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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Add Ifrit; Fix many bugs

This commit is contained in:
Pr0nogo 2026-10-03 03:02:59 -04:00
parent f274af9fd0
commit 4e87880c03
42 changed files with 372 additions and 59 deletions

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@ -731,10 +731,10 @@ Fragmentary Shells (with damage)
Floor Flame Trap Floor Flame Trap
Zethalisk Zethalisk
Athuzelon Athuzelon
Extended Flingy #525 Ifrit (Tank Mode)
Extended Flingy #526 Ifrit Turret (Tank Mode)
Extended Flingy #527 Ifrit (Siege Mode)
Extended Flingy #528 Ifrit Turret (Siege Mode)
Extended Flingy #529 Extended Flingy #529
Extended Flingy #530 Extended Flingy #530
Extended Flingy #531 Extended Flingy #531

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@ -2514,16 +2514,16 @@ Athuzelon
Athuzelon Glow Athuzelon Glow
Athuzelon Shadow Athuzelon Shadow
Athuzelon Warp Flash Athuzelon Warp Flash
Extended Image #1514 Rejoinder of Service (Small)
Extended Image #1515 Rejoinder of Service (Medium)
Extended Image #1516 Rejoinder of Service (Large)
Extended Image #1517 Rejoinder of Service (XLarge)
Extended Image #1518 Ifrit (Tank Mode)
Extended Image #1519 Ifrit (Tank Mode) Shadow
Extended Image #1520 Ifrit (Tank Mode) Turret
Extended Image #1521 Ifrit (Siege Mode)
Extended Image #1522 Ifrit (Siege Mode) Shadow
Extended Image #1523 Ifrit (Siege Mode) Turret
Extended Image #1524 Extended Image #1524
Extended Image #1525 Extended Image #1525
Extended Image #1526 Extended Image #1526

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@ -1212,10 +1212,10 @@ Zethalisk
Zethalisk Remains Zethalisk Remains
Athuzelon Athuzelon
Athuzelon Glow Athuzelon Glow
Extended Sprite #698 Ifrit (Tank Mode)
Extended Sprite #699 Ifrit Turret (Tank Mode)
Extended Sprite #700 Ifrit (Siege Mode)
Extended Sprite #701 Ifrit Turret (Siege Mode)
Extended Sprite #702 Extended Sprite #702
Extended Sprite #703 Extended Sprite #703
Extended Sprite #704 Extended Sprite #704

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@ -655,11 +655,11 @@ Forerunner Incaendium
Forerunner Ossum Forerunner Ossum
Forerunner Voluntatis Forerunner Voluntatis
Protoss Athuzelon Protoss Athuzelon
Extended Unit #430 Terran Ifrit (Tank)
Extended Unit #431 Ifrit Turret (Tank)
Extended Unit #432 Terran Ifrit (Siege)
Extended Unit #433 Ifrit Turret (Siege)
Extended Unit #434 Askosi Magian
Extended Unit #435 Extended Unit #435
Extended Unit #436 Extended Unit #436
Extended Unit #437 Extended Unit #437

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@ -317,8 +317,8 @@ Vigil Autocannon (Gun Trap)
Flamethrower (Flame Trap) Flamethrower (Flame Trap)
Zethal Spores (Zethalisk) Zethal Spores (Zethalisk)
Sacred Saber (Athuzelon) Sacred Saber (Athuzelon)
Extended Weapon #190 Incendiary Cannon (Ifrit, Tank)
Extended Weapon #191 Incendiary Strike Cannon (Ifrit, Siege)
Extended Weapon #192 Extended Weapon #192
Extended Weapon #193 Extended Weapon #193
Extended Weapon #194 Extended Weapon #194

