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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Deploy new Protoss units

This commit is contained in:
Pr0nogo 2025-02-19 00:08:25 -05:00
parent f169aebe60
commit 55068d96c9
188 changed files with 618 additions and 201 deletions

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@ -542,10 +542,10 @@ Piety Ward
Sieve Sieve
Cedent Cedent
Eskigant Eskigant
Extended Flingy #336 Oscilliant
Extended Flingy #337 Renesair
Extended Flingy #338 Unar
Extended Flingy #339 Ashguard
Extended Flingy #340 Extended Flingy #340
Extended Flingy #341 Extended Flingy #341
Extended Flingy #342 Extended Flingy #342

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@ -1976,18 +1976,18 @@ Cedent Shadow
Cedent Warp Flash Cedent Warp Flash
Eskigant Eskigant
Eskigant Shadow Eskigant Shadow
Extended Image #976 Oscilliant
Extended Image #977 Oscilliant Shadow
Extended Image #978 Madrigal Furia Remains
Extended Image #979 Renesair
Extended Image #980 Renesair Shadow
Extended Image #981 Renesair Engines
Extended Image #982 Renesair Remains
Extended Image #983 Unar
Extended Image #984 Unar Shadow
Extended Image #985 Unar Orbital
Extended Image #986 Ashguard
Extended Image #987 Ashguard Shadow
Extended Image #988 Extended Image #988
Extended Image #989 Extended Image #989
Extended Image #990 Extended Image #990

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@ -3327,112 +3327,112 @@ Player Defeat -- Protoss
Player Defeat -- Askosi Player Defeat -- Askosi
Player Defeat -- Bloodsummon Player Defeat -- Bloodsummon
Player Defeat -- Kogri Player Defeat -- Kogri
Extended Sound #1 Sieve Selected 01
Extended Sound #1 Cedent Selected 01
Extended Sound #1 Unitary Union Selected 01
Extended Sound #1 Eskigant Selected 01
Extended Sound #1 Kazitrith Cesiant Selected 01
Extended Sound #1 Ocsal Cesiant Selected 01
Extended Sound #1 Extatus Weaponfire 01
Extended Sound #1 Extatus Weaponfire 02
Extended Sound #1 Extatus Weaponfire 03
Extended Sound #1 Unar Weapon Charge 01
Extended Sound #1 Unar Weapon Charge 02
Extended Sound #1 Unar Weapon Charge 03
Extended Sound #1 Unar Passive Loss 01
Extended Sound #1 Unar Passive Loss 02
Extended Sound #1 Unar Passive Loss 03
Extended Sound #1 Unar Passive Gain 01
Extended Sound #1 Unar Passive Gain 02
Extended Sound #1 Unar Passive Gain 03
Extended Sound #1 Ecclesiast Khalendric Weaponfire 01
Extended Sound #1 Ecclesiast Khalendric Weaponfire 02
Extended Sound #1 Ecclesiast Khalendric Weaponfire 03
Extended Sound #1 Ashguard Weaponfire 01
Extended Sound #1 Ashguard Weaponfire 02
Extended Sound #1 Ashguard Weaponfire 03
Extended Sound #1 Ashguard Weaponfire 04
Extended Sound #1 Ashguard Weaponfire 05
Extended Sound #1 Cicatus Weaponfire 01
Extended Sound #1 Cicatus Weaponfire 02
Extended Sound #1 Cicatus Weaponfire 03
Extended Sound #1 Oscilliant Weaponhit 01
Extended Sound #1 Oscilliant Weaponhit 02
Extended Sound #1 Oscilliant Weaponhit 03
Extended Sound #1 Oscilliant Weaponhit 04
Extended Sound #1 Oscilliant Weaponhit 05
Extended Sound #1 Vibrance Weaponfire 01
Extended Sound #1 Vibrance Weaponfire 02
Extended Sound #1 Vibrance Weaponfire 03
Extended Sound #1 Vibrance Weaponfire 04
Extended Sound #1 Vibrance Weaponfire 05
Extended Sound #1 Unar Weaponfire 01
Extended Sound #1 Unar Weaponfire 02
Extended Sound #1 Unar Weaponfire 03
