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Improve holdpos reliability
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@ -33,6 +33,7 @@ TBD
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- An ai-related nullsprite crash has been resolved (r. beriso)
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- An ai-related nullsprite crash has been resolved (r. beriso)
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- Gameplay:
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- Gameplay:
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- It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies)
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- It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies)
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- Combatants on hold position no longer "freeze up" when attacked by out-of-range targets (c. DarkenedFantasies)
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- Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7)
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- Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7)
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- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
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- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
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- Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection
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- Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection
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plugins/gptp.qdp
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plugins/gptp.qdp
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