Update several Terran audiovisuals

This commit is contained in:
Pr0nogo 2025-11-25 23:07:03 -05:00
parent 2fbbb5afc9
commit 739fac3897
107 changed files with 362 additions and 112 deletions

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@ -2206,7 +2206,7 @@ Garvrokor
Simulacrum (Astral)
Simulacrum (Astral) Shadow
Herald Glow
Extended Image #1206
Maverick Remains (Futurist)
Extended Image #1207
Extended Image #1208
Extended Image #1209

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@ -3865,44 +3865,44 @@ Optecton Winddown 03
Autocrat Windup 01
Autocrat Windup 02
Autocrat Windup 03
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Dilettante Ready 01
Dilettante Ready 02
Dilettante Ready 03
Dilettante Selected 01
Dilettante Selected 02
Dilettante Selected 03
Dilettante Selected 04
Dilettante Order Passive 01
Dilettante Order Passive 02
Dilettante Order Passive 03
Dilettante Order Passive 04
Dilettante Order Aggressive 01
Dilettante Order Aggressive 02
Dilettante Order Aggressive 03
Dilettante Order Aggressive 04
Dilettante Under Attack 01
Dilettante Under Attack 02
Dilettante Under Attack 03
Dilettante Under Attack 04
Missionary Ready 01
Missionary Ready 02
Missionary Ready 03
Missionary Selected 01
Missionary Selected 02
Missionary Selected 03
Missionary Selected 04
Missionary Order Passive 01
Missionary Order Passive 02
Missionary Order Passive 03
Missionary Order Passive 04
Missionary Order Aggressive 01
Missionary Order Aggressive 02
Missionary Order Aggressive 03
Missionary Order Aggressive 04
Missionary Under Attack 01
Missionary Under Attack 02
Missionary Under Attack 03
Missionary Under Attack 04
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -3864,4 +3864,42 @@ cm\p\optecton\winddown-02.wav
cm\p\optecton\winddown-03.wav
cm\t\autocrat\windup-01.wav
cm\t\autocrat\windup-02.wav
cm\t\autocrat\windup-03.wav
cm\t\autocrat\windup-03.wav
cm\t\dilettante\rdy-01.wav
cm\t\dilettante\rdy-02.wav
cm\t\dilettante\rdy-03.wav
cm\t\dilettante\wht-01.wav
cm\t\dilettante\wht-02.wav
cm\t\dilettante\wht-03.wav
cm\t\dilettante\wht-04.wav
cm\t\dilettante\yes-01.wav
cm\t\dilettante\yes-02.wav
cm\t\dilettante\yes-03.wav
cm\t\dilettante\yes-04.wav
cm\t\dilettante\agg-01.wav
cm\t\dilettante\agg-02.wav
cm\t\dilettante\agg-03.wav
cm\t\dilettante\agg-04.wav
cm\t\dilettante\hlp-01.wav
cm\t\dilettante\hlp-02.wav
cm\t\dilettante\hlp-03.wav
cm\t\dilettante\hlp-04.wav
cm\a\missionary\rdy-01.wav
cm\a\missionary\rdy-02.wav
cm\a\missionary\rdy-03.wav
cm\a\missionary\wht-01.wav
cm\a\missionary\wht-02.wav
cm\a\missionary\wht-03.wav
cm\a\missionary\wht-04.wav
cm\a\missionary\yes-01.wav
cm\a\missionary\yes-02.wav
cm\a\missionary\yes-03.wav
cm\a\missionary\yes-04.wav
cm\a\missionary\agg-01.wav
cm\a\missionary\agg-02.wav
cm\a\missionary\agg-03.wav
cm\a\missionary\agg-04.wav
cm\a\missionary\hlp-01.wav
cm\a\missionary\hlp-02.wav
cm\a\missionary\hlp-03.wav
cm\a\missionary\hlp-04.wav

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@ -1069,7 +1069,7 @@ Valkyrie (Hecaton)
Garvrokor
Simulacrum (Astral)
Herald Glow
Extended Sprite #555
Maverick Remains (Futurist)
Extended Sprite #556
Extended Sprite #557
Extended Sprite #558

