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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Update several Terran audiovisuals

This commit is contained in:
Pr0nogo 2025-11-25 23:07:03 -05:00
parent 2fbbb5afc9
commit 739fac3897
107 changed files with 362 additions and 112 deletions

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@ -2206,7 +2206,7 @@ Garvrokor
Simulacrum (Astral) Simulacrum (Astral)
Simulacrum (Astral) Shadow Simulacrum (Astral) Shadow
Herald Glow Herald Glow
Extended Image #1206 Maverick Remains (Futurist)
Extended Image #1207 Extended Image #1207
Extended Image #1208 Extended Image #1208
Extended Image #1209 Extended Image #1209

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@ -3865,44 +3865,44 @@ Optecton Winddown 03
Autocrat Windup 01 Autocrat Windup 01
Autocrat Windup 02 Autocrat Windup 02
Autocrat Windup 03 Autocrat Windup 03
Extended Sound #1 Dilettante Ready 01
Extended Sound #1 Dilettante Ready 02
Extended Sound #1 Dilettante Ready 03
Extended Sound #1 Dilettante Selected 01
Extended Sound #1 Dilettante Selected 02
Extended Sound #1 Dilettante Selected 03
Extended Sound #1 Dilettante Selected 04
Extended Sound #1 Dilettante Order Passive 01
Extended Sound #1 Dilettante Order Passive 02
Extended Sound #1 Dilettante Order Passive 03
Extended Sound #1 Dilettante Order Passive 04
Extended Sound #1 Dilettante Order Aggressive 01
Extended Sound #1 Dilettante Order Aggressive 02
Extended Sound #1 Dilettante Order Aggressive 03
Extended Sound #1 Dilettante Order Aggressive 04
Extended Sound #1 Dilettante Under Attack 01
Extended Sound #1 Dilettante Under Attack 02
Extended Sound #1 Dilettante Under Attack 03
Extended Sound #1 Dilettante Under Attack 04
Extended Sound #1 Missionary Ready 01
Extended Sound #1 Missionary Ready 02
Extended Sound #1 Missionary Ready 03
Extended Sound #1 Missionary Selected 01
Extended Sound #1 Missionary Selected 02
Extended Sound #1 Missionary Selected 03
Extended Sound #1 Missionary Selected 04
Extended Sound #1 Missionary Order Passive 01
Extended Sound #1 Missionary Order Passive 02
Extended Sound #1 Missionary Order Passive 03
Extended Sound #1 Missionary Order Passive 04
Extended Sound #1 Missionary Order Aggressive 01
Extended Sound #1 Missionary Order Aggressive 02
Extended Sound #1 Missionary Order Aggressive 03
Extended Sound #1 Missionary Order Aggressive 04
Extended Sound #1 Missionary Under Attack 01
Extended Sound #1 Missionary Under Attack 02
Extended Sound #1 Missionary Under Attack 03
Extended Sound #1 Missionary Under Attack 04
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -3864,4 +3864,42 @@ cm\p\optecton\winddown-02.wav
cm\p\optecton\winddown-03.wav cm\p\optecton\winddown-03.wav
cm\t\autocrat\windup-01.wav cm\t\autocrat\windup-01.wav
cm\t\autocrat\windup-02.wav cm\t\autocrat\windup-02.wav
cm\t\autocrat\windup-03.wav cm\t\autocrat\windup-03.wav
cm\t\dilettante\rdy-01.wav
cm\t\dilettante\rdy-02.wav
cm\t\dilettante\rdy-03.wav
cm\t\dilettante\wht-01.wav
cm\t\dilettante\wht-02.wav
cm\t\dilettante\wht-03.wav
cm\t\dilettante\wht-04.wav
cm\t\dilettante\yes-01.wav
cm\t\dilettante\yes-02.wav
cm\t\dilettante\yes-03.wav
cm\t\dilettante\yes-04.wav
