Update minor graphical elements; Deploy vterran03 for donor testing

This commit is contained in:
Pr0nogo 2026-08-09 14:49:39 -04:00
parent 526b70aedb
commit 6733d779e2
37 changed files with 219 additions and 26 deletions

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@ -498,7 +498,7 @@ Skortrith Cesiant Tentacle
Cyclops Weapon Impact Cyclops Weapon Impact
Sentinel Rail Sentinel Rail
Hotshot Hotshot
Nathrok Lake Vornath Pond
Skithrok Scab Skithrok Scab
Qilin Qilin
Auriel Auriel

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@ -1778,7 +1778,7 @@ Hotshot
Hotshot Shadow Hotshot Shadow
Ocsal Regression Overlay Ocsal Regression Overlay
Tyranny Overlay Tyranny Overlay
Nathrok Lake Vornath Pond
Mortothrokor Birth Mortothrokor Birth
Skibact Scab Skibact Scab
Mortothrokor Passive Overlay Mortothrokor Passive Overlay
@ -2421,7 +2421,7 @@ Bloodsummon Unit Rubble Tiny
Bloodsummon Unit Rubble Small Bloodsummon Unit Rubble Small
Bloodsummon Unit Rubble Medium Bloodsummon Unit Rubble Medium
Bloodsummon Ritual Bloodsummon Ritual
Extended Image #1421 Vornath Pond Shadow
Extended Image #1422 Extended Image #1422
Extended Image #1423 Extended Image #1423
Extended Image #1424 Extended Image #1424

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@ -4271,26 +4271,26 @@ Bloodsummon Load 01
Bloodsummon Unload 01 Bloodsummon Unload 01
Grimoire Selected 01 Grimoire Selected 01
Grimoire Passive 01 Grimoire Passive 01
Extended Sound #1 Vicar Ready 01
Extended Sound #1 Vicar Ready 02
Extended Sound #1 Vicar Ready 03
Extended Sound #1 Vicar Selected 01
Extended Sound #1 Vicar Selected 02
Extended Sound #1 Vicar Selected 03
Extended Sound #1 Vicar Selected 04
Extended Sound #1 Vicar Order Passive 01
Extended Sound #1 Vicar Order Passive 02
Extended Sound #1 Vicar Order Passive 03
Extended Sound #1 Vicar Order Passive 04
Extended Sound #1 Vicar Order Aggressive 01
Extended Sound #1 Vicar Order Aggressive 02
Extended Sound #1 Vicar Order Aggressive 03
Extended Sound #1 Vicar Order Aggressive 04
Extended Sound #1 Vicar Under Attack 01
Extended Sound #1 Vicar Under Attack 02
Extended Sound #1 Vicar Under Attack 03
Extended Sound #1 Vicar Under Attack 04
Extended Sound #1 Vicar Ability Use 01
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -4271,3 +4271,23 @@ cm\b\b-load-01.wav
cm\b\b-unload-01.wav cm\b\b-unload-01.wav
cm\b\grimoire\wht-01.wav cm\b\grimoire\wht-01.wav
cm\b\grimoire\pas-proc-01.wav cm\b\grimoire\pas-proc-01.wav
cm\a\vicar\rdy-01.wav
cm\a\vicar\rdy-02.wav
cm\a\vicar\rdy-03.wav
cm\a\vicar\wht-01.wav
cm\a\vicar\wht-02.wav
cm\a\vicar\wht-03.wav
cm\a\vicar\wht-04.wav
cm\a\vicar\yes-01.wav
cm\a\vicar\yes-02.wav
cm\a\vicar\yes-03.wav
cm\a\vicar\yes-04.wav
cm\a\vicar\agg-01.wav
cm\a\vicar\agg-02.wav
cm\a\vicar\agg-03.wav
cm\a\vicar\agg-04.wav
cm\a\vicar\hlp-01.wav
cm\a\vicar\hlp-02.wav
cm\a\vicar\hlp-03.wav
cm\a\vicar\hlp-04.wav
cm\a\vicar\cst-01.wav

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@ -887,7 +887,7 @@ Cyclops Weapon Impact
Sentinel Rail Sentinel Rail
Lanifect Remains Lanifect Remains
Hotshot Hotshot
Nathrok Lake Vornath Pond
Skithrok Scab Skithrok Scab
Qilin Qilin
Auriel Auriel