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@ -816,18 +816,22 @@ Goliath_Turret_GndAttkInit:
sigorder 32
wait 4
Goliath_Turret_GndAttkRpt:
wait 1
nobrkcodestart
playfram 0xdd
playsnd 70 # Bullet\TGoFir00.wav
attackwith 1
wait 1
playfram 0x00
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
goto Goliath_Turret_Init
wait 1
nobrkcodestart
playfram 0xdd
playsnd 70 # Bullet\TGoFir00.wav
attackwith 1
wait 1
playfram 0xff
wait 1
nobrkcodeend
gotorepeatattk
playfram 0xee
wait 1
playfram 0x00
wait 1
ignorerest
goto Goliath_Turret_Init
Goliath_Turret_AirAttkInit:
wait 1
@ -1056,7 +1060,7 @@ SarahKerriganSpecialState1:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 239 Maverick (terran\marine.grp)
# 239 Maverick (terran\maverick.grp)
.headerstart
IsId 78
Type 12
@ -1078,9 +1082,9 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- #
MaverickInit:
imgul 240 0 0 # Maverick Shadow (cm\terran\Maverick-shadow.grp)
imgul 240 0 0 # Maverick Shadow (cm\terran\maverick-shadow.grp)
MaverickWalkingToIdle:
playfram 0x44
playfram 0x80
MaverickLocal00:
wait 63
randcondjmp 25 MaverickLocal01
@ -1090,9 +1094,9 @@ MaverickLocal00:
MaverickLocal01:
playfram 0x00
wait 1
playfram 0x11
playfram 0x20
wait 1
playfram 0x22
playfram 0x40
randcondjmp 192 MaverickLocal03
turnccwise 2
wait 3
@ -1125,7 +1129,7 @@ MaverickLocal01:
goto MaverickLocal04
MaverickLocal04:
playfram 0x11
playfram 0x20
wait 1
playfram 0x00
wait 1
@ -1133,43 +1137,43 @@ MaverickLocal04:
MaverickLocal03:
wait 13
playfram 0x11
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MaverickWalkingToIdle
MaverickLocal02:
playfram 0x55
playfram 0xA0
wait 1
playfram 0x66
playfram 0xC0
wait 1
turnrand 3
wait 1
playfram 0x55
playfram 0xA0
wait 1
goto MaverickWalkingToIdle
MaverickDeath:
playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
setfldirect 0
playfram 221
playfram 416
wait 2
playfram 222
playfram 417
wait 2
playfram 223
playfram 418
wait 2
playfram 224
playfram 419
wait 2
playfram 225
playfram 420
wait 2
playfram 226
playfram 421
wait 2
playfram 227
playfram 422
wait 2
playfram 228
playfram 423
wait 2
lowsprul 236 0 0 # Maverick Remnants (terran\tmaDeath.grp)
lowsprul 236 0 0 # Maverick Remnants (terran\maverick-death.grp)
wait 1
end
@ -1178,19 +1182,19 @@ MaverickUnused1:
nobrkcodestart
setfldirect 0
playsndbtwn 1161 1162
playfram 227
playfram 422
wait 2
playfram 226
playfram 421
wait 2
playfram 225
playfram 420
wait 2
playfram 224
playfram 419
wait 2
playfram 223
playfram 418
wait 2
playfram 222
playfram 417
wait 2
playfram 221
playfram 416
wait 2
setfldirect 12
nobrkcodeend
@ -1199,30 +1203,30 @@ MaverickUnused1:
MaverickGndAttkInit:
playfram 0x00
wait 1
playfram 0x11
playfram 0x20
wait 1
playfram 0x22
playfram 0x40
MaverickGndAttkRpt:
wait 1
nobrkcodestart
attackwith 1
playfram 0x33
playfram 0x60
wait 1
playfram 0x22
playfram 0x40
wait 1
playfram 0x33
playfram 0x60
wait 1
playfram 0x22
playfram 0x40
wait 1
playfram 0x33
playfram 0x60
wait 1
playfram 0x22
playfram 0x40
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
MaverickGndAttkToIdle:
playfram 0x11
playfram 0x20
wait 1
playfram 0x00
wait 1
@ -1231,31 +1235,31 @@ MaverickGndAttkToIdle:
MaverickWalking:
move 4
wait 1
playfram 0x55
playfram 0xA0
move 4
wait 1
playfram 0x66
playfram 0xC0
move 4
wait 1
playfram 0x77
playfram 0xE0
move 4
wait 1
playfram 0x88
playfram 0x100
move 4
wait 1
playfram 0x99
playfram 0x120
move 4
wait 1
playfram 0xaa
playfram 0x140
move 4
wait 1
playfram 0xbb
playfram 0x160
move 4
wait 1
playfram 0xcc
playfram 0x180
move 4
wait 1
playfram 0x44
playfram 0x80
goto MaverickWalking
