From 4b2268b23ac005a85cd42819823b21bd0c374ce7 Mon Sep 17 00:00:00 2001 From: Pr0nogo Date: Thu, 2 Nov 2023 14:58:55 -0400 Subject: [PATCH] Ban light blue player color tints on ice maps --- patchnotes.md | 1 + plugins/gptp.qdp | Bin 1252864 -> 1252864 bytes 2 files changed, 1 insertion(+) diff --git a/patchnotes.md b/patchnotes.md index 8f0b5b9d..f840bed2 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -111,6 +111,7 @@ Patch goals include: - Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF) - Correctly redraw unit names when selecting Anchors and Lodestones - Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam) + - Ban light blue tints on iceworld maps - Removed the Attack button on garrisons, since it currently does nothing (r. neblime) - Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF) - Stop counting Morningstars as military units in unit counter diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 4e85b6d2c1c7e515e52cc3bf2284c6864c8f629a..644956415d9d48ebb496f32f185c90c6c7f7bffa 100644 GIT binary patch delta 724 zcmZ9KL1+^}6ozM$rb)WH&2EpLw1}V(q@<-KCrKDo%;E+kR8X2jDxp+VXb}(6Kv_!N z4irVwTTy%P;31&02vLNp<3XW91Q8FVD$GKJ6ssUjS>Ky97Z?6{Gw*%>ytm6%>bXii zS39VLCbpjpDns$PM}(03_NHm1-Yn9V&FD_)A*2Xnr635ngR2JTJaeXHq717F2|Lf& z4D7{?pDNJTut?iz1r!V1!Q4J-Rm54z;U#ZrTLB2mm$|&QOD&0GlDgQTLO^xKzyyu~ zU9A=F6yb;-vD?Jvg$^DD96|12qKmI_XZ-G%IyhJ3RG^8|W(d6x&}%hdnn<3}@0>Qe zmO7`O`y~0bW7v$M;W`+A?qw_|yWolz?%1$H5(dE5IORK$k+aE9LEBMMz%p&v`R9+* zxdHKMOC{w>STm+#Q`-I)qirw;ws>_?C*_U52}5k0(aHSl9@p9_E$YyKTyU*c>Vr6+ z)rtG#()xT-TS#gOCW%ifoNGM`Pac;=soj{{U`^OCSIM delta 693 zcmZ9KO-LI-6vuayMiY0F-Sr~$)Ot`Uq>b1Tn^R#K8X>`5^x#3kgG!J}duXXW6a#gU zQU;{b<|0Tx4jy_aG_nX$1kt&8(37Eh5L;yyEC{WI+Li5l6LV?cKmUDie(!@J#Y(PN z$$h>ihtAu-w91{asgIH*y|WGsy=&toIkhPHHSz&c5~YP82$+MX3b9R{MONloiek0~7saiMff_OI_428R4;=!Fv-@$Wu>D8V`R-goZP5nJxb*61Xnm{pdy!OUlBx^} zfx@6Gpa`e|)Ch`#VxT6F0zy6xO1Mc?TYBA#OL=bw{D9`CJt}oYb`U`1