Add potential fix for holdpos acquisition range bug; Update badlands tileset for more urban blends

This commit is contained in:
Pr0nogo 2023-05-28 22:36:51 -04:00
parent 5f712336d2
commit 7aa51f519f
12 changed files with 4 additions and 3 deletions

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@ -26,6 +26,7 @@ Just like all other large-scale changes we have attempted recently, these will a
## Bugfixes
- Trapped units no longer return minerals or enter Nyduses (c. DarkenedFantasies)
- Many wandering corner cases have been found and fixed (c. Veeq7)
- Hold Position should no longer allow an initial retaliation on hostiles out of weapon range (c. Veeq7)
- Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7)
- Ground workers now use ground distance when returning resources (c. Veeq7)
- Ancile Providence no longer erroneously protects against Spider Mines
@ -104,10 +105,10 @@ Just like all other large-scale changes we have attempted recently, these will a
- [Cleric](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cleric):
- Armor now 1, from 2
- [Shaman](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/shaman):
- Mineral cost now 125, from 100
- HP now 100, from 90
- Mineral, gas, and time costs now 150/75/30, from 100/25/25
- HP now 120, from 90
- Armor now 2, from 3
- Sight range now 8, from 9
- Can now deploy into Visionary Mode, healing twice as fast and providing detection
- [Eidolon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon):
- HP now 60, from 50
- Weapon damage now 15, from 20

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