cm\t\dilettante\agg-01.wav
cm\t\dilettante\agg-02.wav
cm\t\dilettante\agg-03.wav
cm\t\dilettante\agg-04.wav
cm\t\dilettante\hlp-01.wav
cm\t\dilettante\hlp-02.wav
cm\t\dilettante\hlp-03.wav
cm\t\dilettante\hlp-04.wav
cm\a\missionary\rdy-01.wav
cm\a\missionary\rdy-02.wav
cm\a\missionary\rdy-03.wav
cm\a\missionary\wht-01.wav
cm\a\missionary\wht-02.wav
cm\a\missionary\wht-03.wav
cm\a\missionary\wht-04.wav
cm\a\missionary\yes-01.wav
cm\a\missionary\yes-02.wav
cm\a\missionary\yes-03.wav
cm\a\missionary\yes-04.wav
cm\a\missionary\agg-01.wav
cm\a\missionary\agg-02.wav
cm\a\missionary\agg-03.wav
cm\a\missionary\agg-04.wav
cm\a\missionary\hlp-01.wav
cm\a\missionary\hlp-02.wav
cm\a\missionary\hlp-03.wav
cm\a\missionary\hlp-04.wav

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@ -1069,7 +1069,7 @@ Valkyrie (Hecaton)
Garvrokor Garvrokor
Simulacrum (Astral) Simulacrum (Astral)
Herald Glow Herald Glow
Extended Sprite #555 Maverick Remains (Futurist)
Extended Sprite #556 Extended Sprite #556
Extended Sprite #557 Extended Sprite #557
Extended Sprite #558 Extended Sprite #558

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@ -816,18 +816,22 @@ Goliath_Turret_GndAttkInit:
sigorder 32 sigorder 32
wait 4 wait 4
Goliath_Turret_GndAttkRpt: Goliath_Turret_GndAttkRpt:
wait 1 wait 1
nobrkcodestart nobrkcodestart
playfram 0xdd playfram 0xdd
playsnd 70 # Bullet\TGoFir00.wav playsnd 70 # Bullet\TGoFir00.wav
attackwith 1 attackwith 1
wait 1 wait 1
playfram 0x00 playfram 0xff
wait 1 wait 1
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
ignorerest playfram 0xee
goto Goliath_Turret_Init wait 1
playfram 0x00
wait 1
ignorerest
goto Goliath_Turret_Init
Goliath_Turret_AirAttkInit: Goliath_Turret_AirAttkInit:
wait 1 wait 1
@ -1056,7 +1060,7 @@ SarahKerriganSpecialState1:
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 239 Maverick (terran\marine.grp) # 239 Maverick (terran\maverick.grp)
.headerstart .headerstart
IsId 78 IsId 78
Type 12 Type 12
@ -1078,9 +1082,9 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
MaverickInit: MaverickInit:
imgul 240 0 0 # Maverick Shadow (cm\terran\Maverick-shadow.grp) imgul 240 0 0 # Maverick Shadow (cm\terran\maverick-shadow.grp)
MaverickWalkingToIdle: MaverickWalkingToIdle:
playfram 0x44 playfram 0x80
MaverickLocal00: MaverickLocal00:
wait 63 wait 63
randcondjmp 25 MaverickLocal01 randcondjmp 25 MaverickLocal01
@ -1090,9 +1094,9 @@ MaverickLocal00:
MaverickLocal01: MaverickLocal01:
playfram 0x00 playfram 0x00
wait 1 wait 1
playfram 0x11 playfram 0x20
wait 1 wait 1
playfram 0x22 playfram 0x40
randcondjmp 192 MaverickLocal03 randcondjmp 192 MaverickLocal03
turnccwise 2 turnccwise 2
wait 3 wait 3
@ -1125,7 +1129,7 @@ MaverickLocal01:
goto MaverickLocal04 goto MaverickLocal04
MaverickLocal04: MaverickLocal04:
playfram 0x11 playfram 0x20
wait 1 wait 1
playfram 0x00 playfram 0x00
wait 1 wait 1
@ -1133,43 +1137,43 @@ MaverickLocal04:
MaverickLocal03: MaverickLocal03:
wait 13 wait 13
playfram 0x11 playfram 0x20
wait 1 wait 1
playfram 0x00 playfram 0x00
wait 1 wait 1
goto MaverickWalkingToIdle goto MaverickWalkingToIdle
MaverickLocal02: MaverickLocal02:
playfram 0x55 playfram 0xA0
wait 1 wait 1