Extended Sound #1 Unar Weaponfire 04
Extended Sound #1 Unar Weaponfire 05
Extended Sound #1 Golden Republic Advisor Addon 01
Extended Sound #1 Golden Republic Advisor Addon Abandon 01
Extended Sound #1 Golden Republic Advisor Ally Attack P 01
Extended Sound #1 Golden Republic Advisor Ally Attack P 02
Extended Sound #1 Golden Republic Advisor Ally Attack P 03
Extended Sound #1 Golden Republic Advisor Ally Attack T 01
Extended Sound #1 Golden Republic Advisor Ally Attack T 02
Extended Sound #1 Golden Republic Advisor Ally Attack T 03
Extended Sound #1 Golden Republic Advisor Ally Attack Z 01
Extended Sound #1 Golden Republic Advisor Ally Attack Z 02
Extended Sound #1 Golden Republic Advisor Ally Attack Z 03
Extended Sound #1 Golden Republic Advisor Ally Attack A 01
Extended Sound #1 Golden Republic Advisor Ally Attack A 02
Extended Sound #1 Golden Republic Advisor Ally Attack A 03
Extended Sound #1 Golden Republic Advisor Ally Attack B 01
Extended Sound #1 Golden Republic Advisor Ally Attack B 02
Extended Sound #1 Golden Republic Advisor Ally Attack B 03
Extended Sound #1 Golden Republic Advisor Ally Attack K 01
Extended Sound #1 Golden Republic Advisor Ally Attack K 02
Extended Sound #1 Golden Republic Advisor Ally Attack K 03
Extended Sound #1 Golden Republic Advisor Arena 01
Extended Sound #1 Golden Republic Advisor Army Attack 01
Extended Sound #1 Golden Republic Advisor Army Attack 02
Extended Sound #1 Golden Republic Advisor Army Attack 03
Extended Sound #1 Golden Republic Advisor Army Attack 04
Extended Sound #1 Golden Republic Advisor Assembly 01
Extended Sound #1 Golden Republic Advisor Base Attack 01
Extended Sound #1 Golden Republic Advisor Base Attack 02
Extended Sound #1 Golden Republic Advisor Base Attack 03
Extended Sound #1 Golden Republic Advisor Base Attack 04
Extended Sound #1 Golden Republic Advisor Build 01
Extended Sound #1 Golden Republic Advisor Build Zerg 01
Extended Sound #1 Golden Republic Advisor Energy 01
Extended Sound #1 Golden Republic Advisor Energy 02
Extended Sound #1 Golden Republic Advisor Energy 03
Extended Sound #1 Golden Republic Advisor Energy 04
Extended Sound #1 Golden Republic Advisor Landing Interrupted 01
Extended Sound #1 Golden Republic Advisor Landing Interrupted 02
Extended Sound #1 Golden Republic Advisor Minerals 01
Extended Sound #1 Golden Republic Advisor Minerals 02
Extended Sound #1 Golden Republic Advisor Minerals 03
Extended Sound #1 Golden Republic Advisor Minerals 04
Extended Sound #1 Golden Republic Advisor Missile 01
Extended Sound #1 Golden Republic Advisor Missile Launch 01
Extended Sound #1 Golden Republic Advisor No Build 01
Extended Sound #1 Golden Republic Advisor No Build 02
Extended Sound #1 Golden Republic Advisor No Land 01
Extended Sound #1 Golden Republic Advisor No Land 02
Extended Sound #1 Golden Republic Advisor No Warp 02
Extended Sound #1 Golden Republic Advisor No Warp 02
Extended Sound #1 Golden Republic Advisor Ritual 01
Extended Sound #1 Golden Republic Advisor Tech 01
Extended Sound #1 Golden Republic Advisor Vespene 01
Extended Sound #1 Golden Republic Advisor Vespene 02
Extended Sound #1 Golden Republic Advisor Vespene 03
Extended Sound #1 Golden Republic Advisor Vespene 04
Extended Sound #1 Golden Republic Advisor Warp 01
Extended Sound #1 Oscilliant Weaponfire 01
Extended Sound #1 Oscilliant Weaponfire 02
Extended Sound #1 Oscilliant Weaponfire 03
