From 433b13070181f88c5ac2753c1c53b8ece1494799 Mon Sep 17 00:00:00 2001 From: Pr0nogo Date: Thu, 23 Feb 2023 17:32:31 -0500 Subject: [PATCH] Fix building placement preview precision --- patchnotes.md | 1 + plugins/gptp.qdp | Bin 1111552 -> 1111552 bytes 2 files changed, 1 insertion(+) diff --git a/patchnotes.md b/patchnotes.md index a2a3078a..b0b0c68b 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -23,6 +23,7 @@ Please note that the editor mpq has had its name changed. Adjust your SCMDraft p - Decloaking units are now immediately targetable (c. DarkenedFantasies) - ANOTHER insane random lard timer has been removed - this one causing 0-8 frames delay every 150 frames on primary orders, and 0-30 frames on secondary orders (c. Veeq7) - The mouse/keyboard conflict, where mouse input prohibits keyboard input, has been removed (c. Veeq7) +- Building placement preview precision no longer varies up to 31 pixels based on screen position (c. Veeq7) - Badlands: Fixed incorrect height flags on a structure ramp tile ## Audiovisuals diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index d890fa90f5467144a4634890d571c7e4aa088fa3..43abbfeda452dead602d33fe4389907afb3f5e77 100644 GIT binary patch delta 254 zcmZp8Kf2E^<@%mKulK+FZi z+(66&#Jt<*F!E&`W;eGoHn1`<+s=EGPd^Ljhv|0u{8At~3P^K)dhtCOXbS`1^ujy5 X&f5>@^MB9+TCp*TfBVKL0sq+m5&vAm delta 275 zcmZp82owa#K?PTU1s$1o01an|>wX%`aoG3(h(6pthmjeGS%8=oh}nRc z9f&!Am=lP(fS4PId4QOA`y58Tti$XER>me)rWV_IkMikf0X;U|PM=>2L`MN>&K2$7 ilYy2n@J%ng!|S~LfIj~REk>sHjZysDH%1Bg&jtW4