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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Implement WIP Ion Cannon targeter
This commit is contained in:
parent
9f917d396c
commit
44b839ea28
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@ -127,7 +127,7 @@ Jackson Cannon (Wyvern)
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Skyfall (Paladin ability)
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Skyfall (Paladin ability)
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Enthralling Assault (Akistrokor ability)
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Enthralling Assault (Akistrokor ability)
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Final Hour (Augur behavior)
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Final Hour (Augur behavior)
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Ion Cannon
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Hammerfall Beacon (Ion Cannon)
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None
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None
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Icarus Missiles (Luminary)
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Icarus Missiles (Luminary)
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Litany Cannons (Epigraph)
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Litany Cannons (Epigraph)
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@ -196,7 +196,7 @@ Antimatter Missile (Positron)
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Sparring Saber (Sycophant)
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Sparring Saber (Sycophant)
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Kissing Emoji (Smoochie Boy)
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Kissing Emoji (Smoochie Boy)
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Khaydarin Plasma Laser (Engram)
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Khaydarin Plasma Laser (Engram)
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Extended Weapon #69
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Ion Cannon (Ion Cannon)
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Extended Weapon #70
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Extended Weapon #70
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Extended Weapon #71
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Extended Weapon #71
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Extended Weapon #72
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Extended Weapon #72
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@ -34439,8 +34439,8 @@ IonCannonBaseGndAttkInit:
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playfram 0x40
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playfram 0x40
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IonCannonBaseGndAttkRpt:
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IonCannonBaseGndAttkRpt:
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nobrkcodestart
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nobrkcodestart
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sigorder 32
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playsnd 1319 # ioncannon-charge-01
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playsnd 1319 # ioncannon-charge-01
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sigorder 32
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wait 71
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wait 71
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attackwith 1
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attackwith 1
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wait 8
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wait 8
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@ -34853,7 +34853,7 @@ Death SublimeShepherdOverlayDeath
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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SublimeShepherdOverlayInit:
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SublimeShepherdOverlayInit:
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 1
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wait 1
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SublimeShepherdOverlayLocal00:
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SublimeShepherdOverlayLocal00:
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playfram 1
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playfram 1
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@ -34919,7 +34919,7 @@ Death KhaydarinEclipseProtossAccelerantDeath
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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KhaydarinEclipseProtossAccelerantInit:
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KhaydarinEclipseProtossAccelerantInit:
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 1
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wait 1
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KhaydarinEclipseProtossAccelerantLocal00:
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KhaydarinEclipseProtossAccelerantLocal00:
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playfram 1
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playfram 1
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@ -34974,20 +34974,20 @@ KhaydarinEclipseProtossAccelerantDeath:
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.headerstart
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.headerstart
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IsId 539
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IsId 539
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Type 26
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Type 26
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Init LobotomyMineInit
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Init [NONE]
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Death LobotomyMineDeath
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Death [NONE]
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GndAttkInit [NONE]
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 LobotomyMineUnused1
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Unused1 [NONE]
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GndAttkRpt [NONE]
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GndAttkRpt [NONE]
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AirAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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CastSpell [NONE]
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GndAttkToIdle [NONE]
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GndAttkToIdle [NONE]
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AirAttkToIdle [NONE]
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Unused2 [NONE]
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Walking LobotomyMineWalking
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Walking [NONE]
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WalkingToIdle LobotomyMineWalkingToIdle
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WalkingToIdle [NONE]
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SpecialState1 LobotomyMineSpecialState1
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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AlmostBuilt [NONE]
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Built [NONE]
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Built [NONE]
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@ -34999,116 +34999,11 @@ WarpIn [NONE]
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Unused3 [NONE]
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Unused3 [NONE]
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StarEditInit [NONE]
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StarEditInit [NONE]
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Disable [NONE]
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Disable [NONE]
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Burrow LobotomyMineBurrow
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Burrow [NONE]
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UnBurrow LobotomyMineUnBurrow
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UnBurrow [NONE]
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Enable [NONE]
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Enable [NONE]
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.headerend
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.headerend
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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LobotomyMineInit:
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imgul 1372 0 0 # Lobotomy Mine Shadow (cm\terran\lobotomymine-shad.grp)
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LobotomyMineWalkingToIdle:
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playfram 0x00 # Frame set 0
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goto LobotomyMineLocal00
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LobotomyMineLocal00:
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wait 125
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goto LobotomyMineLocal00
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LobotomyMineDeath:
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playsnd 10 # Misc\Explo1.wav
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playfram 12