Extended Sound #1 Oscilliant Weaponfire 04
Extended Sound #1 Oscilliant Weaponfire 05
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -3326,4 +3326,110 @@ cm\ui\player-defeat-t.wav
cm\ui\player-defeat-p.wav cm\ui\player-defeat-p.wav
cm\ui\player-defeat-a.wav cm\ui\player-defeat-a.wav
cm\ui\player-defeat-b.wav cm\ui\player-defeat-b.wav
cm\ui\player-defeat-k.wav cm\ui\player-defeat-k.wav
cm\t\_building\sieve.wav
cm\p\_building\cedent.wav
cm\p\_building\unitary-union.wav
cm\z\_building\eskigant.wav
cm\z\_building\kazitrith-cesiant.wav
cm\z\_building\ocsal-cesiant.wav
cm\f-p\extatus\wf-01.wav
cm\f-p\extatus\wf-02.wav
cm\f-p\extatus\wf-03.wav
cm\p\unar\channel-01.wav
cm\p\unar\channel-02.wav
cm\p\unar\channel-03.wav
cm\p\unar\pas-loss-01.wav
cm\p\unar\pas-loss-02.wav
cm\p\unar\pas-loss-03.wav
cm\p\unar\pas-gain-01.wav
cm\p\unar\pas-gain-02.wav
cm\p\unar\pas-gain-03.wav
cm\f-p\ecclesiast-khalendric\wf-01.wav
cm\f-p\ecclesiast-khalendric\wf-02.wav
cm\f-p\ecclesiast-khalendric\wf-03.wav
cm\f-p\ashguard\wf-01.wav
cm\f-p\ashguard\wf-02.wav
cm\f-p\ashguard\wf-03.wav
cm\f-p\ashguard\wf-04.wav
cm\f-p\ashguard\wf-05.wav
cm\f-p\cicatus\wf-01.wav
cm\f-p\cicatus\wf-02.wav
cm\f-p\cicatus\wf-03.wav
cm\p\oscilliant\wh-01.wav
cm\p\oscilliant\wh-02.wav
cm\p\oscilliant\wh-03.wav
cm\p\oscilliant\wh-04.wav
cm\p\oscilliant\wh-05.wav
cm\p\vibrance\wf-01.wav
cm\p\vibrance\wf-02.wav
cm\p\vibrance\wf-03.wav
cm\p\vibrance\wf-04.wav
cm\p\vibrance\wf-05.wav
cm\p\unar\wf-01.wav
cm\p\unar\wf-02.wav
cm\p\unar\wf-03.wav
cm\p\unar\wf-04.wav
cm\p\unar\wf-05.wav
cm\advisors\golden-republic\goldenrepublicad_addon-01.wav
cm\advisors\golden-republic\goldenrepublicad_addonabandon-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-p-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-p-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-p-03.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-t-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-t-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-t-03.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-z-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-z-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-z-03.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-a-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-a-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-a-03.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-b-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-b-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-b-03.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-k-01.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-k-02.wav
cm\advisors\golden-republic\goldenrepublicad_allyattack-k-03.wav
cm\advisors\golden-republic\goldenrepublicad_arena-01.wav
cm\advisors\golden-republic\goldenrepublicad_armyattack-01.wav
cm\advisors\golden-republic\goldenrepublicad_armyattack-02.wav
cm\advisors\golden-republic\goldenrepublicad_armyattack-03.wav
cm\advisors\golden-republic\goldenrepublicad_armyattack-04.wav
cm\advisors\golden-republic\goldenrepublicad_assembly-01.wav
cm\advisors\golden-republic\goldenrepublicad_baseattack-01.wav
cm\advisors\golden-republic\goldenrepublicad_baseattack-02.wav
cm\advisors\golden-republic\goldenrepublicad_baseattack-03.wav
cm\advisors\golden-republic\goldenrepublicad_baseattack-04.wav
