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Sizable balance pass, revising Golem and tweaking costs for many tier 2-3 units
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@ -2276,6 +2276,14 @@
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4, 254, 3, 20, 0, 0, 667, 0 # Patrol, Always (0), Patrol (0)
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5, 255, 3, 21, 0, 0, 668, 0 # Hold Position, Always (0), Hold Position (0)
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7, 308, 23, 57, 34, 0, 1480, 1480 # Transcendent Tide, Spell Researched ([34] Healing - Cleric), Cancel (0)
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316: # Golem
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1, 228, 3, 9, 0, 0, 664, 0 # Move, Always (0), Move (0)
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2, 229, 3, 10, 0, 0, 665, 0 # Stop, Always (0), Stop (0)
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3, 230, 8, 11, 0, 0, 666, 0 # Attack, Unit Has A Weapon (0), Attack (0)
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4, 254, 3, 20, 0, 0, 667, 0 # Patrol, Always (0), Patrol (0)
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5, 255, 3, 21, 0, 0, 668, 0 # Hold Position, Always (0), Hold Position (0)
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7, 310, 23, 57, 34, 0, 1380, 1380 # Tranquility Array, Spell Researched ([34] Healing - Cleric), Cancel (0)
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#### Buttonsets END ####
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#### Unit Settings START ####
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@ -2457,7 +2465,7 @@ Unit 49: # [49] Pazuzu
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# Stat Preset: Normal Unit
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Unit 50: # [50] Cohort
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212, 65535, 1, 0 # Button Set: Cohort
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12, 65535, 1, 0 # Button Set: [12] Basic Commands
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# Stat Preset: Normal Unit
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Unit 51: # [51] Kalkalisk
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@ -2641,7 +2649,7 @@ Unit 99: # [99] Idol
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# Stat Preset: Normal Unit
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Unit 100: # [100] Golem
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12, 65535, 1, 0 # Button Set: [12] Basic Commands
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316, 65535, 1, 0 # Button Set: [316] Golem
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# Stat Preset: Normal Unit
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Unit 101: # [101] Map Revealer
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@ -33149,7 +33149,7 @@ PlanetCrackerBlastInit:
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1255 Ion Cannon (Base) (cm\terran\ioncannon-base.grp)
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# 1255 Diadem (Base) (cm\terran\ioncannon-base.grp)
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.headerstart
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IsId 531
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Type 24
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@ -33195,7 +33195,7 @@ IonCannonBaseDeath:
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imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
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wait 3
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liftoffcondjmp LiftedTerranStructureDeath
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lowsprul 273 0 0 # Terran Building Rubble (small)
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lowsprul 274 0 0 # Terran Building Rubble (Large) (thingy\RubbleL.grp)
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wait 1
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end
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@ -5,7 +5,8 @@
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Patch goals include:
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- Revise or remove 2.5 and 3.5 tech for Terran
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- Continue to address overdetermined role overlaps
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- Complete tileset updates to jungle, to use extra height levels
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- Shuffle costs of tier 2 and 3 units to properly incentivize gas capping
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- Complete tileset updates to use extra height levels and improve available varieties
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## Latest content
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- [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7)
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@ -18,6 +19,7 @@ Patch goals include:
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- Vision update timer has been sped up significantly (c. Veeq7 and DF)
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- Painting missile launches with Eidolons and Seraphs can now be queued (c. DF)
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- Terran cloaked units now use the new **Proximity Cloaking**, and are only decloaked if hostiles are within 3 range
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- Burrowed units are now revealed slightly more generously by nearby ground units
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## Tilesets
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- The following tiles now provide a height difference:
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@ -103,6 +105,7 @@ Patch goals include:
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## Audiovisuals:
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- Provided a new sound read for Terran proximity cloak, to contrast with Protoss passive cloak (c. lolrsk8s)
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- Diadems now leave behind large rubble, instead of small rubble
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## Terran
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- [Eidolon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/eidolon):
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@ -149,17 +152,20 @@ Patch goals include:
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- [Penumbra](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/penumbra):
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- Weapon armor penetration now 4, from 0
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- Now collides with Cataphracts, Paladins, and Architects
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- *Standardizing the Penumbra to use the same Kinetic Penetration rules as everyone else.*
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- [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith):
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- Time cost now 28, from 25
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- Sight range now 6, from 7
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- Now moves ~5% slower
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- Now moves ~10% slower
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- Weapon damage now 2x5, from 1x10
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- **Pacifist Cloaking replaced with Proximity Cloaking**
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- *Since Wraiths can now attack from max range without decloaking, reigning in their offensive power vs armor and their general mobility seemed appropriate.*
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- [Wyvern](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wyvern):
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- HP now 180, from 200
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- Jackson Cannon:
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- No longer deals splash damage
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- Now benefits from Kinetic Penetration
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- *Wyverns emerged as an extremely low-skill method of wiping ground armies. Kinetic Penetration requires more control to accomplish what standard splash did previously.*
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- [Sundog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sundog):
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- Mineral and gas costs now 125/100, from 150/75
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- Sight range now 7, from 8
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@ -190,6 +196,8 @@ Patch goals include:
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- Time cost now 45, from 30
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- HP now 850, from 800
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- No longer requires Atelier
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- [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad):
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- Mineral and gas costs now 100/100, from 125/75
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- [Starport](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starport):
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- Gas cost now 150, from 125
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- [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary) and [Commandment](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/commandment):
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@ -200,48 +208,100 @@ Patch goals include:
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- No longer requires Atelier
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- Fountainhead, Atelier:
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- Removed
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- [Wellbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wellbore):
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- Time cost now 50, from 60
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## Protoss
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- [Envoy](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/envoy):
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- Now moves ~5% slower
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- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth):
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- Time cost now 22, from 25
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- [Atreus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/atreus):
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- Shields now 70, from 80
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- Weapon now homes in on target
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- *Improving the Atreus's consistency should provide Protoss with a more "core" response to throngs of hostiles.*
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- [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald):
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- Mineral and gas costs now 100/100, from 150/50
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- [Cantavis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cantavis):
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- Gas cost now 150, from 125
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- HP now 50, from 40
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- Shields now 50, from 40
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- [Vassal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/vassal):
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- HP now 40, from 35
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- Shields now 30, from 35
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- Now moves 5% slower
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- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
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- Time cost now 28, from 25
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- Shields now 60, from 80
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- Armor now 3, from 2
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- **New passive: Tranquility Array**
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- Upon taking shield damage, restore 2 shields for all allies within 3 range.