playfram 0x66 playfram 0xC0
wait 1 wait 1
turnrand 3 turnrand 3
wait 1 wait 1
playfram 0x55 playfram 0xA0
wait 1 wait 1
goto MaverickWalkingToIdle goto MaverickWalkingToIdle
MaverickDeath: MaverickDeath:
playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
setfldirect 0 setfldirect 0
playfram 221 playfram 416
wait 2 wait 2
playfram 222 playfram 417
wait 2 wait 2
playfram 223 playfram 418
wait 2 wait 2
playfram 224 playfram 419
wait 2 wait 2
playfram 225 playfram 420
wait 2 wait 2
playfram 226 playfram 421
wait 2 wait 2
playfram 227 playfram 422
wait 2 wait 2
playfram 228 playfram 423
wait 2 wait 2
lowsprul 236 0 0 # Maverick Remnants (terran\tmaDeath.grp) lowsprul 236 0 0 # Maverick Remnants (terran\maverick-death.grp)
wait 1 wait 1
end end
@ -1178,19 +1182,19 @@ MaverickUnused1:
nobrkcodestart nobrkcodestart
setfldirect 0 setfldirect 0
playsndbtwn 1161 1162 playsndbtwn 1161 1162
playfram 227 playfram 422
wait 2 wait 2
playfram 226 playfram 421
wait 2 wait 2
playfram 225 playfram 420
wait 2 wait 2
playfram 224 playfram 419
wait 2 wait 2
playfram 223 playfram 418
wait 2 wait 2
playfram 222 playfram 417
wait 2 wait 2
playfram 221 playfram 416
wait 2 wait 2
setfldirect 12 setfldirect 12
nobrkcodeend nobrkcodeend
@ -1199,30 +1203,30 @@ MaverickUnused1:
MaverickGndAttkInit: MaverickGndAttkInit:
playfram 0x00 playfram 0x00
wait 1 wait 1
playfram 0x11 playfram 0x20
wait 1 wait 1
playfram 0x22 playfram 0x40
MaverickGndAttkRpt: MaverickGndAttkRpt:
wait 1 wait 1
nobrkcodestart nobrkcodestart
attackwith 1 attackwith 1
playfram 0x33 playfram 0x60
wait 1 wait 1
playfram 0x22 playfram 0x40
wait 1 wait 1
playfram 0x33 playfram 0x60
wait 1 wait 1
playfram 0x22 playfram 0x40
wait 1 wait 1
playfram 0x33 playfram 0x60
wait 1 wait 1
playfram 0x22 playfram 0x40
wait 1 wait 1
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
ignorerest ignorerest
MaverickGndAttkToIdle: MaverickGndAttkToIdle:
playfram 0x11 playfram 0x20
wait 1 wait 1
playfram 0x00 playfram 0x00
wait 1 wait 1
@ -1231,31 +1235,31 @@ MaverickGndAttkToIdle:
MaverickWalking: MaverickWalking:
move 4 move 4
wait 1 wait 1
playfram 0x55 playfram 0xA0
move 4 move 4
wait 1 wait 1
playfram 0x66 playfram 0xC0
move 4 move 4
wait 1 wait 1
playfram 0x77 playfram 0xE0
move 4 move 4
wait 1 wait 1
playfram 0x88 playfram 0x100
move 4 move 4
wait 1 wait 1
playfram 0x99 playfram 0x120
move 4 move 4
wait 1 wait 1
playfram 0xaa playfram 0x140
move 4 move 4
wait 1 wait 1
playfram 0xbb playfram 0x160
move 4 move 4
wait 1 wait 1
playfram 0xcc playfram 0x180
move 4 move 4
wait 1 wait 1
playfram 0x44 playfram 0x80
goto MaverickWalking goto MaverickWalking
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -9953,15 +9957,24 @@ TalosGndAttkRpt:
goto TalosGndAttkToIdle goto TalosGndAttkToIdle
TalosWalking: TalosWalking:
setvertpos 0 setvertpos 0
playfram 0x20 playfram 0x20
wait 1 wait 2
playfram 0x40 playfram 0x40
wait 1 wait 2
playfram 0x60 playfram 0x60
wait 1 wait 2
imgol 1079 0 0 # Talos Engines (cm\terran\talos-engine.grp) imgol 1079 0 0 # Talos Engines (cm\terran\talos-engine.grp)
goto SkryrokorLocal00 goto SkryrokorLocal00
TalosWalkingToIdle:
playfram 0x60
wait 2
playfram 0x40
wait 1
playfram 0x20
wait 1