cm\advisors\golden-republic\goldenrepublicad_build-01.wav
cm\advisors\golden-republic\goldenrepublicad_buildzerg-01.wav
cm\advisors\golden-republic\goldenrepublicad_energy-01.wav
cm\advisors\golden-republic\goldenrepublicad_energy-02.wav
cm\advisors\golden-republic\goldenrepublicad_energy-03.wav
cm\advisors\golden-republic\goldenrepublicad_energy-04.wav
cm\advisors\golden-republic\goldenrepublicad_intland-01.wav
cm\advisors\golden-republic\goldenrepublicad_intland-02.wav
cm\advisors\golden-republic\goldenrepublicad_minerals-01.wav
cm\advisors\golden-republic\goldenrepublicad_minerals-02.wav
cm\advisors\golden-republic\goldenrepublicad_minerals-03.wav
cm\advisors\golden-republic\goldenrepublicad_minerals-04.wav
cm\advisors\golden-republic\goldenrepublicad_missile-01.wav
cm\advisors\golden-republic\goldenrepublicad_missilelaunch-01.wav
cm\advisors\golden-republic\goldenrepublicad_nobuild-01.wav
cm\advisors\golden-republic\goldenrepublicad_nobuild-02.wav
cm\advisors\golden-republic\goldenrepublicad_noland-01.wav
cm\advisors\golden-republic\goldenrepublicad_noland-02.wav
cm\advisors\golden-republic\goldenrepublicad_nowarp-01.wav
cm\advisors\golden-republic\goldenrepublicad_nowarp-02.wav
cm\advisors\golden-republic\goldenrepublicad_ritual-01.wav
cm\advisors\golden-republic\goldenrepublicad_tech-01.wav
cm\advisors\golden-republic\goldenrepublicad_vespene-01.wav
cm\advisors\golden-republic\goldenrepublicad_vespene-02.wav
cm\advisors\golden-republic\goldenrepublicad_vespene-03.wav
cm\advisors\golden-republic\goldenrepublicad_vespene-04.wav
cm\advisors\golden-republic\goldenrepublicad_warp-01.wav
cm\p\oscilliant\wf-01.wav
cm\p\oscilliant\wf-02.wav
cm\p\oscilliant\wf-03.wav
cm\p\oscilliant\wf-04.wav
cm\p\oscilliant\wf-05.wav

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@ -968,13 +968,13 @@ Piety Ward
Sieve Sieve
Cedent Cedent
Eskigant Eskigant
Extended Sprite #1 Oscilliant
Extended Sprite #1 Madrigal Furia Remains
Extended Sprite #1 Renesair
Extended Sprite #1 Renesair Remains
Extended Sprite #1 Unar
Extended Sprite #1 Unar Orbital
Extended Sprite #1 Ashguard
Extended Sprite #1 Extended Sprite #1
Extended Sprite #1 Extended Sprite #1
Extended Sprite #1 Extended Sprite #1

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@ -307,7 +307,7 @@ Protoss Unitary Union
Protoss Servitor Protoss Servitor
Protoss Positron Protoss Positron
Protoss Analogue Protoss Analogue
Protoss Mainstay Protoss Unar
Protoss Maven Protoss Maven
Protoss Cloudform Protoss Cloudform
Protoss Vibrance Protoss Vibrance
@ -421,9 +421,9 @@ Terran Sieve
Protoss Cedent Protoss Cedent
Zerg Eskigant Zerg Eskigant
Zerg Quazrokor Zerg Quazrokor
Extended Unit #196 Protoss Renesair
Extended Unit #197 Protoss Ashguard
Extended Unit #198 Zerg Lakizilisk (Zorthos)
Extended Unit #199 Extended Unit #199
Extended Unit #200 Extended Unit #200
Extended Unit #201 Extended Unit #201

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@ -222,13 +222,13 @@ Flamethrower (Harakan, Golden)
Corrosive Bioplasma (Iziralisk) Corrosive Bioplasma (Iziralisk)
Phase Claws (Cicatus) Phase Claws (Cicatus)
Phase Blades (Zealot, Starbound) Phase Blades (Zealot, Starbound)
Astral Blaster (Ecclesiast, Khalendric) Avenging Blaster (Ecclesiast, Khalendric)
Extended Weapon #96 Rotating Ray (Oscilliant)
Extended Weapon #97 Rotating Blaster (Renesair)
Extended Weapon #98 Repeating Blaster (Extatus)