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- *Helping the Golem live up to its intended combat role.*
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- [Positron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/positron):
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- Armor now 2, from 3
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- No longer has Interception
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- *Providing missile interception to the Positron was an experiment that wound up failing. Reverting that change and dropping its armor will keep the unit reliant on a proper backline and good target selection.*
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- [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor):
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- Mineral cost now 250, from 200
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- Shields now 60, from 70
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- Transport space now 6, from 4
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- *Requiring more of an investment to make more than one Accantor drop seems appropriate in a world without the "Shuttle Speed" upgrade.*
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- [Aurora](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/aurora):
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- Last Orders damage now 25, from 20
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- [Pylon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/pylon):
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- Mineral cost now 75, from 50
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- *Protoss players should think a bit more about when and where to add Pylons. This also reduces manner Pylon frequency, without removing it entirely.*
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## Zerg
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- [Ovileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ovileth):
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- Sight range now 10, from 9
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- *Cautious change to allow Zerg to combat Eidolons from a range, in the wake of Proximity Cloak.*
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- [Quazilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazilisk):
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- Now moves ~16% slower
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- Weapon armor penetration now 1, from 0
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- *In an attempt to diversify the Quazeth Pool, the Quazilisk should fall off later in the game now, while not being able to react to enemy movement as swiftly as its counterparts.*
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- [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor):
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- Mineral cost now 75, from 50
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- Now moves ~5% slower
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- [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk):
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- Weapon damage now 5, from 4
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- *Due to fixing a bug where the Kalkalisk was dealing double damage to its primary target, I am not worried about increasing their damage by 1. -Pr0nogo*
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- *After fixing a bug where the Kalkalisk was dealing double damage to its primary target, this change keeps their damage relatively similar.*
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- [Mutalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/mutalisk):
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- Gas cost now 75, from 50
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- Now moves ~5% slower
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- *Keeping an eye on mass Muta...*
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- [Tosgrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/tosgrilisk):
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- Mineral, gas, and time costs now 100/150/28, from 150/100/25
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- Weapon cooldown now 1, from 1.25
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- *...and providing them better scaling once tier 3 is achieved.*
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- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor):
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- Skittering Spores:
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- Damage now 4, from 8
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- Cooldown now 0.791, from 0.708
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- New passive: **Ablative Whiplash**
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- Projectiles deal damage to all targets, reducing by 1 for every target pierced, and return to the attacker after reaching their target
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- *Riffing on the passives of the Kalkalisk and the Lakizilisk, this change lets the Skithrokor compete with stacked air units - without erasing worker lines in the process, we hope!*
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- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk):
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- Weapon range now 7, from 8
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- *Reducing the Bactalisk's weapon range should encourage other options if you need to siege someone at tier 2.*
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- [Evigrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/evigrilisk):
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- Mineral and gas costs now 200/100, from 250/50
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- [Keskathalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/keskathalor):
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- Mineral and gas costs now 300/250, from 400/150
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- [Geszithalor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/geszithalor):
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- Mineral and gas costs now 250/175, from 300/125
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- [Alkajelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkajelisk):
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- Gas cost now 250, from 200
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- [Gorgrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gorgrokor):
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- Serrated Cleavers (vs. ground) weapon cooldown now 0.583, from 0.5
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- [Ultrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ultrokor):
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- Mineral and gas costs now 250/150, from 325/75
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- [Zarcavrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zarcavrokor):
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- Mineral and gas costs now 175/150, from 225/100
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- [Spraith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/spraith-cesiant):
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- Weapon range now 9, from 8
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- Weapon range now 9, from 8
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- *Part of the recent push to increase security against early air.*
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- [Quazeth Pool](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/quazeth-pool):
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- Time cost now 45, from 40
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- [Ezigrisant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ezigrisant):
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- Time cost now 45, from 50
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