Fix hotkey conflict; Fix ice tileset replay pcolor randomization; Try fixing a nullsprite crash

This commit is contained in:
Pr0nogo 2023-12-11 18:45:09 -05:00
parent 2e9539d505
commit 7a96182d44
4 changed files with 22 additions and 17 deletions

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@ -10955,39 +10955,39 @@ DracadinLocal01:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 116 Interceptor (protoss\Intercep.grp)
# 116 Steward (protoss\Intercep.grp)
.headerstart
IsId 155
Type 12
Init InterceptorInit
Death InterceptorDeath
GndAttkInit InterceptorGndAttkInit
AirAttkInit InterceptorGndAttkInit
Init StewardInit
Death StewardDeath
GndAttkInit StewardGndAttkInit
AirAttkInit StewardGndAttkInit
Unused1 [NONE]
GndAttkRpt InterceptorGndAttkInit
AirAttkRpt InterceptorGndAttkInit
GndAttkRpt StewardGndAttkInit
AirAttkRpt StewardGndAttkInit
CastSpell [NONE]
GndAttkToIdle InfestedTerranLocal00
AirAttkToIdle InfestedTerranLocal00
Unused2 [NONE]
Walking InterceptorWalking
Walking StewardWalking
WalkingToIdle OvilethLocal00
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
InterceptorInit:
imgul 117 0 42 # Interceptor Shadow (protoss\Intercep.grp)
playfram 0x00 # Frame set 0
StewardInit:
imgul 117 0 42 # Steward Shadow (protoss\Intercep.grp)
playfram 0x00
goto OvilethLocal00
InterceptorDeath:
playsnd 8 # Misc\ExploMed.wav
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3
StewardDeath:
playsnd 8 # Misc\ExploMed.wav
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3
end
InterceptorGndAttkInit:
StewardGndAttkInit:
wait 1
attackwith 1
playfram 0x11
@ -10996,7 +10996,7 @@ InterceptorGndAttkInit:
gotorepeatattk
goto InfestedTerranLocal00
InterceptorWalking:
StewardWalking:
playfram 0x00
setvertpos 0
goto InfestedTerranLocal00

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@ -33,8 +33,13 @@ Forthcoming.
- Starting resources now display instantly, instead of counting up from zero or from previous match total (c. DF)
## Bugfixes
- Stability:
- Protected against a rare client-side nullsprite crash (r. Veeq7)
- Gameplay:
- Fixed mnemonic hotkey conflict between Analogue and Architect (r. DF)
- Audiovisual:
- "Addon complete" notifications now correctly play for Lodestones when players have no custom advisor set
- Player colors now correctly randomize in replays on ice tileset maps (c. Veeq7)
- Lanifect remains now correctly inherit player color
- Corrected tooltip for Talos Fusion Sealers
- AI:

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