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wait 1
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playfram 13
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wait 1
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playfram 14
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wait 1
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playfram 15
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wait 1
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playfram 16
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wait 1
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playfram 0x11
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wait 1
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playfram 18
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wait 1
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playfram 19
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wait 1
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playfram 20
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wait 1
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playfram 21
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wait 1
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end
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LobotomyMineWalking:
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playsnd 1308 # Lobotomy Mine movement
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move 16
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wait 1
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playfram 0x00
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move 16
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wait 1
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playfram 1
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move 16
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wait 1
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playfram 2
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move 16
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wait 1
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playfram 3
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move 16
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wait 1
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playfram 4
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move 16
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wait 1
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playfram 5
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move 16
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wait 1
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playfram 6
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move 16
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wait 1
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playfram 7
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goto LobotomyMineWalking
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LobotomyMineSpecialState1:
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castspell
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sigorder 1
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imgol 429 0 0 # Spider Mine Death (thingy\tmnExplo.grp)
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goto LobotomyMineLocal00
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LobotomyMineUnused1:
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fireweapon 89
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sigorder 1
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imgol 1277 0 0 # Lobotomy Mine Death (thingy\tmnExplo.grp)
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goto LobotomyMineLocal00
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LobotomyMineBurrow:
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nobrkcodestart
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imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
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playsnd 354 # Terran\VULTURE\TVuMin01.WAV
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playfram 8
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wait 1
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playfram 9
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wait 1
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playfram 10
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wait 1
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playfram 11
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wait 1
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sigorder 4
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nobrkcodeend
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goto LobotomyMineLocal00
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LobotomyMineUnBurrow:
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nobrkcodestart
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imgul 423 0 0 # Burrowing Dust (thingy\bDust.grp)
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playsnd 354 # Terran\VULTURE\TVuMin01.WAV
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playfram 10
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wait 1
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playfram 9
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wait 1
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playfram 8
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wait 1
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playfram 0x00
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sigorder 4
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nobrkcodeend
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goto LobotomyMineWalkingToIdle
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# This header is used by images.dat entries:
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@ -35122,31 +35017,31 @@ Death LobotomyMineExplosionDeath
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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LobotomyMineExplosionInit:
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LobotomyMineExplosionInit:
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wait 125
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wait 125
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goto LobotomyMineExplosionInit
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goto LobotomyMineExplosionInit
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LobotomyMineExplosionDeath:
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LobotomyMineExplosionDeath:
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playsnd 1309
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playsnd 1309
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 1
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wait 1
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playfram 1 # Frame set 0, direction 1
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playfram 1
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wait 1
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wait 1
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playfram 2 # Frame set 0, direction 2
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playfram 2
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wait 1
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wait 1
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playfram 3 # Frame set 0, direction 3
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playfram 3
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wait 1
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wait 1
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playfram 4 # Frame set 0, direction 4
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playfram 4
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wait 1
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wait 1
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playfram 5 # Frame set 0, direction 5
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playfram 5
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wait 1
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wait 1
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playfram 6 # Frame set 0, direction 6
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playfram 6
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wait 1
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wait 1
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playfram 7 # Frame set 0, direction 7
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playfram 7
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wait 1
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wait 1
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playfram 8 # Frame set 0, direction 8
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playfram 8
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wait 1
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wait 1
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playfram 9 # Frame set 0, direction 9
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playfram 9
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wait 1
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wait 1
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end
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end
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
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