Implement Hotshot (Hecaton); Fix nullsprite crash; Update Infinite Velocity and Sideshow

This commit is contained in:
Pr0nogo 2023-11-21 10:07:59 -05:00
parent d74cd5dcd1
commit 6ceffd587d
30 changed files with 64 additions and 10 deletions

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@ -497,7 +497,7 @@ Potentate
Skortrith Cesiant Tentacle
Cyclops Weapon Impact
Sentinel Rail
Extended Flingy #291
Hotshot
Extended Flingy #292
Extended Flingy #293
Extended Flingy #294

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@ -1774,8 +1774,8 @@ Vorvrokor Shadow
Burst Lasers Impact Blue Damageless
Dracadin Death Explosion
Lanifect Remains
Extended Image #774
Extended Image #775
Hotshot
Hotshot Shadow
Extended Image #776
Extended Image #777
Extended Image #778

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@ -2615,8 +2615,8 @@ Vagrant Shade Under Attack 01
Vagrant Shade Under Attack 02
Vagrant Shade Under Attack 03
Vagrant Shade Under Attack 04
Extended Sound #1
Extended Sound #1
Hotshot Weaponfire 01
Hotshot Weaponfire 02
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -2614,4 +2614,6 @@ cm\p\vagrant-shade\agg-04.wav
cm\p\vagrant-shade\hlp-01.wav
cm\p\vagrant-shade\hlp-02.wav
cm\p\vagrant-shade\hlp-03.wav
cm\p\vagrant-shade\hlp-04.wav
cm\p\vagrant-shade\hlp-04.wav
cm\f\hotshot\wf-01.wav
cm\f\hotshot\wf-02.wav

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@ -886,7 +886,7 @@ Skortrith Cesiant Tentacle
Cyclops Weapon Impact
Sentinel Rail
Lanifect Remains
Extended Sprite #1
Hotshot
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1

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@ -393,7 +393,7 @@ Select Faction 3
Select Faction 4
Select Faction 5
Select Faction 6
Extended Unit #168
Terran Hotshot
Extended Unit #169
Extended Unit #170
Extended Unit #171

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@ -206,7 +206,7 @@ Nathrok Claws (Nathrokor)
Calcification (Gorgrokor)
Talismanic Weaver (Potentate)
Phase Saber (Potentate)
Extended Weapon #79
Dispatch Shotgun (Hotshot)
Extended Weapon #80
Extended Weapon #81
Extended Weapon #82

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@ -51895,4 +51895,54 @@ HelixBoltDeath:
wait 1
end
## Next free IsId: 764
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1141 Hotshot (cm\faction\hotshot.grp)
.headerstart
IsId 764
Type 13
Init HotshotInit
Death MadcapDeath
GndAttkInit HotshotGndAttkInit
AirAttkInit HotshotGndAttkInit
Unused1 [NONE]
GndAttkRpt HotshotGndAttkRpt
AirAttkRpt HotshotGndAttkRpt
CastSpell [NONE]
GndAttkToIdle MadcapGndAttkToIdle
AirAttkToIdle MadcapGndAttkToIdle
Unused2 [NONE]
Walking MadcapWalking
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
HotshotInit:
imgul 1142 0 0 # Madcap Shadow (cm\terran\madcap-shad.grp)
goto MadcapWalkingToIdle
HotshotGndAttkInit:
playfram 0x100
wait 1
playfram 0x120
wait 1
playfram 0x140
HotshotGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 2617 2618 # Hotshot weaponfire 01, 02
attack
playfram 0x1A0
wait 1
playfram 0x180
wait 1
playfram 0x1A0
wait 1
playfram 0x180
nobrkcodeend
gotorepeatattk
ignorerest
goto MadcapGndAttkToIdle
## Next free IsId: 765

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@ -32,6 +32,8 @@ Patch goals include:
- See [this page](https://www.fraudsclub.com/cosmonarchy-bw/sites/scenario-setup/#gameplay-commands) for specific info.
## Bugfixes
- Stability:
- Fixed a rare null-sprite crash (r. neblime)
- Gameplay:
- Fixed burrowed units not transforming/regressing properly (c. DF)
- Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean

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