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@ -18615,3 +18615,174 @@ ZytrylethBuilt:
playfram 0x00 playfram 0x00
wait 2 wait 2
goto SkryrokorLocal00 goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1780 Vornath Pond (cm\zerg\vornath-pond.grp)
.headerstart
IsId 842
Type 20
Init VornathPondInit
Death VornathPondDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt VornathPondAlmostBuilt
Built VornathPondBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking VornathPondIsWorking
WorkingToIdle VornathPondWorkingToIdle
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
VornathPondInit:
playfram 0x00
imgul 2423 0 0 # Vornath Pond Shadow (cm\zerg\vornath-pond-shadow.grp)
goto VornathPondWorkingToIdle
VornathPondWorkingToIdle:
playfram 0x00
wait 2
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
goto VornathPondWorkingToIdle
VornathPondDeath:
playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
wait 3
lowsprul 186 0 0 # Zerg Building Rubble (Small) (thingy\ZRubbleS.grp)
wait 1
end
VornathPondAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
playfram 0x00
goto VornathPondBuilt
VornathPondBuilt:
playfram 0x00
wait 2
goto VornathPondWorkingToIdle
VornathPondIsWorking:
playfram 4
wait 2
playfram 5
wait 3
playfram 6
wait 2
playfram 7
wait 2
playfram 6
wait 3
playfram 5
wait 2
playfram 6
waitrand 2 3
playfram 7
wait 2
playfram 6
wait 2
playfram 5
wait 2
playfram 4
wait 2
playfram 3
waitrand 2 4
goto VornathPondIsWorking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1811 Chokral Chaszal
.headerstart
IsId 843
Type 20
Init ChokralChaszalInit
Death ChokralChaszalDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt ChokralChaszalAlmostBuilt
Built ChokralChaszalBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking ChokralChaszalIsWorking
WorkingToIdle ChokralChaszalWorkingToIdle
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ChokralChaszalInit:
imgulnextid 0 0 # Chokral Chaszal Shadow
playfram 0x00
goto ChokralChaszalWorkingToIdle
ChokralChaszalWorkingToIdle:
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
playfram 4
wait 2
playfram 5
playfram 0x00
wait 2
goto ChokralChaszalWorkingToIdle
ChokralChaszalDeath:
playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
wait 3
lowsprul 186 0 0 # Zerg Building Rubble (Small) (thingy\ZRubbleS.grp)
wait 1
end
ChokralChaszalAlmostBuilt:
imgol 107 0 0 # Zerg Building Spawn (Small) (zerg\zSpawn01.grp)
ChokralChaszalBuilt:
playfram 0x00
wait 2
goto ChokralChaszalWorkingToIdle
ChokralChaszalIsWorking:
playfram 0x00
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
goto ChokralChaszalIsWorking

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@ -28,6 +28,7 @@
- **Skryokor**s are now appropriately treated as Broodspawn for timed life and incubation purposes (r. jakulangski) - **Skryokor**s are now appropriately treated as Broodspawn for timed life and incubation purposes (r. jakulangski)
- Lardfix: Protected against rare AI breakage from niche town configurations (c. DF) - Lardfix: Protected against rare AI breakage from niche town configurations (c. DF)
- **Nydus Trinity Eidolon**s now correctly regenerate life at a higher rate when cloaked (r. jakulangski) - **Nydus Trinity Eidolon**s now correctly regenerate life at a higher rate when cloaked (r. jakulangski)
- **Tencendur**s can now issue load orders
- **Audiovisuals:** - **Audiovisuals:**
- Fixed **Endbore** weapon name (r. Concealed Organic) - Fixed **Endbore** weapon name (r. Concealed Organic)
- Fixed "dead pixels" in Askosi UI - Fixed "dead pixels" in Askosi UI
@ -40,6 +41,7 @@
- Inzorthrokor (Imicren), Iziralisk (Zorthos) - Inzorthrokor (Imicren), Iziralisk (Zorthos)
- New death SFX for: - New death SFX for:
- Striga (c. Milia) - Striga (c. Milia)
- Added unique shadows for **Vornath Pond**, **Chokral Chaszal**
- Updated selection circle size for **Epigraph** - Updated selection circle size for **Epigraph**
# Balance # Balance

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