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@ -306,8 +306,8 @@
<0> <0>
<0> <0>
<0> <0>
<0> e<3><4>Siege Mode <1>(<3>E<1>)<10>Switches forms, gaining splash radius and weapon range, while disabling movement.<0>
<0> e<0><4>Tank Mode <1>(<3>E<1>)<10>Returns the Ifrit's weapon and mobility to normal.<0>
¤<3><4>Plasma Conduit <2>(passive)<10>Effects that restore shields are twice as effective for this combatant.<0> ¤<3><4>Plasma Conduit <2>(passive)<10>Effects that restore shields are twice as effective for this combatant.<0>
a<1><4>Build Memphis <1>(<3>A<1>)<10>Flak microtank.<0> a<1><4>Build Memphis <1>(<3>A<1>)<10>Flak microtank.<0>
Memphis Requires:<10> Scrapyard<0> Memphis Requires:<10> Scrapyard<0>
@ -568,7 +568,7 @@ g<1><4>Morph into Agrileth <1>(<3>G<1>)<10>Construction strain.<0>
x<1><4>Build Aion <1>(<3>X<1>)<10>Reclaiming armor.<0> x<1><4>Build Aion <1>(<3>X<1>)<10>Reclaiming armor.<0>
r<1><4>Morph into Nathrelisk <1>(<3>R<1>)<10>Sustaining fighter strain.<0> r<1><4>Morph into Nathrelisk <1>(<3>R<1>)<10>Sustaining fighter strain.<0>
¤<3><4>Corrosive Pathogen <2>(passive)<10>This strain's attacks debuff all hostiles within 4 range of their target, reducing their attack speed by 25% and armor by 1 for 3 seconds.<0> ¤<3><4>Corrosive Pathogen <2>(passive)<10>This strain's attacks debuff all hostiles within 4 range of their target, reducing their attack speed by 25% and armor by 1 for 3 seconds.<0>
¤<3><4>Corrosive Touch <2>(passive)<10>This strain's attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0> ¤<3><4>Corrosive Touch <2>(passive)<10>This strain's attacks debuff enemies, reducing their attack speed by 25% and armor by 1 for 3 seconds.<0>
Nathrelisk requires:<10> Vornath Pond<0> Nathrelisk requires:<10> Vornath Pond<0>
Stewards<0> Stewards<0>
ESC<0> ESC<0>
@ -1104,7 +1104,7 @@ Alkag Iteth requires:<10> Irol Iris<0>
e<3><4>Place Piety Ward <1>(<3>E<1>)<10>Places a defensive ward that shields allies from attacks.<0> e<3><4>Place Piety Ward <1>(<3>E<1>)<10>Places a defensive ward that shields allies from attacks.<0>
a<1><4>Assemble Renesair <1>(<3>A<1>)<10>Reconstructing interceptor.<0> a<1><4>Assemble Renesair <1>(<3>A<1>)<10>Reconstructing interceptor.<0>
¤<3><4>Lucilleri Pheremones <2>(passive)<10>Allies within 5 range of the Sasyrvoleth have 100% base lifesteal.<0> ¤<3><4>Lucilleri Pheremones <2>(passive)<10>Allies within 5 range of the Sasyrvoleth have 100% base lifesteal.<0>
¤<3><4>Astral Tether <2>(passive)<10>When the Matrix attacks, it radiates power from both itself and its target, restoring 2 shields to any allies of the Matrix within 3 range.<0> ¤<3><4>Astral Tether <2>(passive)<10>When the Matrix attacks, it radiates power from both itself and its target, restoring 5 shields to any allies of the Matrix within 3 range.<0>
¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0> ¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0> d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0>
¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0> ¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
@ -1233,8 +1233,8 @@ Nanite Drones:<10> Must be in Smithy Mode<0>
¤<3><4>Retaliation Assembly<2>(passive)<10>Upon taking fatal damage while mobile, Thaumalogues embed themselves into the surface, becoming immobile and more heavily-armored. During this time, they gain increased 50% attack speed when damaged.<0> ¤<3><4>Retaliation Assembly<2>(passive)<10>Upon taking fatal damage while mobile, Thaumalogues embed themselves into the surface, becoming immobile and more heavily-armored. During this time, they gain increased 50% attack speed when damaged.<0>
¤<3><4>Scrapworld: Ash Heap <2>(passive)<10>This combatant's attacks debuff hostiles for 2 seconds. While debuffed, the hostiles lose 1 armor every 2 seconds.<10>If a victim dies during this time, its corpse is turned to ash, spreading the armor debuff to hostiles within 2 range.<0> ¤<3><4>Scrapworld: Ash Heap <2>(passive)<10>This combatant's attacks debuff hostiles for 2 seconds. While debuffed, the hostiles lose 1 armor every 2 seconds.<10>If a victim dies during this time, its corpse is turned to ash, spreading the armor debuff to hostiles within 2 range.<0>
¤<3><4>Corpse Cocoon <2>(passive)<10>Corpses touched by this strain are consumed, transforming into eggs that spawn an additional combatant. The gestation time is equal to half of the strain's build time.<0> ¤<3><4>Corpse Cocoon <2>(passive)<10>Corpses touched by this strain are consumed, transforming into eggs that spawn an additional combatant. The gestation time is equal to half of the strain's build time.<0>
<0> t<1><4>Build Ifrit <1>(<3>T<1>)<10>Incendiary artillery.<0>
<0> Ifrit requires:<10> Palladium<0>
<0> <0>
<0> <0>
¤<3><4>Villanous Fervor <2>(passive)<10>As long as the Mind Tyrant remains within 10 range, damage dealt to the malefactor is first inflicted upon the Mind Tyrant's energy, they gain 33% increased movement speed, and hostiles they strike are tyrannized on death.<0> ¤<3><4>Villanous Fervor <2>(passive)<10>As long as the Mind Tyrant remains within 10 range, damage dealt to the malefactor is first inflicted upon the Mind Tyrant's energy, they gain 33% increased movement speed, and hostiles they strike are tyrannized on death.<0>
@ -2316,8 +2316,8 @@ Vigil Autocannon<0>
Flamethrower<0> Flamethrower<0>
Zethal Spores<0> Zethal Spores<0>
Sacred Saber<0> Sacred Saber<0>
<0> Incendiary Cannon<0>
<0> Incendiary Strike Cannon<0>
<0> <0>
<0> <0>
<0> <0>

