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Fix Phantom Strike damage; Add DF's version of weapon range previews
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@ -20,8 +20,7 @@ More rebalancings, more new sprites, more bugfixes, and a more useful patch desc
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- It is now possible to train Scribes when selecting Nexuses and Embassies together
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- Added a new config option for always showing condensed selections (c. DF)
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- It is now possible to select multiple units when in replays (c. DF)
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- When holding shift (or when config - always_show_extended_tooltips is set to true), weapon tooltips now display approximate ranges and minimum ranges with a circle
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- This is **not** 100% consistent with weapon ranges; we will improve this feature in time!
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- When holding shift (or when config - always_show_extended_tooltips is set to true), mousing over weapon icons now displays weapon ranges (with help from DF)
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## Audiovisuals:
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- New sprite:
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@ -44,13 +43,15 @@ More rebalancings, more new sprites, more bugfixes, and a more useful patch desc
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- Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
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- Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
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- Hippogriffs no longer miss their target while at max range (c. Veeq7)
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- Phantom Strikes (from attacking Hallucinated targets) are no longer able to deal full damage (r. Mystery Meat)
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- Landing structures can no longer teleport to map bounds in rare cases (r. StratosTygo & fagguto)
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- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
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- Rilirokor corpses can no longer be used for Broodspawn effects (r. neblime & The Shambler)
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- Anthelions can no longer damage undetected hidden enemies (r. IskatuMesk)
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- Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto)
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- Skortrith Cesiant Tendril Amitosis now more accurately acquires tertiary targets (c. Veeq7)
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- Phalanxes entering siege mode while decolliding with structures now queue a tank mode order instead of self-destructing
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- Lakizilisks no longer have a variable delay before burrowing (c. DF)
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- Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto)
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- Zerg units no longer have a variable delay before burrowing (c. DF)
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- Fixed Sevenstep projectile movement being slower than intended
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- Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
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- Caphrolosk and Gathtelosk mutation shortcut conflicts have been resolved (r. neblime)
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