diff --git a/mpq/game/tminimap.pcx b/mpq/game/tminimap.pcx index e436e811..f24ec248 100644 Binary files a/mpq/game/tminimap.pcx and b/mpq/game/tminimap.pcx differ diff --git a/patchnotes.md b/patchnotes.md index 2c0fba4c..b6019fe5 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -20,6 +20,8 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random - when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units ## Bugfixes +- **Gameplay:** + - Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7) - **Audiovisuals:** - Unit response randomization has been restored (c. DF) - Unit portraits now animate when playing unit responses in-game (c. DF) diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index d749b649..e857c200 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