Frame set 0, direction 5
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wait 2
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playfram 4
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wait 2
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playfram 5
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wait 2
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playfram 6
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wait 2
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playfram 7
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wait 2
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playfram 8
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wait 2
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playfram 9
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wait 2
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playfram 8
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wait 2
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playfram 7
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wait 2
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playfram 6
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wait 2
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playfram 5
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wait 2
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goto ZergConstruction_Medium_Local00
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ZergConstruction_Medium_Death:
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playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
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imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
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wait 3
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lowsprul 186 0 0 # Zerg Building Rubble (Small) (thingy\ZRubbleS.grp)
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wait 1
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playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
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imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
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wait 3
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lowsprul 186 0 0 # Zerg Building Rubble (Small) (thingy\ZRubbleS.grp)
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wait 1
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end
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ZergConstruction_Medium_SpecialState1:
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playfram 13 # Frame set 0, direction 13
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wait 2
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playfram 14 # Frame set 0, direction 14
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wait 2
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playfram 15 # Frame set 0, direction 15
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wait 2
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playfram 16 # Frame set 0, direction 16
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wait 2
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playfram 0x11 # Frame set 1
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wait 2
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playfram 18 # Frame set 1, direction 1
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wait 2
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playfram 0x11 # Frame set 1
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wait 2
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playfram 16 # Frame set 0, direction 16
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wait 2
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playfram 15 # Frame set 0, direction 15
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wait 2
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playfram 14 # Frame set 0, direction 14
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wait 2
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playfram 13
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wait 2
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playfram 14
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wait 2
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playfram 15
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wait 2
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playfram 16
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wait 2
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playfram 0x11
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wait 2
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playfram 18
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wait 2
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playfram 0x11
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wait 2
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playfram 16
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wait 2
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playfram 15
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wait 2
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playfram 14
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wait 2
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goto ZergConstruction_Medium_SpecialState1
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ZergConstruction_Medium_AlmostBuilt:
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sigorder 32
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playfram 19 # Frame set 1, direction 2
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wait 2
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playfram 20 # Frame set 1, direction 3
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wait 2
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playfram 21 # Frame set 1, direction 4
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wait 2
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sigorder 4
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sigorder 32
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playfram 19
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wait 2
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playfram 20
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wait 2
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playfram 21
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wait 2
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sigorder 4
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goto ZergConstruction_Medium_Local01
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ZergConstruction_Medium_Local01:
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wait 125
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wait 125
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goto ZergConstruction_Medium_Local01
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# ----------------------------------------------------------------------------- #
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@ -27367,7 +27367,7 @@ Enable [NONE]
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# ----------------------------------------------------------------------------- #
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ApostleInit:
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imgul 1118 0 0 # Apostle Shadow (cm\terran\apostle-shad.grp)
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imgul 1118 0 4 # Apostle Shadow (cm\terran\apostle-shad.grp)
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ApostleWalkingToIdle:
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playfram 0x00
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ApostleLocal00:
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@ -46020,7 +46020,7 @@ WarpIn VagrantWarpIn
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# ----------------------------------------------------------------------------- #
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VagrantInit:
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imgul 1277 0 0 # Vagrant Shadow (cm\protoss\vagrant-shad.grp)
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imgul 1277 0 -2 # Vagrant Shadow (cm\protoss\vagrant-shad.grp)
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playfram 0x00
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wait 2
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goto VagrantLocal69
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@ -6,5 +6,16 @@ TBD.
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## Latest content
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TBD.
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- [Pr0totype 15 - Warp Field Stabilized](https://youtu.be/6I8qGYDUo-A)
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- Castovers:
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- [Btyb88 vs Alekxhandr](https://youtu.be/DIxu_oTdqbQ) by Pr0nogo
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## Gameplay
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- Apollyoid Adhesive now divides the number of attacks hit by 2 in order to get the final stacks, to avoid most instances of the effect stacking multiple times from a single attack (r. fagguto)
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- Caveat: this means you need to hit with at least two parts of a single attack in order to get one stack!
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## Audiovisuals
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- Improved sprites for:
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- Cyprian (lighting and proportions, c. Solstice)
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- Cyclops, Blackjack, Madrigal (lighting, c. Solstice)
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- Madcap, Cataphract (lighting and animations, c. Solstice)
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plugins/gptp.qdp
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plugins/gptp.qdp
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