Replace Quarry graphic; Tweak Anchor shadow; Make minor iscript fixes

This commit is contained in:
Pr0nogo 2024-01-20 18:48:59 -05:00
parent 495404c10d
commit 5acbf8d65b
18 changed files with 59 additions and 122 deletions

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@ -1782,7 +1782,7 @@ Nathrok Lake
Mortothrokor Birth
Skithrok Scab
Mortothrokor Passive Overlay
Extended Image #782
Quarry Connector
Extended Image #783
Extended Image #784
Extended Image #785

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@ -545,7 +545,7 @@ Irulent Ivoa
Othstoleth
Grand Library
Irol Iris
Sire
Sibraelosk
Treasury
Madrigal Missile 2
Simulacrum

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@ -131,14 +131,14 @@ Zerg Bactalisk
Zerg Axtoth Axis
Zerg Hachirosk
Zerg Caphrolosk
Zerg Gathstelosk
Zerg Gathtelosk
Zerg Nydus Cesiant
Zerg Hydrith Den
Zerg Elthisth Mound
Terran Olympian
Zerg Matravil Nest
Zerg Almakis Antre
Zerg Ultrok Cavern
Zerg Ultrav Cavern
Zerg Muthrok Spire
Zerg Quazeth Pool
Zerg Cagrant Colony