Extended Weapon #99 Autonomous Ray (Unar)
Extended Weapon #100 Phase Cremator (Ashguard)
Extended Weapon #101 Successive Spines (Lakizilisk, Zorthos)
Extended Weapon #102 Extended Weapon #102
Extended Weapon #103 Extended Weapon #103
Extended Weapon #104 Extended Weapon #104

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@ -55,11 +55,15 @@ military extatus = 401
military zealot_starbound = 411 military zealot_starbound = 411
military ecclesiast_khalendric = 412 military ecclesiast_khalendric = 412
military cicatus = 414 military cicatus = 414
military renesair = 423
military ashguard = 424
# Zerg factional units # Zerg factional units
military nathrelisk = 402 military nathrelisk = 402
military iziralisk = 403 military iziralisk = 403
military inzorthrokor = 415 military inzorthrokor = 415
military quazrokor = 422
military lakizilisk_zorthos = 425
# Terran military units # Terran military units
military maverick = 0 military maverick = 0

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@ -21290,7 +21290,7 @@ Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
IsWorking [NONE] IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn ExemplarWarpIn WarpIn LanifectWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -21342,10 +21342,6 @@ ExemplarWalking:
imgol 1202 0 0 # Exemplar Engines (cm\protoss\exemplar-engine.grp) imgol 1202 0 0 # Exemplar Engines (cm\protoss\exemplar-engine.grp)
goto ScourgeLocal00 goto ScourgeLocal00
ExemplarWarpIn:
imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 965 Halo Rockets (bullet\SMmissle.grp) # 965 Halo Rockets (bullet\SMmissle.grp)
@ -22998,7 +22994,7 @@ Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
IsWorking [NONE] IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn AuroraWarpIn WarpIn LanifectWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -23029,7 +23025,6 @@ AuroraDeath:
AuroraGndAttkInit: AuroraGndAttkInit:
playfram 0x20 playfram 0x20
playsnd 66 # Bullet\HKMISSLE.wav
attackwith 1 attackwith 1
wait 1 wait 1
playfram 0x00 playfram 0x00
@ -23049,10 +23044,6 @@ AuroraWalking:
setvertpos 0 setvertpos 0
imgol 1199 0 0 # Aurora Engines (cm\protoss\aurora-engine.grp) imgol 1199 0 0 # Aurora Engines (cm\protoss\aurora-engine.grp)
goto ScourgeLocal00 goto ScourgeLocal00
AuroraWarpIn:
imgol 143 0 0 # Aurora Warp Flash (cm\protoss\aurora.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -23081,7 +23072,7 @@ Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
IsWorking [NONE] IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn PanoptusWarpIn WarpIn LanifectWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -23125,10 +23116,6 @@ PanoptusWalking:
setvertpos 0 setvertpos 0
imgol 142 0 0 # Panoptus Engines (thingy\pscGlow.grp) imgol 142 0 0 # Panoptus Engines (thingy\pscGlow.grp)
goto ScourgeLocal00 goto ScourgeLocal00
PanoptusWarpIn:
imgol 143 0 0 # Panoptus Warp Flash (cm\protoss\panoptus.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -23447,7 +23434,7 @@ MadrigalImperiosoBaseDeath:
playsnd 317 # Terran\TANK\TTaDth00.WAV playsnd 317 # Terran\TANK\TTaDth00.WAV
imgol 1497 0 0 # Madrigal Death imgol 1497 0 0 # Madrigal Death
wait 3 wait 3
lowsprul 844 0 0 # Terran Unit Rubble Medium lowsprul 971 0 0 # Madrigal Furia Remains
wait 1 wait 1
end end
@ -26590,7 +26577,7 @@ Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
