mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Update minor graphical elements; Deploy vterran03 for donor testing
This commit is contained in:
parent
526b70aedb
commit
6733d779e2
@ -498,7 +498,7 @@ Skortrith Cesiant Tentacle
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Cyclops Weapon Impact
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Cyclops Weapon Impact
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Sentinel Rail
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Sentinel Rail
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Hotshot
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Hotshot
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Nathrok Lake
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Vornath Pond
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Skithrok Scab
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Skithrok Scab
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Qilin
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Qilin
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Auriel
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Auriel
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Binary file not shown.
Binary file not shown.
@ -1778,7 +1778,7 @@ Hotshot
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Hotshot Shadow
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Hotshot Shadow
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Ocsal Regression Overlay
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Ocsal Regression Overlay
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Tyranny Overlay
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Tyranny Overlay
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Nathrok Lake
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Vornath Pond
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Mortothrokor Birth
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Mortothrokor Birth
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Skibact Scab
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Skibact Scab
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Mortothrokor Passive Overlay
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Mortothrokor Passive Overlay
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@ -2421,7 +2421,7 @@ Bloodsummon Unit Rubble Tiny
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Bloodsummon Unit Rubble Small
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Bloodsummon Unit Rubble Small
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Bloodsummon Unit Rubble Medium
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Bloodsummon Unit Rubble Medium
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Bloodsummon Ritual
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Bloodsummon Ritual
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Extended Image #1421
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Vornath Pond Shadow
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Extended Image #1422
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Extended Image #1422
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Extended Image #1423
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Extended Image #1423
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Extended Image #1424
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Extended Image #1424
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Binary file not shown.
@ -4271,26 +4271,26 @@ Bloodsummon Load 01
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Bloodsummon Unload 01
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Bloodsummon Unload 01
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Grimoire Selected 01
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Grimoire Selected 01
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Grimoire Passive 01
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Grimoire Passive 01
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Extended Sound #1
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Vicar Ready 01
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Extended Sound #1
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Vicar Ready 02
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Extended Sound #1
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Vicar Ready 03
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Extended Sound #1
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Vicar Selected 01
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Extended Sound #1
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Vicar Selected 02
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Extended Sound #1
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Vicar Selected 03
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Extended Sound #1
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Vicar Selected 04
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Extended Sound #1
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Vicar Order Passive 01
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Extended Sound #1
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Vicar Order Passive 02
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Extended Sound #1
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Vicar Order Passive 03
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Extended Sound #1
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Vicar Order Passive 04
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Extended Sound #1
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Vicar Order Aggressive 01
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Extended Sound #1
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Vicar Order Aggressive 02
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Extended Sound #1
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Vicar Order Aggressive 03
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Extended Sound #1
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Vicar Order Aggressive 04
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Extended Sound #1
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Vicar Under Attack 01
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Extended Sound #1
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Vicar Under Attack 02
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Extended Sound #1
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Vicar Under Attack 03
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Extended Sound #1
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Vicar Under Attack 04
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Extended Sound #1
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Vicar Ability Use 01
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4271,3 +4271,23 @@ cm\b\b-load-01.wav
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cm\b\b-unload-01.wav
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cm\b\b-unload-01.wav
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cm\b\grimoire\wht-01.wav
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cm\b\grimoire\wht-01.wav
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cm\b\grimoire\pas-proc-01.wav
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cm\b\grimoire\pas-proc-01.wav
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cm\a\vicar\rdy-01.wav
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cm\a\vicar\rdy-02.wav
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cm\a\vicar\rdy-03.wav
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cm\a\vicar\wht-01.wav
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cm\a\vicar\wht-02.wav
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cm\a\vicar\wht-03.wav
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cm\a\vicar\wht-04.wav
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cm\a\vicar\yes-01.wav
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cm\a\vicar\yes-02.wav
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cm\a\vicar\yes-03.wav
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cm\a\vicar\yes-04.wav
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cm\a\vicar\agg-01.wav
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cm\a\vicar\agg-02.wav
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cm\a\vicar\agg-03.wav
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cm\a\vicar\agg-04.wav
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cm\a\vicar\hlp-01.wav