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@ -202,7 +202,7 @@ Terran Scrapyard<0>*<0>Buildings<0>
Protoss Crucible<0>*<0>Buildings<0> Protoss Crucible<0>*<0>Buildings<0>
Dark Swarm<0>*<0>Special<0> Dark Swarm<0>*<0>Special<0>
Floor Missile Trap<0>*<0>Special<0> Floor Missile Trap<0>*<0>Special<0>
Zerg Kalkiir Lake<0>*<0>Buildings<0> Floor Hatch<0>*<0>Special<0>
Left Upper Level Door<0>*<0>Doors<0> Left Upper Level Door<0>*<0>Doors<0>
Right Upper Level Door<0>*<0>Doors<0> Right Upper Level Door<0>*<0>Doors<0>
Left Pit Door<0>*<0>Doors<0> Left Pit Door<0>*<0>Doors<0>
@ -547,7 +547,7 @@ Askosi Zylode<0>*<0>Buildings<0>
Askosi Astrolabe<0>*<0>Buildings<0> Askosi Astrolabe<0>*<0>Buildings<0>
Terran Serathiel<0>Hecaton Coalition<0>Factional Units<0> Terran Serathiel<0>Hecaton Coalition<0>Factional Units<0>
Zerg Malkothrokor<0>*<0>Ground Units<0> Zerg Malkothrokor<0>*<0>Ground Units<0>
<0> Zerg Kalkiir Lake<0>*<0>Buildings<0>
Askosi Panoply<0>*<0>Structures<0> Askosi Panoply<0>*<0>Structures<0>
Askosi Aphorist<0>*<0>Ground Units<0> Askosi Aphorist<0>*<0>Ground Units<0>
Askosi Doronin<0>*<0>Ground Units<0> Askosi Doronin<0>*<0>Ground Units<0>
@ -644,22 +644,22 @@ Terran Memphis<0>Tank<0>Factional Units<0>
Memphis Turret<0>Tank<0>Factional Units<0> Memphis Turret<0>Tank<0>Factional Units<0>
Terran Memphis<0>Flak<0>Factional Units<0> Terran Memphis<0>Flak<0>Factional Units<0>
Memphis Turret<0>Flak<0>Factional Units<0> Memphis Turret<0>Flak<0>Factional Units<0>
<0> Forerunner Processus<0>*<0>Buildings<0>
<0> Forerunner Aestuarius<0>*<0>Buildings<0>
<0> Forerunner Corcillum<0>*<0>Buildings<0>
<0> Floor Flame Trap<0>*<0>Special<0>
<0> Forerunner Bastilius<0>*<0>Buildings<0>
<0> Forerunner Molaris<0>*<0>Buildings<0>
<0> Forerunner Insignis<0>*<0>Buildings<0>
<0> Forerunner Incaendium<0>*<0>Buildings<0>
<0> Forerunner Ossum<0>*<0>Air Units<0>
<0> Forerunner Voluntatis<0>*<0>Buildings<0>
<0> Protoss Athuzelon<0>Order of the Sacred Saber<0>Factional Units<0>
<0> Terran Ifrit<0>Tank Mode<0>Factional Units<0>
<0> Ifrit Turret<0>Tank Mode<0>Factional Units<0>
<0> Terran Ifrit<0>Siege Mode<0>Factional Units<0>
<0> Ifrit Turret<0>Siege Mode<0>Factional Units<0>
<0> Askosi Magian<0>Sons of Ash<0>Factional Units<0>
<0> <0>
<0> <0>
<0> <0>