IsWorking [NONE] IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn GladiusWarpIn WarpIn LanifectWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -26635,10 +26622,6 @@ GladiusWalking:
imgol 1204 0 0 # Gladius Engines (cm\protoss\gladius-engine.grp) imgol 1204 0 0 # Gladius Engines (cm\protoss\gladius-engine.grp)
playfram 0x00 playfram 0x00
goto ScourgeLocal00 goto ScourgeLocal00
GladiusWarpIn:
imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -26667,7 +26650,7 @@ Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
IsWorking [NONE] IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn MagisterWarpIn WarpIn LanifectWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -26720,10 +26703,6 @@ MagisterWalking:
playfram 0x00 playfram 0x00
setvertpos 0 setvertpos 0
goto ScourgeLocal00 goto ScourgeLocal00
MagisterWarpIn:
imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -26752,7 +26731,7 @@ Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
IsWorking [NONE] IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn VassalWarpIn WarpIn LanifectWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -26795,14 +26774,10 @@ VassalGndAttkInit:
goto ScourgeLocal00 goto ScourgeLocal00
VassalWalking: VassalWalking:
setvertpos 0 setvertpos 0
playfram 0x00 playfram 0x00
imgol 1206 0 0 # Vassal Engines (cm\protoss\vassal-engine.grp) imgol 1206 0 0 # Vassal Engines (cm\protoss\vassal-engine.grp)
goto ScourgeLocal00 goto ScourgeLocal00
VassalWarpIn:
imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -28365,7 +28340,7 @@ EcclesiastWarpIn:
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 1182 Idol (idol.grp) # 1182 Idol (cm\protoss\idol.grp)
.headerstart .headerstart
IsId 498 IsId 498
Type 12 Type 12
@ -28387,7 +28362,7 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
IdolInit: IdolInit:
imgul 1183 0 0 # Idol Shadow (idol-shad.grp) imgul 1183 0 0 # Idol Shadow (cm\protoss\idol-shad.grp)
playfram 0x77 playfram 0x77
goto ScourgeLocal00 goto ScourgeLocal00
@ -29777,7 +29752,7 @@ Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
IsWorking [NONE] IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn ArchitectWarpIn WarpIn LanifectWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -29816,7 +29791,7 @@ ArchitectGndAttkInit:
goto ScourgeLocal00 goto ScourgeLocal00
ArchitectWalking: ArchitectWalking:
setvertpos 0 setvertpos 0
imgol 1221 0 0 # Architect Engines (cm\protoss\architect-engine.grp) imgol 1221 0 0 # Architect Engines (cm\protoss\architect-engine.grp)
goto ArchitectWalking2 goto ArchitectWalking2
@ -29824,10 +29799,6 @@ ArchitectWalking2:
move 4 move 4
wait 1 wait 1
goto ArchitectWalking2 goto ArchitectWalking2
ArchitectWarpIn:
imgol 143 0 0 # Architect Warp Flash (protoss\empyrean.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -34067,7 +34038,6 @@ HierophantGndAttkRpt:
wait 1 wait 1
playfram 0x2C0 playfram 0x2C0
wait 1 wait 1
playsndbtwn 2856 2857 # Hierophant weaponfire 01, 02
attackwith 1 attackwith 1
playfram 0x2E0 playfram 0x2E0
wait 1 wait 1
@ -34285,7 +34255,6 @@ LegionnaireGndAttkRpt:
playfram 0x100 playfram 0x100
nobrkcodestart nobrkcodestart
wait 1 wait 1
playsnd 1896 # Legionnaire weapon fire 01
playfram 0x120 playfram 0x120
wait 1 wait 1
playfram 0x140 playfram 0x140
@ -43543,7 +43512,7 @@ Landing [NONE]
LiftOff [NONE] LiftOff [NONE]
