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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Add many SFX; Implement Penumbra Phantasmal Passage

This commit is contained in:
Pr0nogo 2023-04-23 21:59:47 -04:00
parent 11a2e07149
commit 47ba020f9b
47 changed files with 163 additions and 49 deletions

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@ -460,8 +460,8 @@ Daniel's Mason
Smoochie Boy Smoochie Boy
Police Station Police Station
Police Intern Police Intern
Police Academy Ezigrisant
Police Dispensary Wellbore
Police Deputy Police Deputy
Police WAT Trooper Police WAT Trooper
Spirtith Colony Spirtith Colony

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@ -1686,12 +1686,12 @@ Police Station Shadow
Police Intern Police Intern
Police Intern Shadow Police Intern Shadow
Police Station Overlay Police Station Overlay
Police Academy Ezigrisant
Police Academy Shadow Ezigrisant Shadow
unused unused
Police Dispensary Wellbore
Police Dispensary Shadow Wellbore Shadow
Police Dispensary Overlay Wellbore Overlay
Police Deputy Police Deputy
Police Deputy Shadow Police Deputy Shadow
Police WAT Trooper Police WAT Trooper

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@ -2385,22 +2385,22 @@ Anticthon Under Attack 01
Anticthon Under Attack 02 Anticthon Under Attack 02
Anticthon Under Attack 03 Anticthon Under Attack 03
Anticthon Under Attack 04 Anticthon Under Attack 04
Extended Sound #1 Savant Switch Steal 01
Extended Sound #1 Savant Switch Steal 02
Extended Sound #1 Savant Switch Steal 03
Extended Sound #1 Savant Switch Pierce 01
Extended Sound #1 Savant Switch Pierce 02
Extended Sound #1 Savant Switch Pierce 03
Extended Sound #1 Konvilisk Weaponhit 01
Extended Sound #1 Konvilisk Weaponhit 02
Extended Sound #1 Konvilisk Weaponhit 03
Extended Sound #1 Kalkalisk Weaponhit 01
Extended Sound #1 Kalkalisk Weaponhit 02
Extended Sound #1 Kalkalisk Weaponhit 03
Extended Sound #1 Protathalor Weaponhit 01
Extended Sound #1 Protathalor Weaponhit 02
Extended Sound #1 Protathalor Weaponhit 03
Extended Sound #1 Protathalor Weaponhit 04
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -2384,4 +2384,20 @@ cm\t\anticthon\agg-04.wav
cm\t\anticthon\hlp-01.wav cm\t\anticthon\hlp-01.wav
cm\t\anticthon\hlp-02.wav cm\t\anticthon\hlp-02.wav
cm\t\anticthon\hlp-03.wav cm\t\anticthon\hlp-03.wav
cm\t\anticthon\hlp-04.wav cm\t\anticthon\hlp-04.wav
cm\t\savant\toggle-a-01.wav
cm\t\savant\toggle-a-02.wav
cm\t\savant\toggle-a-03.wav
cm\t\savant\toggle-b-01.wav
cm\t\savant\toggle-b-02.wav
cm\t\savant\toggle-b-03.wav
cm\z\konvilisk\wh-01.wav
cm\z\konvilisk\wh-02.wav
cm\z\konvilisk\wh-03.wav
cm\z\kalkalisk\wh-01.wav
cm\z\kalkalisk\wh-02.wav
cm\z\kalkalisk\wh-03.wav
cm\z\protathalor\wh-01.wav
cm\z\protathalor\wh-02.wav
cm\z\protathalor\wh-03.wav
cm\z\protathalor\wh-04.wav

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@ -833,8 +833,8 @@ Daniel's Mason
Smoochie Boy Smoochie Boy
Police Station Police Station
Police Intern Police Intern
Police Academy Ezigrisant
Police Dispensary Wellbore
Police Deputy Police Deputy
Police WAT Trooper Police WAT Trooper
Cuirass Stonewall Protocol Overlay Cuirass Stonewall Protocol Overlay

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@ -362,9 +362,9 @@ Protoss Vassal
BTN Mixed Mason Training BTN Mixed Mason Training
Daniel's Mason Daniel's Mason
Smoochie Boy Smoochie Boy
Police Station Zerg Ezigrisant
Police Dispensary Terran Wellbore
Police Academy Protoss Pennant
Police Intern Police Intern
BTN Police Structure - Basic BTN Police Structure - Basic
BTN Police Structure - Advanced BTN Police Structure - Advanced