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@ -4906,15 +4906,15 @@ ExigoDeath:
ExigoGndAttkInit: ExigoGndAttkInit:
wait 1 wait 1
nobrkcodestart nobrkcodestart
attack attackwith 1
wait 6 wait 6
attack attackwith 1
wait 6 wait 6
attack attackwith 1
wait 6 wait 6
attack attackwith 1
wait 6 wait 6
attack attackwith 1
wait 2 wait 2
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
@ -4989,7 +4989,7 @@ VicereDeath:
VicereGndAttkInit: VicereGndAttkInit:
wait 1 wait 1
attack attackwith 1
wait 2 wait 2
gotorepeatattk gotorepeatattk
ignorerest ignorerest

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@ -22944,4 +22944,311 @@ CyclopsFragmentaryExplosionDamageInit:
CyclopsFragmentaryExplosionDamageDeath: CyclopsFragmentaryExplosionDamageDeath:
wait 1 wait 1
end end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2520 Phalanx (Hecaton) Tank Mode (cm\f-t\phalanx-hecaton.grp)
.headerstart
IsId 866
Type 23
Init IfritInit
Death IfritDeath
GndAttkInit IfritGndAttkInit
AirAttkInit IfritGndAttkInit
Unused1 IfritUnused1
GndAttkRpt IfritGndAttkInit
AirAttkRpt IfritGndAttkInit
CastSpell [NONE]
GndAttkToIdle InfestedTerranWalkingToIdle
AirAttkToIdle InfestedTerranWalkingToIdle
Unused2 [NONE]
Walking IfritWalking
WalkingToIdle InfestedTerranWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit Ifrit_Tank_BaseStarEditInit
.headerend
# ----------------------------------------------------------------------------- #
IfritInit:
imgulnextid 0 0 # Phalanx (Hecaton) Shadow (cm\f-t\phalanx-hecaton-shadow.grp)
playfram 0x00
goto InfestedTerranWalkingToIdle
IfritDeath:
playsndbtwn 1385 1386 # Phalanx (Hecaton) death 01, 02
imgol 332 0 -5 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 845 0 0 # Terran Unit Rubble Small
wait 1
end
IfritUnused1:
wait 1
nobrkcodestart
playsndbtwn 1705 1706
sprol 742 0 0
setfldirect 12
wait 12
nobrkcodeend
goto InfestedTerranWalkingToIdle
IfritGndAttkInit:
playfram 0x00
wait 1
nobrkcodestart
playfram 0x100
playsnd 68 # Bullet\TTaFir00.wav
attack
wait 1
playfram 0x00
wait 5
playfram 0x100
playsnd 68 # Bullet\TTaFir00.wav
attack
wait 1
playfram 0x00
wait 5
playfram 0x100
playsnd 68 # Bullet\TTaFir00.wav
attack
wait 1
playfram 0x00
wait 5
nobrkcodeend
gotorepeatattk
goto InfestedTerranWalkingToIdle
IfritWalking:
playfram 0x20
move 4
wait 1
playfram 0x40
move 4
wait 1
playfram 0x60
move 4
wait 1
playfram 0x80
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
goto IfritWalking
Ifrit_Tank_BaseStarEditInit:
setfldirect 12
imgoluselo 2522 2 0 # Phalanx (Hecaton, Tank) Turret (cm\f-t\phalanx-hecaton-turret.grp)
wait 1
imgul 2521 0 0 # Phalanx (Hecaton, Tank) Base Shadow (cm\f-t\phalanx-hecaton-shadow.grp)
setfldirect 12
playfram 0x00
goto InfestedTerranWalkingToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1726 Phalanx (Hecaton) Siege Mode (cm\f-t\phalanx-hecaton.grp)
.headerstart
IsId 867
Type 23
Init IfritSiegeModeInit
Death IfritSiegeModeDeath
GndAttkInit IfritSiegeModeGndAttkInit
AirAttkInit IfritSiegeModeGndAttkInit
Unused1 IfritSiegeModeUnused1
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle IfritSiegeModeGndAttkToIdle
AirAttkToIdle IfritSiegeModeGndAttkToIdle
Unused2 [NONE]
Walking [NONE]
WalkingToIdle SkryrokorLocal00
SpecialState1 IfritSiegeModeSpecialState2
SpecialState2 IfritSiegeModeSpecialState2
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit IfritSiegeModeStarEditInit
.headerend
