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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Fix a few minor bugs; Fix occasional Optecton lockup
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@ -14172,73 +14172,7 @@ VorvrokorInit:
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imgul 1772 -1 -5 # Vorvrokor Shadow (cm\zerg\vorvrokor-shadow.grp)
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imgul 1772 -1 -5 # Vorvrokor Shadow (cm\zerg\vorvrokor-shadow.grp)
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VorvrokorGndAttkToIdle:
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VorvrokorGndAttkToIdle:
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playfram 0x55
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playfram 0x55
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goto VorvrokorLocal00
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goto ZethrokorLocal00
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VorvrokorLocal00:
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wait 62
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randcondjmp 25 VorvrokorLocal01
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randcondjmp 128 VorvrokorLocal02
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goto VorvrokorLocal00
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VorvrokorLocal01:
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playfram 0x00
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wait 1
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playfram 0x11
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wait 1
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playfram 0x22
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wait 1
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playfram 0x33
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wait 12
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playfram 0x22
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wait 1
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playfram 0x11
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wait 1
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playfram 0x00
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wait 1
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goto VorvrokorGndAttkToIdle
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VorvrokorLocal02:
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randcondjmp 128 VorvrokorLocal03
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playfram 0x66
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wait 1
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turnccwise 1
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playfram 0x77
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wait 1
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turnccwise 1
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playfram 0x88
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wait 1
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turnccwise 1
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playfram 0x99
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wait 1
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turnccwise 1
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playfram 0xaa
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wait 1
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turnccwise 1
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playfram 0xbb
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wait 1
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turnccwise 1
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goto VorvrokorGndAttkToIdle
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VorvrokorLocal03:
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playfram 0x66
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wait 1
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turncwise 1
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playfram 0x77
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wait 1
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turncwise 1
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playfram 0x88
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wait 1
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turncwise 1
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playfram 0x99
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wait 1
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turncwise 1
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playfram 0xaa
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wait 1
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turncwise 1
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playfram 0xbb
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wait 1
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turncwise 1
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goto VorvrokorGndAttkToIdle
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VorvrokorDeath:
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VorvrokorDeath:
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playsnd 1160 # Vorvrokor death 01
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playsnd 1160 # Vorvrokor death 01
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@ -47828,16 +47762,76 @@ OptectonGndAttkRpt:
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wait 7
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wait 7
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imgol 1820 0 0 # Architect charge overlay
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imgol 1820 0 0 # Architect charge overlay
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wait 8
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wait 8
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call OptectonShoot
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playfram 0x220
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call OptectonShoot
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imgoluselo 1855 0 0 # Optecton muzzle flash
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call OptectonShoot
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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call OptectonShoot
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attackwith 1
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call OptectonShoot
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wait 1
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call OptectonShoot
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playfram 0x240
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call OptectonShoot
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wait 3
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call OptectonShoot
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playfram 0x220
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call OptectonShoot
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imgoluselo 1855 0 0 # Optecton muzzle flash
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call OptectonShoot
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x240
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wait 3
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playfram 0x220
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imgoluselo 1855 0 0 # Optecton muzzle flash
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x240
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wait 3
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playfram 0x220
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imgoluselo 1855 0 0 # Optecton muzzle flash
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x240
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wait 3
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playfram 0x220
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imgoluselo 1855 0 0 # Optecton muzzle flash
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x240
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wait 3
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playfram 0x220
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imgoluselo 1855 0 0 # Optecton muzzle flash
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x240
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wait 3
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playfram 0x220
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imgoluselo 1855 0 0 # Optecton muzzle flash
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x240
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wait 3
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playfram 0x220
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imgoluselo 1855 0 0 # Optecton muzzle flash
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x240
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wait 3
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playfram 0x220
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imgoluselo 1855 0 0 # Optecton muzzle flash
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x240
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wait 3
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playfram 0x220
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imgoluselo 1855 0 0 # Optecton muzzle flash
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x240
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wait 3
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playfram 0x260
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playfram 0x260
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wait 1
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wait 1
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playfram 0x00
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playfram 0x00
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@ -47847,16 +47841,6 @@ OptectonGndAttkRpt:
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ignorerest
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ignorerest
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goto OptectonGndAttkToIdle
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goto OptectonGndAttkToIdle
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OptectonShoot:
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playfram 0x220
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imgoluselo 1855 0 0 # Optecton muzzle flash
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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attackwith 1
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wait 1
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playfram 0x240
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wait 3
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return
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OptectonWalking:
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OptectonWalking:
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move 4
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move 4
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wait 1
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wait 1
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@ -1,4 +1,4 @@
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# XX June 2024
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# XX July 2024
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## Post-May Royal Invitational
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## Post-May Royal Invitational
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This patch will include bugfixes, audiovisual improvements, and balance changes.
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This patch will include bugfixes, audiovisual improvements, and balance changes.
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@ -49,6 +49,9 @@ Forthcoming.
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- Phase Link no longer overcounts armor, miscounts damage, or spreads minimal damage incorrectly (c. Veeq7)
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- Phase Link no longer overcounts armor, miscounts damage, or spreads minimal damage incorrectly (c. Veeq7)
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- Corrected lifesteal ratio for non-Mortothrokor attacks (r. GreenEggs'NSpam, c. Veeq7)
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- Corrected lifesteal ratio for non-Mortothrokor attacks (r. GreenEggs'NSpam, c. Veeq7)
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- Fixed splash bleeding through Ancile Providence (bountied by TheShambler; c. Veeq7)
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- Fixed splash bleeding through Ancile Providence (bountied by TheShambler; c. Veeq7)
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- Fixed Ancile nullifying all damage with its last energy (r. Krankendau, c. Veeq7)
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- Units with secondary weapons (Durendal, Okrimnilisk) no longer fire on transports or Nydus Cesiants (r. lolrsk8s)
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- Sycophants no longer proc Idolatry while in transports (r. The Shambler)
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- Fixed issues with building modifiers (e.g. Debug game mode and Crucible) (c. Veeq7)
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- Fixed issues with building modifiers (e.g. Debug game mode and Crucible) (c. Veeq7)
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- Kalkalisks now properly regress to Nathrokors, if applicable (r. jakulangski)
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- Kalkalisks now properly regress to Nathrokors, if applicable (r. jakulangski)
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- Combat cloak is now correctly cancelled by Magnetar Law of Attraction
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- Combat cloak is now correctly cancelled by Magnetar Law of Attraction
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@ -92,7 +95,7 @@ Forthcoming.
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- Weapon cooldown 0.83 » 0.75
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- Weapon cooldown 0.83 » 0.75
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- [Heracles](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/heracles):
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- [Heracles](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/heracles):
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- Build time 25 » 22
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- Build time 25 » 22
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- **NEW: Kevlin Munitions:**
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- **NEW: Kelvin Munitions:**
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- Attacks reduce movement speed by 33% for 3 seconds
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- Attacks reduce movement speed by 33% for 3 seconds
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- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle):
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- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle):
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- Resource costs 75/150 » 75/200
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- Resource costs 75/150 » 75/200
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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