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@ -79,6 +79,10 @@ InfestedTerranWalkingToIdle:
playfram 0x00
goto ScourgeLocal00
Generic_Wait1End:
wait 1
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 003 Scourge Death (zerg\zavDeath.grp)
@ -7224,7 +7228,7 @@ FountainheadAlmostBuilt:
goto InfestedTerranLocal00
FountainheadLanding:
# imgol 1326 0 0 # Medbay connector (cm\terran\medbay-connector.grp)
# imgol 1326 0 0 # Vestry connector (cm\terran\medbay-connector.grp)
goto InfestedTerranLocal00
FountainheadLiftOff:
@ -7423,7 +7427,7 @@ AtelierAlmostBuilt:
goto InfestedTerranLocal00
AtelierLanding:
# imgol 1326 0 0 # Medbay connector (cm\terran\medbay-connector.grp)
# imgol 1326 0 0 # Vestry connector (cm\terran\medbay-connector.grp)
goto InfestedTerranLocal00
AtelierLiftOff:
@ -23640,7 +23644,7 @@ IrolethWalkingToIdle:
IsId 415
Type 24
Init QuarryInit
Death QuarryDeath
Death VestryDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
@ -23663,7 +23667,7 @@ WorkingToIdle QuarryBuilt
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable QuarryDisable
Disable InfestedTerranLocal00
Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
@ -23679,16 +23683,8 @@ QuarryAlmostBuilt:
goto InfestedTerranLocal00
QuarryLanding:
goto InfestedTerranLocal00
QuarryDeath:
playsnd 7 # Misc\ExploLrg.wav
imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
liftoffcondjmp LiftedTerranStructureDeath
lowsprul 273 0 0 # Terran Building Rubble (Small) (thingy\RubbleS.grp)
wait 1
end
imgol 1784 0 0 # Quarry Connector (cm\terran\quarry-connector.grp)
goto ScourgeLocal00
QuarryIsWorking:
playfram 2
@ -23701,9 +23697,6 @@ QuarryIsWorking:
wait 2
goto QuarryIsWorking
QuarryDisable:
goto InfestedTerranLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1020 Gorgrokor Birth (zerg\cocoon.grp)
@ -30199,11 +30192,7 @@ PariahWalking:
PariahWarpIn:
imgol 125 0 0 # Pariah Warp Flash (protoss\pariah.grp)
goto PariahLocal01
PariahLocal01:
wait 125
goto PariahLocal01
goto PariahLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -34906,12 +34895,12 @@ MineralFieldType3ChristmasLanding:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1324 Medbay (cm\terran\medbay.grp)
# 1324 Vestry (cm\terran\medbay.grp)
.headerstart
IsId 559
Type 24
Init MedbayInit
Death MedbayDeath
Init VestryInit
Death VestryDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
@ -34925,56 +34914,44 @@ Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt MedbayAlmostBuilt
Built MedbayBuilt
Landing MedbayLanding
LiftOff MedbayLiftOff
IsWorking MedbayIsWorking
WorkingToIdle MedbayWorkingToIdle
AlmostBuilt VestryAlmostBuilt
Built VestryBuilt
Landing VestryLanding
LiftOff ScourgeLocal00
IsWorking VestryIsWorking
WorkingToIdle VestryWorkingToIdle
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable MedbayDisable
Disable ScourgeLocal00
Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
MedbayInit:
imgul 1325 0 0 # Medbay Shadow (cm\terran\medbay.grp)
MedbayBuilt:
VestryInit:
imgul 1325 0 0 # Vestry Shadow (cm\terran\medbay.grp)
VestryBuilt:
playfram 0x00
goto MedbayLocal00
goto ScourgeLocal00
MedbayLocal00:
wait 125
goto MedbayLocal00
MedbayDeath:
VestryDeath:
playsnd 7 # Misc\ExploLrg.wav
imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
liftoffcondjmp MedbayLocal01
liftoffcondjmp LiftedTerranStructureDeath
lowsprul 273 0 0 # Terran Building Rubble (Small) (thingy\RubbleS.grp)
wait 1
end
MedbayLocal01:
wait 1
end
MedbayAlmostBuilt:
VestryAlmostBuilt:
playfram 1
goto MedbayLocal00
goto ScourgeLocal00
MedbayLanding:
imgol 1326 0 0 # Medbay connector (cm\terran\medbay-connector.grp)
goto MedbayLocal00
VestryLanding:
imgol 1326 0 0 # Vestry connector (cm\terran\medbay-connector.grp)
goto ScourgeLocal00
MedbayLiftOff:
wait 125
goto MedbayLiftOff
MedbayIsWorking:
VestryIsWorking:
playfram 2
wait 1
playfram 3
@ -35007,24 +34984,21 @@ MedbayIsWorking:
wait 1
playfram 3
wait 3
goto MedbayIsWorking
goto VestryIsWorking
MedbayWorkingToIdle:
VestryWorkingToIdle:
playfram 2
wait 1
goto MedbayBuilt
MedbayDisable:
goto MedbayLiftOff
goto VestryBuilt
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1326 Medbay Connector (cm\terran\medbay-connector.grp)
# 1326 Vestry Connector (cm\terran\medbay-connector.grp)
.headerstart
IsId 560
Type 24
Init MedbayConnectorInit
Death MedbayConnectorDeath
Init VestryConnectorInit
Death VestryConnectorDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
@ -35040,9 +35014,9 @@ SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing MedbayConnectorDeath
LiftOff MedbayConnectorLiftOff
IsWorking MedbayConnectorIsWorking
Landing VestryConnectorDeath
LiftOff VestryConnectorLiftOff
IsWorking VestryConnectorIsWorking
WorkingToIdle InfestedTerranLocal00
WarpIn [NONE]
Unused3 [NONE]
@ -35052,22 +35026,22 @@ Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
MedbayConnectorInit:
VestryConnectorInit:
playfram 0x00 # Frame set 0
wait 2
playfram 1 # Frame set 0, direction 1
wait 2
playfram 2 # Frame set 0, direction 2
wait 2
MedbayConnectorIsWorking:
VestryConnectorIsWorking:
playfram 3 # Frame set 0, direction 3
goto InfestedTerranLocal00
MedbayConnectorDeath:
VestryConnectorDeath:
wait 1
end
MedbayConnectorLiftOff:
VestryConnectorLiftOff:
playfram 2 # Frame set 0, direction 2
wait 2
playfram 1 # Frame set 0, direction 1
@ -37541,8 +37515,8 @@ CastSpell [NONE]
GndAttkToIdle DemiurgeGndAttkToIdle
AirAttkToIdle DemiurgeGndAttkToIdle
Unused2 [NONE]
Walking DemiurgeWalking
WalkingToIdle DemiurgeWalkingToIdle
Walking PariahWalking
WalkingToIdle PariahWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
@ -37551,18 +37525,13 @@ Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn DemiurgeWarpIn
WarpIn PariahWarpIn
.headerend
# ----------------------------------------------------------------------------- #
DemiurgeInit:
imgul 1374 0 2 # Demiurge Shadow (cm\protoss\demiurge-shadow.grp)
DemiurgeWalkingToIdle:
playfram 0xdd
wait 1
DemiurgeLocal00:
wait 125
goto DemiurgeLocal00
goto PariahWalkingToIdle
DemiurgeDeath:
playsndbtwn 1439 1442 # Demiurge death 01, 02, 03, 04
@ -37583,7 +37552,6 @@ DemiurgeGndAttkInit:
playfram 0xff
wait 1
playfram 0x110
playsndbtwn 2525 2527 # Demiurge weapon fire 01, 02, 03
attack
wait 1
playfram 0x121
@ -37601,42 +37569,7 @@ DemiurgeGndAttkInit:
DemiurgeGndAttkToIdle:
wait 1
goto DemiurgeWalkingToIdle
DemiurgeWalking:
move 5
wait 1
playfram 0x00
move 5
wait 1
playfram 0x11
move 5
wait 1
playfram 0x22
move 5
wait 1
playfram 0x33
move 5
wait 1
playfram 0x44
move 5
wait 1
playfram 0x55
move 5
wait 1
playfram 0x66
move 5
wait 1
playfram 0x77
goto DemiurgeWalking
DemiurgeWarpIn:
imgol 125 0 0 # Demiurge Warp Flash (protoss\pariah.grp)
goto DemiurgeLocal01
DemiurgeLocal01:
wait 125
goto DemiurgeLocal01
goto PariahWalkingToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:

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@ -32,8 +32,12 @@ Patch goals include:
- Audiovisuals:
- Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
- Corrected Star Sovereign Intervention tooltip (r. TheBeaver99)
- Fixed colors on Pariah walk cycle (c. lolrsk8s)
- Fixed Anchor shadow alignment (c. DF)
## Audiovisuals
- New sprite for:
- Quarry (c. Solstice)
- Adjusted Mortothrokor selection circle, death animation timing
- Adjusted Legionnaire shadow, walk and attack animations
- New weapon SFX:

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