mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Add many SFX; Implement Penumbra Phantasmal Passage
This commit is contained in:
parent
11a2e07149
commit
47ba020f9b
@ -460,8 +460,8 @@ Daniel's Mason
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Smoochie Boy
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Police Station
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Police Intern
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Police Academy
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Police Dispensary
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Ezigrisant
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Wellbore
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Police Deputy
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Police WAT Trooper
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Spirtith Colony
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Binary file not shown.
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@ -1686,12 +1686,12 @@ Police Station Shadow
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Police Intern
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Police Intern Shadow
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Police Station Overlay
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Police Academy
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Police Academy Shadow
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Ezigrisant
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Ezigrisant Shadow
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unused
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Police Dispensary
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Police Dispensary Shadow
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Police Dispensary Overlay
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Wellbore
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Wellbore Shadow
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Wellbore Overlay
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Police Deputy
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Police Deputy Shadow
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Police WAT Trooper
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@ -2385,22 +2385,22 @@ Anticthon Under Attack 01
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Anticthon Under Attack 02
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Anticthon Under Attack 03
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Anticthon Under Attack 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Savant Switch Steal 01
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Savant Switch Steal 02
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Savant Switch Steal 03
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Savant Switch Pierce 01
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Savant Switch Pierce 02
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Savant Switch Pierce 03
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Konvilisk Weaponhit 01
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Konvilisk Weaponhit 02
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Konvilisk Weaponhit 03
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Kalkalisk Weaponhit 01
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Kalkalisk Weaponhit 02
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Kalkalisk Weaponhit 03
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Protathalor Weaponhit 01
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Protathalor Weaponhit 02
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Protathalor Weaponhit 03
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Protathalor Weaponhit 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -2384,4 +2384,20 @@ cm\t\anticthon\agg-04.wav
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cm\t\anticthon\hlp-01.wav
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cm\t\anticthon\hlp-02.wav
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cm\t\anticthon\hlp-03.wav
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cm\t\anticthon\hlp-04.wav
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cm\t\anticthon\hlp-04.wav
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cm\t\savant\toggle-a-01.wav
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cm\t\savant\toggle-a-02.wav
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cm\t\savant\toggle-a-03.wav
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cm\t\savant\toggle-b-01.wav
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cm\t\savant\toggle-b-02.wav
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cm\t\savant\toggle-b-03.wav
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cm\z\konvilisk\wh-01.wav
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cm\z\konvilisk\wh-02.wav
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cm\z\konvilisk\wh-03.wav
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cm\z\kalkalisk\wh-01.wav
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cm\z\kalkalisk\wh-02.wav
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cm\z\kalkalisk\wh-03.wav
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cm\z\protathalor\wh-01.wav
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cm\z\protathalor\wh-02.wav
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cm\z\protathalor\wh-03.wav
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cm\z\protathalor\wh-04.wav
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Binary file not shown.
@ -833,8 +833,8 @@ Daniel's Mason
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Smoochie Boy
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Police Station
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Police Intern
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Police Academy
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Police Dispensary
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Ezigrisant
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Wellbore
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Police Deputy
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Police WAT Trooper
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Cuirass Stonewall Protocol Overlay
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Binary file not shown.
@ -362,9 +362,9 @@ Protoss Vassal
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BTN Mixed Mason Training
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Daniel's Mason
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Smoochie Boy
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Police Station
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Police Dispensary
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Police Academy
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Zerg Ezigrisant
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Terran Wellbore
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Protoss Pennant
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Police Intern
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BTN Police Structure - Basic
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BTN Police Structure - Advanced
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@ -15973,19 +15973,17 @@ AirAttkInit [NONE]
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# ----------------------------------------------------------------------------- #
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ArcliteShockCannonHitInit:
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playfram 0x00
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wait 1
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sigorder 1
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playfram 1
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wait 1
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ArcliteShockCannonHitDeath:
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playfram 0x00
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playsnd 968 # Misc\CRITTERS\PbWht01.wav
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wait 1
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domissiledmg
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playfram 1
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wait 1
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playfram 2
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domissiledmg
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wait 1
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playfram 3
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playfram 3
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wait 1
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playfram 4
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wait 1
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@ -33405,7 +33403,7 @@ KalkaliskSporesGndAttkInit:
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goto KalkaliskSporesGndAttkInit
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KalkaliskSporesDeath:
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playsnd 79 # Bullet\ZLuHit00.wav
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playsndbtwn 2396 2398 # Kalkalisk weaponhit 01, 02, 03