# ----------------------------------------------------------------------------- #
IfritSiegeModeInit:
imgul 2524 0 0 # Phalanx (Hecaton) Shadow (cm\f-t\hecaton-shadow.grp)
wait 1
playsnd 2429 # Phalanx (Hecaton) Siege Transform
setflspeed 0
playfram 0x120
wait 1
playfram 0x140
wait 1
playfram 0x160
wait 1
playfram 0x180
wait 12
sigorder 1
goto IfritSiegeModeGndAttkToIdle
IfritSiegeModeGndAttkToIdle:
playfram 0x180
goto SkryrokorLocal00
IfritSiegeModeDeath:
playsndbtwn 1385 1386 # Ifrit death 01, 02
imgol 332 0 -5 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 845 0 0 # Terran Unit Rubble Small
wait 1
end
IfritSiegeModeUnused1:
wait 1
nobrkcodestart
playsndbtwn 1705 1706
sprol 742 0 0
setfldirect 12
wait 12
nobrkcodeend
goto IfritSiegeModeGndAttkToIdle
IfritSiegeModeGndAttkInit:
playfram 0x180
wait 1
nobrkcodestart
playfram 0x1A0
playsnd 96 # Bullet\TTaFi200.wav
imgoluselo 537 2 0 # Siege Tank(Siege) Turret Attack Overlay (thingy\esiFire.grp)
attack
wait 1
playfram 0x180
wait 8
playfram 0x1A0
playsnd 96 # Bullet\TTaFi200.wav
imgoluselo 537 2 0 # Siege Tank(Siege) Turret Attack Overlay (thingy\esiFire.grp)
attack
wait 1
playfram 0x180
wait 8
playfram 0x1A0
playsnd 96 # Bullet\TTaFi200.wav
imgoluselo 537 2 0 # Siege Tank(Siege) Turret Attack Overlay (thingy\esiFire.grp)
attack
wait 1
playfram 0x180
wait 8
nobrkcodeend
gotorepeatattk
goto IfritSiegeModeGndAttkToIdle
IfritSiegeModeSpecialState2:
playsnd 2430 # Phalanx (Hecaton) Tank Transform
playfram 0x160
wait 1
playfram 0x140
wait 1
playfram 0x120
wait 1
playfram 0x00
wait 12
sigorder 1
goto SkryrokorLocal00
IfritSiegeModeStarEditInit:
imgoluselo 2525 2 0 # Phalanx (Hecaton) Siege Turret (cm\f-t\phalanx-hecaton-turret.grp)
imgul 2524 0 0 # Phalanx (Hecaton) Siege Base Shadow (cm\f-t\phalanx-hecaton-shadow.grp)
wait 1
setflspeed 0
playsnd 2430 # Phalanx (Hecaton) Tank Transform
playfram 0x160
wait 1
playfram 0x140
wait 1
playfram 0x120
wait 1
playfram 0x00
wait 12
sigorder 1
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1523 Ifrit Tank Mode Turret (cm\terran\matador-turret.grp)
.headerstart
IsId 868
Type 13
Init InfestedTerranWalkingToIdle
Death Generic_Wait1End
GndAttkInit IfritGndAttkInit
AirAttkInit IfritGndAttkInit
Unused1 [NONE]
GndAttkRpt IfritGndAttkInit
AirAttkRpt IfritGndAttkInit
CastSpell [NONE]
GndAttkToIdle InfestedTerranWalkingToIdle
AirAttkToIdle InfestedTerranWalkingToIdle
Unused2 [NONE]
Walking IfritWalking
WalkingToIdle InfestedTerranWalkingToIdle
SpecialState1 SkryrokorLocal00
.headerend
# ----------------------------------------------------------------------------- #
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1726 Ifrit Turret Siege Mode (cm\terran\matador-turret.grp)
.headerstart
IsId 869
Type 14
Init IfritSiegeModeTurretInit
Death Generic_Wait1End
GndAttkInit IfritSiegeModeGndAttkInit
AirAttkInit IfritSiegeModeGndAttkInit
Unused1 [NONE]
GndAttkRpt IfritSiegeModeGndAttkInit
AirAttkRpt IfritSiegeModeGndAttkInit
CastSpell [NONE]
GndAttkToIdle IfritSiegeModeGndAttkToIdle
AirAttkToIdle IfritSiegeModeGndAttkToIdle
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 IfritSiegeModeSpecialState2
SpecialState2 IfritSiegeModeSpecialState2
AlmostBuilt [NONE]
.headerend
# ----------------------------------------------------------------------------- #
IfritSiegeModeTurretInit:
wait 1
setflspeed 0
playfram 0x120
wait 1
playfram 0x140
wait 1
playfram 0x160
wait 1
playfram 0x180
wait 6
sigorder 1
goto IfritSiegeModeGndAttkToIdle

