Add Volatile Egg for mapmakers; Add player_is_race crig condition; Allow disabling starting units for user select

This commit is contained in:
Pr0nogo 2025-01-11 12:01:17 -05:00
parent 60734feebd
commit 45892ba0f2
9 changed files with 13 additions and 3 deletions

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@ -414,7 +414,7 @@ Protoss Ecclesiast (Khalendric Knights)
Terran Harakan (Golden Republic)
Protoss Cicatus (Starbound)
Zerg Inzorthrokor (Imicren)
Extended Unit #189
Volatile Egg
Extended Unit #190
Extended Unit #191
Extended Unit #192

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@ -17,8 +17,18 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
- Added many new spawner types in tiers 1 & 2
- Fixed ground spawners appearing on islands (c. Veeq7)
## Console
- **NEW:** `race` command, gets the player of the selected unit's race
- Note that this may not be the same race as the selected unit, e.g. in cases of mind control
- 0 is Zerg, 1 is Terran, 2 is Protoss
## Editor
- Kill Units at Location vanilla trigger functionality has been restored (r. 3crow/Kenoli, c. DF)
- **Kill Units at Location** vanilla trigger functionality has been restored (r. 3crow/Kenoli, c. DF)
- **set_race** custom trigger no longer fails to set Protoss or Terran races correctly
- **NEW:** `player_is_race` condition (may see changes later)
- **NEW:** Volatile Egg unit (id 416)
- blocks construction, but not worker movement when harvesting, allowing for SC1-style barriers
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
## AI
- **Star Sovereign**s now activate Grief of All Gods more liberally
@ -48,7 +58,7 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
- **Broodspawn** spawning SFX no longer plays globally
- **Blackjack**s no longer change facing angle when their sprite changes
- Reviving Centaurs no longer create permanent explosion graphics (r. beriso)
- Preferred player colors now override racial player color bans
- Preferred player colors now override racial player color bans (r. Wolfmaw)
- Resolved 'invalid shield overlay' error for **Tetcaerokor** (r. beriso)
- **Fore Castle** shield overlays no longer proc when hit by **Psionic Storm** (r. Londier)
- Corrected poor fire placements for the **Biotic Bastion**'s damage overlay

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