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cm\a\vicar\hlp-02.wav
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cm\a\vicar\hlp-03.wav
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cm\a\vicar\hlp-04.wav
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cm\a\vicar\cst-01.wav
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@ -887,7 +887,7 @@ Cyclops Weapon Impact
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Sentinel Rail
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Sentinel Rail
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Lanifect Remains
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Lanifect Remains
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Hotshot
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Hotshot
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Nathrok Lake
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Vornath Pond
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Skithrok Scab
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Skithrok Scab
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Qilin
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Qilin
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Auriel
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Auriel
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@ -18615,3 +18615,174 @@ ZytrylethBuilt:
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playfram 0x00
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playfram 0x00
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wait 2
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wait 2
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goto SkryrokorLocal00
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goto SkryrokorLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1780 Vornath Pond (cm\zerg\vornath-pond.grp)
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.headerstart
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IsId 842
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Type 20
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Init VornathPondInit
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Death VornathPondDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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GndAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle [NONE]
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt VornathPondAlmostBuilt
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Built VornathPondBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking VornathPondIsWorking
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WorkingToIdle VornathPondWorkingToIdle
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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VornathPondInit:
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playfram 0x00
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imgul 2423 0 0 # Vornath Pond Shadow (cm\zerg\vornath-pond-shadow.grp)
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goto VornathPondWorkingToIdle
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VornathPondWorkingToIdle:
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playfram 0x00
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wait 2
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playfram 1
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wait 2
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playfram 2
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wait 2
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playfram 3
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wait 2
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goto VornathPondWorkingToIdle
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VornathPondDeath:
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playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
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imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
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wait 3
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lowsprul 186 0 0 # Zerg Building Rubble (Small) (thingy\ZRubbleS.grp)
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wait 1
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end
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VornathPondAlmostBuilt:
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imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
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playfram 0x00
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goto VornathPondBuilt
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VornathPondBuilt:
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playfram 0x00
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wait 2
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goto VornathPondWorkingToIdle
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VornathPondIsWorking:
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playfram 4
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wait 2
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playfram 5
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wait 3
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playfram 6
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wait 2
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playfram 7
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wait 2
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playfram 6
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wait 3
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playfram 5
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wait 2
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playfram 6
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waitrand 2 3
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playfram 7
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wait 2
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playfram 6
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wait 2
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playfram 5
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wait 2
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playfram 4
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wait 2
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playfram 3
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waitrand 2 4
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goto VornathPondIsWorking
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1811 Chokral Chaszal
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.headerstart
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IsId 843
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Type 20
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Init ChokralChaszalInit
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Death ChokralChaszalDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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GndAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle [NONE]
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt ChokralChaszalAlmostBuilt
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Built ChokralChaszalBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking ChokralChaszalIsWorking
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WorkingToIdle ChokralChaszalWorkingToIdle
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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ChokralChaszalInit:
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imgulnextid 0 0 # Chokral Chaszal Shadow
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playfram 0x00
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goto ChokralChaszalWorkingToIdle
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ChokralChaszalWorkingToIdle:
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playfram 1
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wait 2
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playfram 2
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wait 2
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playfram 3
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wait 2
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playfram 4
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wait 2
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playfram 5
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playfram 0x00
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wait 2
