From 7c2ec5a6de1a5d45167068018076819fc5e5a9b5 Mon Sep 17 00:00:00 2001 From: Pr0nogo Date: Sat, 29 Jul 2023 00:14:15 -0400 Subject: [PATCH] Fix Ascend not clearing for flingy units --- patchnotes.md | 1 + plugins/gptp.qdp | Bin 1209856 -> 1209856 bytes 2 files changed, 1 insertion(+) diff --git a/patchnotes.md b/patchnotes.md index e418a4f8..dd5f27a2 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -34,6 +34,7 @@ TBD - Gameplay: - It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies) - Combatants on hold position no longer "freeze up" when attacked by out-of-range targets (c. DarkenedFantasies) + - Ascend status (from e.g. Protoss Vassal) now correctly clears for flingy units (e.g. Panoptuses) - Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7) - Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto) - Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 35f5683390cb057c57e351b24aadce315e95fcaf..6722620dd8e725977ef8a41ba61fd7b0d9fa6568 100644 GIT binary patch delta 196 zcmZp8NNj(R$OyztK+FupEI`Z(#B4y!zWqfahrlLA zwe3HJIj0FT2DeX8=LBLdAm#>Q9w6ogVm=_|-#$TIV45PorGk-xk+Fh-ft8_=m65@A zQ%?bQA>rV}5(Tf)90emwsEncIcK>Jr-aw#JrpK)jkOI+FK$>&K#3LyTK)^ToA(Qg< W18W3i)EK4O?_Ltve)p1~@?rqd0z`ZO delta 196 zcmZp8#j)IYef}yFEfw7gL*>?YE0p38MQ>MqQ5s(7WRY02al=qPo1|Z;@ b{E$g``++qAGHQ&X?RPH;Y`=R+P