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Improve holdpos reliability

This commit is contained in:
Pr0nogo 2023-07-28 19:15:48 -04:00
parent 7410ad1999
commit 4f77c05213
2 changed files with 1 additions and 0 deletions

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@ -33,6 +33,7 @@ TBD
- An ai-related nullsprite crash has been resolved (r. beriso)
- Gameplay:
- It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies)
- Combatants on hold position no longer "freeze up" when attacked by out-of-range targets (c. DarkenedFantasies)
- Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7)
- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
- Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection

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