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goto ChokralChaszalWorkingToIdle
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ChokralChaszalDeath:
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playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
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imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
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wait 3
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lowsprul 186 0 0 # Zerg Building Rubble (Small) (thingy\ZRubbleS.grp)
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wait 1
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end
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ChokralChaszalAlmostBuilt:
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imgol 107 0 0 # Zerg Building Spawn (Small) (zerg\zSpawn01.grp)
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ChokralChaszalBuilt:
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playfram 0x00
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wait 2
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goto ChokralChaszalWorkingToIdle
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ChokralChaszalIsWorking:
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playfram 0x00
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wait 1
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playfram 1
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wait 1
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playfram 2
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wait 1
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playfram 3
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wait 1
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playfram 4
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wait 1
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playfram 5
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goto ChokralChaszalIsWorking
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BIN
mpq/sound/cm/a/vicar/agg-01.wav
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BIN
mpq/sound/cm/a/vicar/agg-01.wav
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BIN
mpq/sound/cm/a/vicar/agg-02.wav
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BIN
mpq/sound/cm/a/vicar/agg-02.wav
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BIN
mpq/sound/cm/a/vicar/agg-03.wav
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BIN
mpq/sound/cm/a/vicar/agg-03.wav
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BIN
mpq/sound/cm/a/vicar/agg-04.wav
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BIN
mpq/sound/cm/a/vicar/agg-04.wav
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BIN
mpq/sound/cm/a/vicar/cst-01.wav
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BIN
mpq/sound/cm/a/vicar/cst-01.wav
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BIN
mpq/sound/cm/a/vicar/hlp-01.wav
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BIN
mpq/sound/cm/a/vicar/hlp-01.wav
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BIN
mpq/sound/cm/a/vicar/hlp-02.wav
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BIN
mpq/sound/cm/a/vicar/hlp-02.wav
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BIN
mpq/sound/cm/a/vicar/hlp-03.wav
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BIN
mpq/sound/cm/a/vicar/hlp-03.wav
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BIN
mpq/sound/cm/a/vicar/hlp-04.wav
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BIN
mpq/sound/cm/a/vicar/hlp-04.wav
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BIN
mpq/sound/cm/a/vicar/rdy-01.wav
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BIN
mpq/sound/cm/a/vicar/rdy-01.wav
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BIN
mpq/sound/cm/a/vicar/rdy-02.wav
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BIN
mpq/sound/cm/a/vicar/rdy-02.wav
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BIN
mpq/sound/cm/a/vicar/rdy-03.wav
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BIN
mpq/sound/cm/a/vicar/rdy-03.wav
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BIN
mpq/sound/cm/a/vicar/wht-01.wav
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BIN
mpq/sound/cm/a/vicar/wht-01.wav
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BIN
mpq/sound/cm/a/vicar/wht-02.wav
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BIN
mpq/sound/cm/a/vicar/wht-02.wav
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BIN
mpq/sound/cm/a/vicar/wht-03.wav
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BIN
mpq/sound/cm/a/vicar/wht-03.wav
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BIN
mpq/sound/cm/a/vicar/wht-04.wav
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BIN
mpq/sound/cm/a/vicar/wht-04.wav
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BIN
mpq/sound/cm/a/vicar/yes-01.wav
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BIN
mpq/sound/cm/a/vicar/yes-01.wav
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BIN
mpq/sound/cm/a/vicar/yes-02.wav
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BIN
mpq/sound/cm/a/vicar/yes-02.wav
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BIN
mpq/sound/cm/a/vicar/yes-03.wav
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BIN
mpq/sound/cm/a/vicar/yes-03.wav
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BIN
mpq/sound/cm/a/vicar/yes-04.wav
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BIN
mpq/sound/cm/a/vicar/yes-04.wav
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BIN
mpq/unit/cm/z/chokral-chaszal-shadow.grp
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BIN
mpq/unit/cm/z/chokral-chaszal-shadow.grp
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BIN
mpq/unit/cm/z/vornath-pond-shadow.grp
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BIN
mpq/unit/cm/z/vornath-pond-shadow.grp
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@ -28,6 +28,7 @@
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- **Skryokor**s are now appropriately treated as Broodspawn for timed life and incubation purposes (r. jakulangski)
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- **Skryokor**s are now appropriately treated as Broodspawn for timed life and incubation purposes (r. jakulangski)
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- Lardfix: Protected against rare AI breakage from niche town configurations (c. DF)
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- Lardfix: Protected against rare AI breakage from niche town configurations (c. DF)
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- **Nydus Trinity Eidolon**s now correctly regenerate life at a higher rate when cloaked (r. jakulangski)
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- **Nydus Trinity Eidolon**s now correctly regenerate life at a higher rate when cloaked (r. jakulangski)
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- **Tencendur**s can now issue load orders
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- **Audiovisuals:**
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- **Audiovisuals:**
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- Fixed **Endbore** weapon name (r. Concealed Organic)
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- Fixed **Endbore** weapon name (r. Concealed Organic)
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- Fixed "dead pixels" in Askosi UI
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- Fixed "dead pixels" in Askosi UI
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@ -40,6 +41,7 @@
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- Inzorthrokor (Imicren), Iziralisk (Zorthos)
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- Inzorthrokor (Imicren), Iziralisk (Zorthos)
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- New death SFX for:
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- New death SFX for:
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- Striga (c. Milia)
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- Striga (c. Milia)
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- Added unique shadows for **Vornath Pond**, **Chokral Chaszal**
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- Updated selection circle size for **Epigraph**
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- Updated selection circle size for **Epigraph**
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# Balance
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# Balance
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
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