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Add Volatile Egg for mapmakers; Add player_is_race crig condition; Allow disabling starting units for user select
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@ -414,7 +414,7 @@ Protoss Ecclesiast (Khalendric Knights)
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Terran Harakan (Golden Republic)
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Terran Harakan (Golden Republic)
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Protoss Cicatus (Starbound)
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Protoss Cicatus (Starbound)
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Zerg Inzorthrokor (Imicren)
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Zerg Inzorthrokor (Imicren)
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Extended Unit #189
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Volatile Egg
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Extended Unit #190
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Extended Unit #190
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Extended Unit #191
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Extended Unit #191
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Extended Unit #192
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Extended Unit #192
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@ -17,8 +17,18 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
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- Added many new spawner types in tiers 1 & 2
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- Added many new spawner types in tiers 1 & 2
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- Fixed ground spawners appearing on islands (c. Veeq7)
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- Fixed ground spawners appearing on islands (c. Veeq7)
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## Console
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- **NEW:** `race` command, gets the player of the selected unit's race
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- Note that this may not be the same race as the selected unit, e.g. in cases of mind control
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- 0 is Zerg, 1 is Terran, 2 is Protoss
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## Editor
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## Editor
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- Kill Units at Location vanilla trigger functionality has been restored (r. 3crow/Kenoli, c. DF)
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- **Kill Units at Location** vanilla trigger functionality has been restored (r. 3crow/Kenoli, c. DF)
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- **set_race** custom trigger no longer fails to set Protoss or Terran races correctly
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- **NEW:** `player_is_race` condition (may see changes later)
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- **NEW:** Volatile Egg unit (id 416)
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- blocks construction, but not worker movement when harvesting, allowing for SC1-style barriers
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- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
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## AI
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## AI
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- **Star Sovereign**s now activate Grief of All Gods more liberally
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- **Star Sovereign**s now activate Grief of All Gods more liberally
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@ -48,7 +58,7 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
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- **Broodspawn** spawning SFX no longer plays globally
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- **Broodspawn** spawning SFX no longer plays globally
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- **Blackjack**s no longer change facing angle when their sprite changes
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- **Blackjack**s no longer change facing angle when their sprite changes
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- Reviving Centaurs no longer create permanent explosion graphics (r. beriso)
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- Reviving Centaurs no longer create permanent explosion graphics (r. beriso)
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- Preferred player colors now override racial player color bans
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- Preferred player colors now override racial player color bans (r. Wolfmaw)
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- Resolved 'invalid shield overlay' error for **Tetcaerokor** (r. beriso)
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- Resolved 'invalid shield overlay' error for **Tetcaerokor** (r. beriso)
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- **Fore Castle** shield overlays no longer proc when hit by **Psionic Storm** (r. Londier)
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- **Fore Castle** shield overlays no longer proc when hit by **Psionic Storm** (r. Londier)
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- Corrected poor fire placements for the **Biotic Bastion**'s damage overlay
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- Corrected poor fire placements for the **Biotic Bastion**'s damage overlay
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