IsWorking [NONE] IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn EpigraphWarpIn WarpIn LanifectWarpIn
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -43612,10 +43581,6 @@ EpigraphWalking:
imgol 1301 0 0 # Epigraph Engines (cm\protoss\epigraph-engine.grp) imgol 1301 0 0 # Epigraph Engines (cm\protoss\epigraph-engine.grp)
playfram 0x00 playfram 0x00
goto EpigraphLocal00 goto EpigraphLocal00
EpigraphWarpIn:
imgol 143 0 0 # Scout Warp Flash (protoss\scout.grp)
goto EpigraphLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -48341,7 +48306,6 @@ AnalogueDeath:
end end
AnalogueGndAttkInit: AnalogueGndAttkInit:
playsndbtwn 2667 2669 # Analogue weaponfire 01, 02, 03
attack attack
gotorepeatattk gotorepeatattk
goto AnalogueGndAttkToIdle goto AnalogueGndAttkToIdle
@ -51632,7 +51596,7 @@ ZealotStarboundGndAttkInit:
.headerstart .headerstart
IsId 798 IsId 798
Type 12 Type 12
Init AnalogueInit Init VibranceInit
Death AnalogueDeath Death AnalogueDeath
GndAttkInit AnalogueGndAttkInit GndAttkInit AnalogueGndAttkInit
AirAttkInit AnalogueGndAttkInit AirAttkInit AnalogueGndAttkInit
@ -51640,20 +51604,21 @@ Unused1 [NONE]
GndAttkRpt AnalogueGndAttkInit GndAttkRpt AnalogueGndAttkInit
AirAttkRpt AnalogueGndAttkInit AirAttkRpt AnalogueGndAttkInit
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle AnalogueGndAttkToIdle GndAttkToIdle VibranceGndAttkToIdle
AirAttkToIdle AnalogueGndAttkToIdle AirAttkToIdle VibranceGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking AnalogueWalking Walking ScourgeLocal00
WalkingToIdle AnalogueGndAttkToIdle WalkingToIdle VibranceGndAttkToIdle
SpecialState1 [NONE] SpecialState1 [NONE]
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
#VibranceInit: VibranceInit:
# imgul 1947 0 7 # Vibrance Shadow (cm\protoss\vibrance.grp) imgul 1947 0 7 # Vibrance Shadow (cm\protoss\vibrance.grp)
# playfram 0x00 VibranceGndAttkToIdle:
# wait 2 playfram 0x00
# goto AnalogueGndAttkToIdle wait 1
goto ScourgeLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
@ -51908,4 +51873,278 @@ EskigantAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp) imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
goto ExcisantBuilt goto ExcisantBuilt
## Next free IsId: 806 # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1978 Oscilliant (cm\protoss\oscilliant.grp)
.headerstart
IsId 806
Type 12
Init OscilliantInit
Death AtreusDeath
GndAttkInit OscilliantGndAttkInit
AirAttkInit OscilliantGndAttkInit
Unused1 [NONE]
GndAttkRpt OscilliantGndAttkRpt
AirAttkRpt OscilliantGndAttkRpt
CastSpell [NONE]
GndAttkToIdle OscilliantGndAttkToIdle
AirAttkToIdle OscilliantGndAttkToIdle
Unused2 [NONE]
Walking OscilliantWalking
WalkingToIdle OscilliantGndAttkToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
OscilliantInit:
imgul 1979 0 0 # Oscilliant Shadow (cm\protoss\oscilliant-shad.grp)
OscilliantGndAttkToIdle:
playfram 0x00
goto ScourgeLocal00
OscilliantGndAttkInit:
playfram 0xdd
wait 1
OscilliantGndAttkRpt:
wait 1
nobrkcodestart
playfram 0xff
attack
wait 1
playfram 0x110
wait 6
playfram 0xff
attack
wait 1
playfram 0x110
wait 6
playfram 0xff
attack
wait 1
playfram 0x110
wait 6
playfram 0xff
attack
wait 1
playfram 0x110
wait 6
playfram 0xff
attack
wait 1
playfram 0x110
wait 1
playfram 0xff
wait 1
playfram 0xee
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
goto OscilliantGndAttkToIdle
OscilliantWalking:
move 5
wait 1
playfram 0x55
move 5
wait 1
