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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Implement Hotshot (Hecaton); Fix nullsprite crash; Update Infinite Velocity and Sideshow
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@ -497,7 +497,7 @@ Potentate
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Skortrith Cesiant Tentacle
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Cyclops Weapon Impact
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Sentinel Rail
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Extended Flingy #291
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Hotshot
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Extended Flingy #292
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Extended Flingy #293
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Extended Flingy #294
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@ -1774,8 +1774,8 @@ Vorvrokor Shadow
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Burst Lasers Impact Blue Damageless
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Dracadin Death Explosion
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Lanifect Remains
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Extended Image #774
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Extended Image #775
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Hotshot
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Hotshot Shadow
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Extended Image #776
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Extended Image #777
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Extended Image #778
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@ -2615,8 +2615,8 @@ Vagrant Shade Under Attack 01
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Vagrant Shade Under Attack 02
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Vagrant Shade Under Attack 03
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Vagrant Shade Under Attack 04
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Extended Sound #1
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Extended Sound #1
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Hotshot Weaponfire 01
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Hotshot Weaponfire 02
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -2614,4 +2614,6 @@ cm\p\vagrant-shade\agg-04.wav
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cm\p\vagrant-shade\hlp-01.wav
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cm\p\vagrant-shade\hlp-02.wav
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cm\p\vagrant-shade\hlp-03.wav
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cm\p\vagrant-shade\hlp-04.wav
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cm\p\vagrant-shade\hlp-04.wav
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cm\f\hotshot\wf-01.wav
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cm\f\hotshot\wf-02.wav
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@ -886,7 +886,7 @@ Skortrith Cesiant Tentacle
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Cyclops Weapon Impact
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Sentinel Rail
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Lanifect Remains
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Extended Sprite #1
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Hotshot
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Extended Sprite #1
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Extended Sprite #1
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Extended Sprite #1
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@ -393,7 +393,7 @@ Select Faction 3
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Select Faction 4
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Select Faction 5
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Select Faction 6
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Extended Unit #168
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Terran Hotshot
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Extended Unit #169
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Extended Unit #170
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Extended Unit #171
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@ -206,7 +206,7 @@ Nathrok Claws (Nathrokor)
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Calcification (Gorgrokor)
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Talismanic Weaver (Potentate)
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Phase Saber (Potentate)
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Extended Weapon #79
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Dispatch Shotgun (Hotshot)
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Extended Weapon #80
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Extended Weapon #81
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Extended Weapon #82
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@ -51895,4 +51895,54 @@ HelixBoltDeath:
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wait 1
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end
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## Next free IsId: 764
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1141 Hotshot (cm\faction\hotshot.grp)
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.headerstart
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IsId 764
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Type 13
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Init HotshotInit
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Death MadcapDeath
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GndAttkInit HotshotGndAttkInit
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AirAttkInit HotshotGndAttkInit
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Unused1 [NONE]
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GndAttkRpt HotshotGndAttkRpt
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AirAttkRpt HotshotGndAttkRpt
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CastSpell [NONE]
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GndAttkToIdle MadcapGndAttkToIdle
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AirAttkToIdle MadcapGndAttkToIdle
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Unused2 [NONE]
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Walking MadcapWalking
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WalkingToIdle MadcapWalkingToIdle
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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HotshotInit:
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imgul 1142 0 0 # Madcap Shadow (cm\terran\madcap-shad.grp)
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goto MadcapWalkingToIdle
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HotshotGndAttkInit:
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playfram 0x100
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wait 1
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playfram 0x120
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wait 1
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playfram 0x140
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HotshotGndAttkRpt:
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wait 1
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nobrkcodestart
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playsndbtwn 2617 2618 # Hotshot weaponfire 01, 02
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attack
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playfram 0x1A0
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wait 1
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playfram 0x180
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wait 1
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playfram 0x1A0
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wait 1
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playfram 0x180
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto MadcapGndAttkToIdle
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## Next free IsId: 765
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BIN
mpq/sound/cm/f/hotshot/wf-01.wav
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mpq/sound/cm/f/hotshot/wf-01.wav
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BIN
mpq/sound/cm/f/hotshot/wf-02.wav
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mpq/sound/cm/f/hotshot/wf-02.wav
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BIN
mpq/unit/cm/faction/hotshot-shadow.grp
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BIN
mpq/unit/cm/faction/hotshot-shadow.grp
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BIN
mpq/unit/cm/faction/hotshot.grp
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mpq/unit/cm/faction/hotshot.grp
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@ -32,6 +32,8 @@ Patch goals include:
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- See [this page](https://www.fraudsclub.com/cosmonarchy-bw/sites/scenario-setup/#gameplay-commands) for specific info.
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## Bugfixes
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- Stability:
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- Fixed a rare null-sprite crash (r. neblime)
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- Gameplay:
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- Fixed burrowed units not transforming/regressing properly (c. DF)
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- Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean
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BIN
plugins/gptp.qdp
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plugins/gptp.qdp
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