goto TalosGndAttkToIdle
TalosAlmostBuilt: TalosAlmostBuilt:
setvertpos 0 setvertpos 0
@ -20127,4 +20140,200 @@ Triton_Turret_Walking:
move 0 move 0
wait 1 wait 1
playfram 0x88 playfram 0x88
goto Triton_Turret_Walking goto Triton_Turret_Walking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2013 Maverick (Futurist) (cm\faction-t\\maverick-futurist.grp)
.headerstart
IsId 838
Type 12
Init MaverickFuturistInit
Death MaverickFuturistDeath
GndAttkInit MaverickFuturistGndAttkInit
AirAttkInit MaverickFuturistGndAttkInit
Unused1 MaverickFuturistUnused1
GndAttkRpt MaverickFuturistGndAttkRpt
AirAttkRpt MaverickFuturistGndAttkRpt
CastSpell [NONE]
GndAttkToIdle MaverickFuturistGndAttkToIdle
AirAttkToIdle MaverickFuturistGndAttkToIdle
Unused2 [NONE]
Walking MaverickFuturistWalking
WalkingToIdle MaverickFuturistWalkingToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
MaverickFuturistInit:
imgul 2014 0 0 # Maverick Futurist Shadow (cm\faction-t\maverick-futurist-shadow.grp)
MaverickFuturistWalkingToIdle:
playfram 0x80
MaverickFuturistLocal00:
wait 63
randcondjmp 25 MaverickFuturistLocal01
randcondjmp 128 MaverickFuturistLocal02
goto MaverickFuturistLocal00
MaverickFuturistLocal01:
playfram 0x00
wait 1
playfram 0x20
wait 1
playfram 0x40
randcondjmp 192 MaverickFuturistLocal03
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
wait 6
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
wait 6
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
goto MaverickFuturistLocal04
MaverickFuturistLocal04:
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MaverickFuturistWalkingToIdle
MaverickFuturistLocal03:
wait 13
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MaverickFuturistWalkingToIdle
MaverickFuturistLocal02:
playfram 0xA0
wait 1
playfram 0xC0
wait 1
turnrand 3
wait 1
playfram 0xA0
wait 1
goto MaverickFuturistWalkingToIdle
MaverickFuturistDeath:
playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
setfldirect 0
playfram 416
wait 2
playfram 417
wait 2
playfram 418
wait 2
playfram 419
wait 2
playfram 420
wait 2
playfram 421
wait 2
playfram 422
wait 2
playfram 423
wait 2
lowsprul 1071 0 0 # Maverick Futurist Remnants (cm\faction-t\maverick-futurist-death.grp)
wait 1
end
MaverickFuturistUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsndbtwn 1161 1162 # Maverick revive 01, 02
playfram 422
wait 2
playfram 421
wait 2
playfram 420
wait 2
playfram 419
wait 2
playfram 418
wait 2
playfram 417
wait 2
playfram 416
wait 2
setfldirect 12
nobrkcodeend
goto MaverickFuturistWalkingToIdle
MaverickFuturistGndAttkInit:
playfram 0x00
wait 1
playfram 0x20
wait 1
playfram 0x40
MaverickFuturistGndAttkRpt:
wait 1
nobrkcodestart
attackwith 1
playfram 0x60
wait 1
playfram 0x40
wait 3
nobrkcodeend
gotorepeatattk
ignorerest
MaverickFuturistGndAttkToIdle:
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MaverickFuturistWalkingToIdle
MaverickFuturistWalking:
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x100
move 4
wait 1
playfram 0x120
move 4
wait 1
playfram 0x140
move 4
wait 1
playfram 0x160
move 4
wait 1
playfram 0x180
move 4
wait 1
playfram 0x80
goto MaverickFuturistWalking

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