playfram 0x66
move 5
wait 1
playfram 0x77
move 5
wait 1
playfram 0x88
move 5
wait 1
playfram 0x99
move 5
wait 1
playfram 0xaa
move 5
wait 1
playfram 0xbb
move 5
wait 1
playfram 0xcc
goto OscilliantWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1981 Renesair (cm\faction-p\renesair.grp)
.headerstart
IsId 807
Type 21
Init RenesairInit
Death RenesairDeath
GndAttkInit VassalGndAttkInit
AirAttkInit VassalGndAttkInit
Unused1 [NONE]
GndAttkRpt VassalGndAttkInit
AirAttkRpt VassalGndAttkInit
CastSpell [NONE]
GndAttkToIdle VassalGndAttkToIdle
AirAttkToIdle VassalGndAttkToIdle
Unused2 [NONE]
Walking RenesairWalking
WalkingToIdle VassalWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
RenesairInit:
imgul 1982 0 42 # Renesair Shadow (cm\faction-p\renesair.grp)
goto VassalGndAttkToIdle
RenesairDeath:
playsndbtwn 3060 3062 # Vassal death 01, 02, 03
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 973 0 42 # Renesair remains
wait 1
end
RenesairWalking:
setvertpos 0
playfram 0x00
imgol 1983 0 0 # Renesair Engines (cm\faction-p\renesair-engine.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1794 Extatus (cm\faction-p\extatus.grp)
.headerstart
IsId 808
Type 21
Init ExtatusInit
Death AuroraDeath
GndAttkInit AuroraGndAttkInit
AirAttkInit AuroraGndAttkInit
Unused1 [NONE]
GndAttkRpt AuroraGndAttkInit
AirAttkRpt AuroraGndAttkInit
CastSpell [NONE]
GndAttkToIdle AuroraGndAttkToIdle
AirAttkToIdle AuroraGndAttkToIdle
Unused2 [NONE]
Walking ExtatusWalking
WalkingToIdle AuroraWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
ExtatusInit:
imgul 1795 0 42 # Extatus Shadow (cm\faction-p\extatus.grp)
goto AuroraGndAttkToIdle
ExtatusWalking:
playfram 0x00
setvertpos 0
imgol 1199 0 0 # Extatus Engines (cm\faction-p\extatus-engine.grp)
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1985 Unar (cm\protoss\unar.grp)
.headerstart
IsId 809
Type 21
Init UnarInit
Death ExemplarDeath
GndAttkInit UnarGndAttkInit
AirAttkInit UnarGndAttkInit
Unused1 [NONE]
GndAttkRpt UnarGndAttkInit
AirAttkRpt UnarGndAttkInit
CastSpell [NONE]
GndAttkToIdle UnarGndAttkToIdle
AirAttkToIdle UnarGndAttkToIdle
Unused2 [NONE]
Walking UnarWalking
WalkingToIdle ArchitectWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn LanifectWarpIn
.headerend
# ----------------------------------------------------------------------------- #
UnarInit:
imgul 1986 0 0 # Unar Shadow (cm\protoss\unar-shadow.grp)
UnarGndAttkToIdle:
playfram 0x00
goto ArchitectWalkingToIdle
UnarGndAttkInit:
nobrkcodestart
playsndbtwn 3338 3340 # Unar weapon charge 01, 02, 03
imgol 1820 0 0 # Architect charge overlay
wait 7
imgol 1820 0 0 # Architect charge overlay
wait 7
imgol 1820 0 0 # Architect charge overlay
wait 8
attackwith 1
wait 3
attackwith 1
wait 3
attackwith 1
wait 3
attackwith 1
wait 3
attackwith 1
wait 3
attackwith 1
wait 3
attackwith 1
wait 1
sigorder 32
nobrkcodeend
gotorepeatattk
goto ScourgeLocal00
UnarWalking:
playfram 0x00
setvertpos 0
goto ScourgeLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1987 Unar Orbital (cm\protoss\unar-orbital.grp)
.headerstart
IsId 810
Type 2
Init PhaseDisruptorInit
Death UnarOrbitalDeath
GndAttkInit PhaseDisruptorGndAttkInit
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
UnarOrbitalDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
wait 1
end
## Next free IsId: 811

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