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mpq/unit/cm/f-t/ifrit.grp Normal file

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@ -24,10 +24,15 @@
- **Gameplay:** - **Gameplay:**
- Fixed bad transport calculations allowing for "clown-car" interactions (r. Londier) - Fixed bad transport calculations allowing for "clown-car" interactions (r. Londier)
- Droleths can no longer morph into Agrileths in certain circumstances (r. jakulangski) - Droleths can no longer morph into Agrileths in certain circumstances (r. jakulangski)
- Corrected Ultrokor Kaiser Rampage timeout (r. Londier)
- Fixed edge cases regarding Dorminge Crushing Delivery slow (r. Londier)
- Properly-restricted Dyad Salvage to one Dyad per target (r. Slav) - Properly-restricted Dyad Salvage to one Dyad per target (r. Slav)
- Terran Mines and Askosi Wards now always benefit from Sublime Shepherd, as with structures - Terran Mines and Askosi Wards now always benefit from Sublime Shepherd, as with structures (r. Londier)
- Hive Organ (from Malkothrokor) structures can no longer regress on cancel or death (r. jakulangski)
- Circitor on-hit effect has been corrected (r. jakulangski)
- **Audiovisual:** - **Audiovisual:**
- Added garrison handling for project attacks and Golden Harakan flamethrower overlay (r. Londier) - Added garrison handling for project attacks and Golden Harakan flamethrower overlay (r. Londier)
- Added many missing aura displays (r. Londier & SkirmishBadger)
- Resolved iscript issues with Egg and Vilgoleth - Resolved iscript issues with Egg and Vilgoleth
- Fixed bad cropping on Apostle, Atreus (r. TheBeaver99) - Fixed bad cropping on Apostle, Atreus (r. TheBeaver99)
- Fixed wrong weaponfire SFX for Star Sovereign (r. lolrsk8s) - Fixed wrong weaponfire SFX for Star Sovereign (r. lolrsk8s)
@ -41,6 +46,7 @@
## Audiovisuals ## Audiovisuals
- New models for: - New models for:
- Iconoclast, Chantry (c. fasswawds) - Iconoclast, Chantry (c. fasswawds)
- New VFX for Serathiel Rejoinder of Service
- New portrait for Vassal (c. fasswawds & Solstice) - New portrait for Vassal (c. fasswawds & Solstice)
- Updated placeholder portrait framerate for many portraits (c. jun3hong) - Updated placeholder portrait framerate for many portraits (c. jun3hong)
- New selection responses for: - New selection responses for:

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