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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domissiledmg
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sigorder 128
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@ -33414,7 +33412,7 @@ KalkaliskSporesDeath:
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end
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KalkaliskSporesAirAttkInit:
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playsnd 79 # Bullet\ZLuHit00.wav
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playsndbtwn 2396 2398 # Kalkalisk weaponhit 01, 02, 03
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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domissiledmg
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goto KalkaliskSporesGndAttkInit
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@ -40737,10 +40735,10 @@ SpecialState1 SeekerSporesBounceSpecialState1
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# ----------------------------------------------------------------------------- #
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SeekerSporesBounceInit:
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playfram 0x00 # Frame set 0
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wait 1
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sigorder 1
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wait 1
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playfram 0x00
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wait 1
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sigorder 1
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wait 1
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SeekerSporesBounceGndAttkInit:
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sprol 368 0 0 # Seeker Spores Overlay (thingy\gSmoke.grp)
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playfram 0x00 # Frame set 0
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@ -40758,9 +40756,15 @@ SeekerSporesBounceGndAttkInit:
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goto SeekerSporesBounceGndAttkInit
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SeekerSporesBounceDeath:
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playsnd 79 # Bullet\ZLuHit00.wav
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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domissiledmg
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if bullet.weapon_id == 163 goto ProtathalorSporesBounceDeath
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playsnd 79 # Bullet\ZLuHit00.wav
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wait 1
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end
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ProtathalorSporesBounceDeath:
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playsndbtwn 2399 2402 # Protathalor weaponhit 01, 02, 03, 04
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wait 1
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end
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@ -45422,8 +45426,14 @@ KagraliskVenomGndAttkInit:
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KagraliskVenomDeath:
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domissiledmg
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playsndbtwn 49 51
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imgol 1097 0 0 # Nathrokor Attack Overlay
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if bullet.weapon_id == 95 goto KonviliskVenomDeath
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playsndbtwn 49 51 # Bactalisk weaponhit 01, 02, 03
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wait 1
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end
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KonviliskVenomDeath:
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playsndbtwn 2393 2395 # Konvilisk weaponhit 01, 02, 03
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wait 1
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end
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@ -47851,14 +47861,19 @@ TethzorokorGndAttkInit:
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playsndbtwn 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV
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attackwith 1
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wait 1
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turncwise 6
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playfram 0x380
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wait 1
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turncwise 6
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playfram 0x3A0
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wait 1
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turncwise 6
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playfram 0x3C0
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wait 1
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turncwise 6
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playfram 0x3E0
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wait 1
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turncwise 8
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playfram 0x400
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wait 1
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playfram 0x420
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@ -52121,4 +52136,83 @@ PhalanxMortarDeath:
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imgol 1382 0 0 # Shock Cannon Explosion Damageless
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domissiledmg
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wait 1
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end
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end
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 307 Wellbore (cm\terran\wellbore.grp)
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.headerstart
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IsId 736
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Type 20
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Init WellboreInit
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Death WellboreDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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GndAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle [NONE]
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 WellboreSpecialState1
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SpecialState2 WellboreSpecialState2
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AlmostBuilt WellboreAlmostBuilt
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Built WellboreBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking InfestedTerranLocal00
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WorkingToIdle WellboreBuilt
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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WellboreInit:
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imgul 1692 0 0 # Wellbore Shadow (cm\terran\wellbore-shadow.grp)
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playfram 1
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WellboreLocal00:
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wait 5
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waitrand 5 50
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creategasoverlays 0
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waitrand 5 50
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creategasoverlays 2
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waitrand 5 50
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creategasoverlays 1
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waitrand 5 50
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creategasoverlays 2
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waitrand 5 50
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creategasoverlays 0
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waitrand 5 50
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creategasoverlays 1
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waitrand 5 50
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creategasoverlays 2
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goto WellboreLocal00
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WellboreDeath:
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playsnd 7 # Misc\ExploLrg.wav
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sprol 272 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
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wait 3
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end
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WellboreSpecialState1:
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playfram 2
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goto WellboreLocal00
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WellboreSpecialState2:
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playfram 3
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goto WellboreLocal00
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WellboreAlmostBuilt:
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playfram 4
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goto WellboreLocal00
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WellboreBuilt:
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playfram 0x00
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wait 5
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WellboreLocal01:
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creategasoverlays 0
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wait 20
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waitrand 5 100
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goto WellboreLocal01
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BIN
mpq/sound/cm/t/savant/toggle-a-01.wav
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BIN
mpq/sound/cm/t/savant/toggle-a-01.wav
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BIN
mpq/sound/cm/t/savant/toggle-a-02.wav
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BIN
mpq/sound/cm/t/savant/toggle-a-02.wav
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BIN
mpq/sound/cm/t/savant/toggle-a-03.wav
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BIN
mpq/sound/cm/t/savant/toggle-a-03.wav
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BIN
mpq/sound/cm/t/savant/toggle-b-01.wav
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BIN
mpq/sound/cm/t/savant/toggle-b-01.wav
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BIN
mpq/sound/cm/t/savant/toggle-b-02.wav
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BIN
mpq/sound/cm/t/savant/toggle-b-02.wav
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BIN
mpq/sound/cm/t/savant/toggle-b-03.wav
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BIN
mpq/sound/cm/t/savant/toggle-b-03.wav
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BIN
mpq/sound/cm/z/kalkalisk/wh-01.wav
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BIN
mpq/sound/cm/z/kalkalisk/wh-01.wav
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BIN
mpq/sound/cm/z/kalkalisk/wh-02.wav
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BIN
mpq/sound/cm/z/kalkalisk/wh-02.wav
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BIN
mpq/sound/cm/z/kalkalisk/wh-03.wav
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BIN
mpq/sound/cm/z/kalkalisk/wh-03.wav
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BIN
mpq/sound/cm/z/konvilisk/wh-01.wav
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BIN
mpq/sound/cm/z/konvilisk/wh-01.wav
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BIN
mpq/sound/cm/z/konvilisk/wh-02.wav
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BIN
mpq/sound/cm/z/konvilisk/wh-02.wav
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BIN
mpq/sound/cm/z/konvilisk/wh-03.wav
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BIN
mpq/sound/cm/z/konvilisk/wh-03.wav
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BIN
mpq/sound/cm/z/protathalor/wh-01.wav
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BIN
mpq/sound/cm/z/protathalor/wh-01.wav
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BIN
mpq/sound/cm/z/protathalor/wh-02.wav
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BIN
mpq/sound/cm/z/protathalor/wh-02.wav
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BIN
mpq/sound/cm/z/protathalor/wh-03.wav
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BIN
mpq/sound/cm/z/protathalor/wh-03.wav
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BIN
mpq/sound/cm/z/protathalor/wh-04.wav
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BIN
mpq/sound/cm/z/protathalor/wh-04.wav
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BIN
mpq/unit/cm/terran/wellbore-damage.lof
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BIN
mpq/unit/cm/terran/wellbore-damage.lof
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BIN
mpq/unit/cm/terran/wellbore-overlay.grp
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BIN
mpq/unit/cm/terran/wellbore-overlay.grp
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BIN
mpq/unit/cm/terran/wellbore-puff.los
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BIN
mpq/unit/cm/terran/wellbore-puff.los
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BIN
mpq/unit/cm/terran/wellbore-shadow.grp
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BIN
mpq/unit/cm/terran/wellbore-shadow.grp
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BIN
mpq/unit/cm/terran/wellbore.grp
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BIN
mpq/unit/cm/terran/wellbore.grp
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BIN
mpq/unit/cm/zerg/ezigrisant-damage.lof
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BIN
mpq/unit/cm/zerg/ezigrisant-damage.lof
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BIN
mpq/unit/cm/zerg/ezigrisant-puff.los
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BIN
mpq/unit/cm/zerg/ezigrisant-puff.los
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BIN
mpq/unit/cm/zerg/ezigrisant-shadow.grp
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BIN
mpq/unit/cm/zerg/ezigrisant-shadow.grp
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BIN
mpq/unit/cm/zerg/ezigrisant.grp
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BIN
mpq/unit/cm/zerg/ezigrisant.grp
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@ -36,10 +36,11 @@ Just like every other large-scale change we have attempted recently, this will b
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- Phalanx (uses parabolic trajectory c. Veeq7)
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- New overlay:
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- Claymore Kelvin Munitions (placeholder, copied from Talos Salvage)
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- New weaponfire SFX for:
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- Cataphract
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- New weapon SFX for:
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- Cataphract (weaponfire)
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- Konvilisk (weaponhit)
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- New unit responses for:
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- Madcap, Heracles, Anticthon
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- Savant, Madcap, Heracles, Anticthon
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## UI
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- When allies are under attack, placeholder alerts are now played (c. Veeq7)
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@ -256,6 +257,7 @@ Just like every other large-scale change we have attempted recently, this will b
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- HP now 500, from 400
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- Armor now 5, from 7
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- Weapon outer splash now 3, from 4
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- Can now pass through
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- [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon):
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- No longer low-flight
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- Armor now 3, from 5
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@ -304,6 +306,8 @@ Just like every other large-scale change we have attempted recently, this will b
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- HP now 250, from 225
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- Armor now 2, from 4
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- Now moves ~17% slower
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- [Bunker](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/bunker):
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- Armor now 1, from 2
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- [Watchdog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/watchdog):
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- Armor penetration now 0, from 2
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- [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel):
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@ -549,8 +553,8 @@ Just like every other large-scale change we have attempted recently, this will b
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- Armor penetration now 3, from 6
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- Weapon cooldown now 0.75, from 0.708
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- Zoryusthaleth:
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- HP now 240, from 200
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- Armor now 2, from 4
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- HP now 220, from 200
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- Armor now 3, from 4
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- Armor penetration now 0, from 3
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- Lakizilisk:
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- Mineral and gas costs now 125/75, from 100/100
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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