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@ -15973,19 +15973,17 @@ AirAttkInit [NONE]
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
ArcliteShockCannonHitInit: ArcliteShockCannonHitInit:
playfram 0x00
wait 1 wait 1
sigorder 1 sigorder 1
playfram 1
wait 1 wait 1
ArcliteShockCannonHitDeath: ArcliteShockCannonHitDeath:
playfram 0x00
playsnd 968 # Misc\CRITTERS\PbWht01.wav playsnd 968 # Misc\CRITTERS\PbWht01.wav
wait 1
domissiledmg
playfram 1
wait 1
playfram 2 playfram 2
domissiledmg
wait 1 wait 1
playfram 3 playfram 3
wait 1 wait 1
playfram 4 playfram 4
wait 1 wait 1
@ -33405,7 +33403,7 @@ KalkaliskSporesGndAttkInit:
goto KalkaliskSporesGndAttkInit goto KalkaliskSporesGndAttkInit
KalkaliskSporesDeath: KalkaliskSporesDeath:
playsnd 79 # Bullet\ZLuHit00.wav playsndbtwn 2396 2398 # Kalkalisk weaponhit 01, 02, 03
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp) sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg domissiledmg
sigorder 128 sigorder 128
@ -33414,7 +33412,7 @@ KalkaliskSporesDeath:
end end
KalkaliskSporesAirAttkInit: KalkaliskSporesAirAttkInit:
playsnd 79 # Bullet\ZLuHit00.wav playsndbtwn 2396 2398 # Kalkalisk weaponhit 01, 02, 03
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp) sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg domissiledmg
goto KalkaliskSporesGndAttkInit goto KalkaliskSporesGndAttkInit
@ -40737,10 +40735,10 @@ SpecialState1 SeekerSporesBounceSpecialState1
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
SeekerSporesBounceInit: SeekerSporesBounceInit:
playfram 0x00 # Frame set 0 playfram 0x00
wait 1 wait 1
sigorder 1 sigorder 1
wait 1 wait 1
SeekerSporesBounceGndAttkInit: SeekerSporesBounceGndAttkInit:
sprol 368 0 0 # Seeker Spores Overlay (thingy\gSmoke.grp) sprol 368 0 0 # Seeker Spores Overlay (thingy\gSmoke.grp)
playfram 0x00 # Frame set 0 playfram 0x00 # Frame set 0
@ -40758,9 +40756,15 @@ SeekerSporesBounceGndAttkInit:
goto SeekerSporesBounceGndAttkInit goto SeekerSporesBounceGndAttkInit
SeekerSporesBounceDeath: SeekerSporesBounceDeath:
playsnd 79 # Bullet\ZLuHit00.wav
sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp) sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
domissiledmg domissiledmg
if bullet.weapon_id == 163 goto ProtathalorSporesBounceDeath
playsnd 79 # Bullet\ZLuHit00.wav
wait 1
end
ProtathalorSporesBounceDeath:
playsndbtwn 2399 2402 # Protathalor weaponhit 01, 02, 03, 04
wait 1 wait 1
end end
@ -45422,8 +45426,14 @@ KagraliskVenomGndAttkInit:
KagraliskVenomDeath: KagraliskVenomDeath:
domissiledmg domissiledmg
playsndbtwn 49 51
imgol 1097 0 0 # Nathrokor Attack Overlay imgol 1097 0 0 # Nathrokor Attack Overlay
if bullet.weapon_id == 95 goto KonviliskVenomDeath
playsndbtwn 49 51 # Bactalisk weaponhit 01, 02, 03
wait 1
end
KonviliskVenomDeath:
playsndbtwn 2393 2395 # Konvilisk weaponhit 01, 02, 03
wait 1 wait 1
end end
@ -47851,14 +47861,19 @@ TethzorokorGndAttkInit:
playsndbtwn 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV playsndbtwn 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV
attackwith 1 attackwith 1
wait 1 wait 1
turncwise 6
playfram 0x380 playfram 0x380
wait 1 wait 1
turncwise 6
playfram 0x3A0 playfram 0x3A0
wait 1 wait 1
turncwise 6
playfram 0x3C0 playfram 0x3C0
wait 1 wait 1
turncwise 6
playfram 0x3E0 playfram 0x3E0
wait 1 wait 1
turncwise 8
playfram 0x400 playfram 0x400
wait 1 wait 1
playfram 0x420 playfram 0x420
@ -52121,4 +52136,83 @@ PhalanxMortarDeath:
imgol 1382 0 0 # Shock Cannon Explosion Damageless imgol 1382 0 0 # Shock Cannon Explosion Damageless
domissiledmg domissiledmg
wait 1 wait 1
end end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 307 Wellbore (cm\terran\wellbore.grp)
.headerstart
IsId 736
Type 20
Init WellboreInit
Death WellboreDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 WellboreSpecialState1
SpecialState2 WellboreSpecialState2
AlmostBuilt WellboreAlmostBuilt
Built WellboreBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking InfestedTerranLocal00
WorkingToIdle WellboreBuilt
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
WellboreInit:
imgul 1692 0 0 # Wellbore Shadow (cm\terran\wellbore-shadow.grp)
playfram 1
WellboreLocal00:
wait 5
waitrand 5 50
creategasoverlays 0
waitrand 5 50
creategasoverlays 2
waitrand 5 50
creategasoverlays 1
waitrand 5 50
creategasoverlays 2
waitrand 5 50
creategasoverlays 0
waitrand 5 50
creategasoverlays 1
waitrand 5 50
creategasoverlays 2
goto WellboreLocal00
WellboreDeath:
playsnd 7 # Misc\ExploLrg.wav
sprol 272 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
end
WellboreSpecialState1:
playfram 2
goto WellboreLocal00
WellboreSpecialState2:
playfram 3
goto WellboreLocal00
WellboreAlmostBuilt:
playfram 4
goto WellboreLocal00
WellboreBuilt:
playfram 0x00
wait 5
WellboreLocal01:
creategasoverlays 0
wait 20
waitrand 5 100
goto WellboreLocal01