# ----------------------------------------------------------------------------- #
@ -9953,15 +9957,24 @@ TalosGndAttkRpt:
goto TalosGndAttkToIdle
TalosWalking:
setvertpos 0
playfram 0x20
wait 1
playfram 0x40
wait 1
playfram 0x60
wait 1
imgol 1079 0 0 # Talos Engines (cm\terran\talos-engine.grp)
goto SkryrokorLocal00
setvertpos 0
playfram 0x20
wait 2
playfram 0x40
wait 2
playfram 0x60
wait 2
imgol 1079 0 0 # Talos Engines (cm\terran\talos-engine.grp)
goto SkryrokorLocal00
TalosWalkingToIdle:
playfram 0x60
wait 2
playfram 0x40
wait 1
playfram 0x20
wait 1
goto TalosGndAttkToIdle
TalosAlmostBuilt:
setvertpos 0
@ -20127,4 +20140,200 @@ Triton_Turret_Walking:
move 0
wait 1
playfram 0x88
goto Triton_Turret_Walking
goto Triton_Turret_Walking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2013 Maverick (Futurist) (cm\faction-t\\maverick-futurist.grp)
.headerstart
IsId 838
Type 12
Init MaverickFuturistInit
Death MaverickFuturistDeath
GndAttkInit MaverickFuturistGndAttkInit
AirAttkInit MaverickFuturistGndAttkInit
Unused1 MaverickFuturistUnused1
GndAttkRpt MaverickFuturistGndAttkRpt
AirAttkRpt MaverickFuturistGndAttkRpt
CastSpell [NONE]
GndAttkToIdle MaverickFuturistGndAttkToIdle
AirAttkToIdle MaverickFuturistGndAttkToIdle
Unused2 [NONE]
Walking MaverickFuturistWalking
WalkingToIdle MaverickFuturistWalkingToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
MaverickFuturistInit:
imgul 2014 0 0 # Maverick Futurist Shadow (cm\faction-t\maverick-futurist-shadow.grp)
MaverickFuturistWalkingToIdle:
playfram 0x80
MaverickFuturistLocal00:
wait 63
randcondjmp 25 MaverickFuturistLocal01
randcondjmp 128 MaverickFuturistLocal02
goto MaverickFuturistLocal00
MaverickFuturistLocal01:
playfram 0x00
wait 1
playfram 0x20
wait 1
playfram 0x40
randcondjmp 192 MaverickFuturistLocal03
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
wait 6
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
wait 6
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
goto MaverickFuturistLocal04
MaverickFuturistLocal04:
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MaverickFuturistWalkingToIdle
MaverickFuturistLocal03:
wait 13
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MaverickFuturistWalkingToIdle
MaverickFuturistLocal02:
playfram 0xA0
wait 1
playfram 0xC0
wait 1
turnrand 3
wait 1
playfram 0xA0
wait 1
goto MaverickFuturistWalkingToIdle
MaverickFuturistDeath:
playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
setfldirect 0
playfram 416
wait 2
playfram 417
wait 2
playfram 418
wait 2
playfram 419
wait 2
playfram 420
wait 2
playfram 421
wait 2
playfram 422
wait 2
playfram 423
wait 2
lowsprul 1071 0 0 # Maverick Futurist Remnants (cm\faction-t\maverick-futurist-death.grp)
wait 1
end
MaverickFuturistUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsndbtwn 1161 1162 # Maverick revive 01, 02
playfram 422
wait 2
playfram 421
wait 2
playfram 420
wait 2
playfram 419
wait 2
playfram 418
wait 2
playfram 417
wait 2
playfram 416
wait 2
setfldirect 12
nobrkcodeend
goto MaverickFuturistWalkingToIdle
MaverickFuturistGndAttkInit:
playfram 0x00
wait 1
playfram 0x20
wait 1
playfram 0x40
MaverickFuturistGndAttkRpt:
wait 1
nobrkcodestart
attackwith 1
playfram 0x60
wait 1
playfram 0x40
wait 3
nobrkcodeend
gotorepeatattk
ignorerest
MaverickFuturistGndAttkToIdle:
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MaverickFuturistWalkingToIdle
MaverickFuturistWalking:
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x100
move 4
wait 1
playfram 0x120
move 4
wait 1
playfram 0x140
move 4
wait 1
playfram 0x160
move 4
wait 1
playfram 0x180
move 4
wait 1
playfram 0x80
goto MaverickFuturistWalking

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