Make many bugfixes; Change multiplayer connection sorting

This commit is contained in:
Pr0nogo 2025-10-25 14:18:03 -04:00
parent 34214a8856
commit 6f4ad82e69
8 changed files with 16 additions and 5 deletions

View File

@ -573,7 +573,7 @@ Arhaun Turret
Morningstar Radiation Field
Zozarc Gorge
Autocort
Ogun (Tank Mode)
Ogun (Worker Mode)
Ogun (Smithy Mode)
Cannibal
Agrileth

View File

@ -2057,8 +2057,8 @@ Zozarc Gorge Shadow
Cikralisk Attack Overlay
Autocort
Autocort Shadow
Ogun (Tank Mode)
Ogun Shadow (Tank Mode)
Ogun (Worker Mode)
Ogun Shadow (Worker Mode)
Ogun (Smithy Mode)
Ogun Shadow (Smithy Mode)
Cannibal

View File

@ -1015,7 +1015,7 @@ Arhaun Turret
Morningstar Radiation Field
Zozarc Gorge
Autocort
Ogun (Tank Mode)
Ogun (Worker Mode)
Ogun (Smithy Mode)
Cannibal
Agrileth

Binary file not shown.

Binary file not shown.

View File

@ -1,4 +1,5 @@
"Unranked(1).got"
"Ranked(1).got"
"Scenario(1).got"
"Omnipresence(1).got"
"Faction Wars(1).got"

View File

@ -1,4 +1,4 @@
# 22 October 2025
# 26 October 2025
## Year 3, month 10, patch 1
## Patch goals
@ -8,19 +8,29 @@
- Further improve audiovisuals and AI
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
## General
- Reordered multiplayer connection options to put CrownLink at the top (c. DF)
- **Caveat:** The gateway selection currently displays improperly
## Bugfixes
- **Stability:**
- Fixed a crash that could occur when a new Protoss unit plays its warp flash while cloaked by a Didact (c. DF)
- Fixed crash & desync cases related to cloaked structures (c. DF)
- **Gameplay:**
- Misc target priority bugs have been more robustly fixed (c. DF)
- Fixed **Gosvileths** being unable to mutate into **Kethraj Keep** (r. GreenEggs'NSpam)
- Fixed **Ocsal Larvae** being unable to morph into **Kethrostalor** (r. Art_Of_Turtle)
- Fixed failure to create **Facade**, **Mantle**, **Apothecary**, and addons for **Captaincy** and **Iron Foundry** at right-most edge (r. Newt, c. DF)
- Enabled **Burrow** for **Kethrostalor**
- **Audiovisuals:**
- Structure work animation overlays will now be correctly hidden while cloaked (c. DF)
- Fixed shield overlay error for **Aspirant** (r. TheBeaver99)
- Fixed bad building preview for **Future Station**
- Prevented **Arhaun** from turning improperly while the turret still had a target
- Fixed offset SFX for **Gorgrokor** death, **Kethrostalor** weapon SFX, and **Ultrokor** corpse consumption
## Audiovisuals
- Cloaked structures now have green box fog-of-war sprites instead of revealing their unit id (c. DF)
- New birth animation for **Kethrostalor**
## Terran

Binary file not shown.