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Add Embraced game mode; Update The Turning game mode; Fix small visual bugs
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"The Turning(1).got"
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"Duopoly(1).got"
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"Embraced(1).got"
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## Internals
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## Internals
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- Replays now include version hash in their filename (c. Veeq7)
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- Replays now include version hash in their filename (c. Veeq7)
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- **Game Modes:**
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- **The Turning:** (c. Veeq7)
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- Zombies now attack units within their vision radius
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- Fallen combatants return throughout the game, spawning at random points on the map
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- **NEW: Embraced:** (c. Veeq7)
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- All units and structures are Blissfully Embraced
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## Bugfixes
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## Bugfixes
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- **Gameplay:**
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- **Gameplay:**
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@ -24,9 +30,12 @@ Forthcoming.
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- No longer flips allied positions (r. GreenEggs'NSpam, c. Veeq7)
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- No longer flips allied positions (r. GreenEggs'NSpam, c. Veeq7)
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- No longer fails to teleport Hypnagogue when solo (r. GreenEggs'NSpam)
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- No longer fails to teleport Hypnagogue when solo (r. GreenEggs'NSpam)
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- **Audiovisuals:**
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- **Audiovisuals:**
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- **Vengeance** no longer buffs stationary structures
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- **Vengeance** no longer creates overlyas on stationary structures
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- Fixed bad cropping on **Zethrokor** burrow graphic
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- Fixed bad background color on **Ovileth** death graphic
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- **User Interface:**
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- **User Interface:**
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- Fixed Discord gamemode display for Duopoly
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- Added **Sasyrvoleth** aura display (r. GreenEggs'NSpam)
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- Fixed Discord gamemode display for **Duopoly**
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## Audiovisuals
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## Audiovisuals
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- New unit responses for:
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- New unit responses for:
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