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@ -36,10 +36,11 @@ Just like every other large-scale change we have attempted recently, this will b
- Phalanx (uses parabolic trajectory c. Veeq7) - Phalanx (uses parabolic trajectory c. Veeq7)
- New overlay: - New overlay:
- Claymore Kelvin Munitions (placeholder, copied from Talos Salvage) - Claymore Kelvin Munitions (placeholder, copied from Talos Salvage)
- New weaponfire SFX for: - New weapon SFX for:
- Cataphract - Cataphract (weaponfire)
- Konvilisk (weaponhit)
- New unit responses for: - New unit responses for:
- Madcap, Heracles, Anticthon - Savant, Madcap, Heracles, Anticthon
## UI ## UI
- When allies are under attack, placeholder alerts are now played (c. Veeq7) - When allies are under attack, placeholder alerts are now played (c. Veeq7)
@ -256,6 +257,7 @@ Just like every other large-scale change we have attempted recently, this will b
- HP now 500, from 400 - HP now 500, from 400
- Armor now 5, from 7 - Armor now 5, from 7
- Weapon outer splash now 3, from 4 - Weapon outer splash now 3, from 4
- Can now pass through
- [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon): - [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon):
- No longer low-flight - No longer low-flight
- Armor now 3, from 5 - Armor now 3, from 5
@ -304,6 +306,8 @@ Just like every other large-scale change we have attempted recently, this will b
- HP now 250, from 225 - HP now 250, from 225
- Armor now 2, from 4 - Armor now 2, from 4
- Now moves ~17% slower - Now moves ~17% slower
- [Bunker](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/bunker):
- Armor now 1, from 2
- [Watchdog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/watchdog): - [Watchdog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/watchdog):
- Armor penetration now 0, from 2 - Armor penetration now 0, from 2
- [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel): - [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel):
@ -549,8 +553,8 @@ Just like every other large-scale change we have attempted recently, this will b
- Armor penetration now 3, from 6 - Armor penetration now 3, from 6
- Weapon cooldown now 0.75, from 0.708 - Weapon cooldown now 0.75, from 0.708
- Zoryusthaleth: - Zoryusthaleth:
- HP now 240, from 200 - HP now 220, from 200
- Armor now 2, from 4 - Armor now 3, from 4
- Armor penetration now 0, from 3 - Armor penetration now 0, from 3
- Lakizilisk: - Lakizilisk:
- Mineral and gas costs now 125/75, from 100/100 - Mineral and gas costs now 125/75, from 100/100

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