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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Add new weapon SFX for Scribe, Dracadin, Analogue; Adjust Herald animation timings

This commit is contained in:
Pr0nogo 2024-01-01 23:44:50 -05:00
parent 7c343a7581
commit 425f84cf19
15 changed files with 66 additions and 44 deletions

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@ -2653,27 +2653,27 @@ Ackmed Advisor Missile Launch 01
Ackmed Advisor Missile Launch 02 Ackmed Advisor Missile Launch 02
Ackmed Advisor No Build 01 Ackmed Advisor No Build 01
Ackmed Advisor No Build 02 Ackmed Advisor No Build 02
Ackmed Advisor No Land 01
Ackmed Advisor No Land 02
Ackmed Advisor No Warp 01
Ackmed Advisor No Warp 02
Ackmed Advisor Tech 01
Ackmed Advisor Tech 02
Ackmed Advisor No Vespene 01 Ackmed Advisor No Vespene 01
Ackmed Advisor No Vespene 02 Ackmed Advisor No Vespene 02
Ackmed Advisor No Vespene 03 Ackmed Advisor No Vespene 03
Ackmed Advisor No Vespene 04 Ackmed Advisor No Vespene 04
Ackmed Advisor Warp 01 Ackmed Advisor Warp 01
Ackmed Advisor Warp 02 Ackmed Advisor Warp 02
Extended Sound #1 Analogue Weaponfire 01
Extended Sound #1 Analogue Weaponfire 02
Extended Sound #1 Analogue Weaponfire 03
Extended Sound #1 Scribe Weaponfire 01
Extended Sound #1 Scribe Weaponfire 02
Extended Sound #1 Scribe Weaponfire 03
Extended Sound #1 Dracadin Weaponhit 01
Extended Sound #1 Dracadin Weaponhit 02
Extended Sound #1 Dracadin Weaponhit 03
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -2663,4 +2663,14 @@ cm\advisors\ackmed\ackmedad_vespene-01.wav
cm\advisors\ackmed\ackmedad_vespene-02.wav cm\advisors\ackmed\ackmedad_vespene-02.wav
cm\advisors\ackmed\ackmedad_vespene-03.wav cm\advisors\ackmed\ackmedad_vespene-03.wav
cm\advisors\ackmed\ackmedad_vespene-04.wav cm\advisors\ackmed\ackmedad_vespene-04.wav
cm\advisors\ackmed\ackmedad_warp-01.wav cm\advisors\ackmed\ackmedad_warp-01.wav
cm\advisors\ackmed\ackmedad_warp-02.wav
cm\p\analogue\wf-01.wav
cm\p\analogue\wf-02.wav
cm\p\analogue\wf-03.wav
cm\p\scribe\wf-01.wav
cm\p\scribe\wf-02.wav
cm\p\scribe\wf-03.wav
cm\p\dracadin\wh-01.wav
cm\p\dracadin\wh-02.wav
cm\p\dracadin\wh-03.wav

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@ -11082,6 +11082,7 @@ ScribeGndAttkInit:
nobrkcodestart nobrkcodestart
playfram 0x20 playfram 0x20
attackwith 1 attackwith 1
playsndbtwn 2670 2672 # Scribe weaponfire 01, 02, 03
wait 1 wait 1
playfram 0x00 playfram 0x00
nobrkcodeend nobrkcodeend
@ -11094,6 +11095,7 @@ ScribeWalking:
ScribeAlmostBuilt: ScribeAlmostBuilt:
useweapon 63 # Particle Beam (Harvest) (Particle Beam) useweapon 63 # Particle Beam (Harvest) (Particle Beam)
playsnd 614 # Protoss\PROBE\PPrMin00.WAV
wait 9 wait 9
goto ScribeAlmostBuilt goto ScribeAlmostBuilt
@ -14996,7 +14998,6 @@ ParticleBeamHitInit:
wait 1 wait 1
ParticleBeamHitDeath: ParticleBeamHitDeath:
playfram 0x00 playfram 0x00
playsnd 614 # Protoss\PROBE\PPrMin00.WAV
domissiledmg domissiledmg
wait 1 wait 1
playfram 1 playfram 1
@ -15157,8 +15158,14 @@ PhaseDisruptorGndAttkInit:
PhaseDisruptorDeath: PhaseDisruptorDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp) imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
domissiledmg domissiledmg
if bullet.weapon_id == 66 goto PhaseDisruptor_Dracadin
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
wait 1
end
PhaseDisruptor_Dracadin:
playsndbtwn 2673 2675 # Dracadin weaponhit 01, 02, 03
wait 1 wait 1
end end
@ -38091,7 +38098,7 @@ HallucinationProjectileGndAttkInit:
HallucinationProjectileDeath: HallucinationProjectileDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp) imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav playsnd 54 # Misc\CRITTERS\BCrWht00.wav
domissiledmg domissiledmg
playfram 9 playfram 9
wait 1 wait 1
@ -38182,27 +38189,27 @@ AirAttkInit [NONE]
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
PhaseDisruptorElectricSilentInit: PhaseDisruptorElectricSilentInit:
wait 1 wait 1
sigorder 1 sigorder 1
wait 1 wait 1
PhaseDisruptorElectricSilentGndAttkInit: PhaseDisruptorElectricSilentGndAttkInit:
playfram 0x00 # Frame set 0 playfram 0x00
wait 1 wait 1
playfram 1 # Frame set 0, direction 1 playfram 1
wait 1 wait 1
playfram 2 # Frame set 0, direction 2 playfram 2
wait 1 wait 1
playfram 3 # Frame set 0, direction 3 playfram 3
wait 1 wait 1
playfram 4 # Frame set 0, direction 4 playfram 4
wait 1 wait 1
goto PhaseDisruptorElectricSilentGndAttkInit goto PhaseDisruptorElectricSilentGndAttkInit
PhaseDisruptorElectricSilentDeath: PhaseDisruptorElectricSilentDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp) imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav playsnd 54 # Misc\CRITTERS\BCrWht00.wav
domissiledmg domissiledmg
wait 1 wait 1
end end
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -45493,20 +45500,20 @@ HeraldGndAttkInit:
playfram 0x2C0 playfram 0x2C0
wait 1 wait 1
nobrkcodestart nobrkcodestart
playfram 0x2E0 # playfram 0x2E0
wait 1 # wait 1
playfram 0x300 playfram 0x300
wait 1 wait 1
playfram 0x320 # playfram 0x320
wait 1 # wait 1
playfram 0x340 playfram 0x340
wait 1 wait 1
playfram 0x360 # playfram 0x360
wait 1 # wait 1
playfram 0x380 playfram 0x380
wait 1 wait 1
playfram 0x3A0 # playfram 0x3A0
wait 1 # wait 1
playfram 0x3C0 playfram 0x3C0
wait 1 wait 1
playfram 0x3E0 playfram 0x3E0
@ -50490,7 +50497,7 @@ AnalogueDeath:
end end
AnalogueGndAttkInit: AnalogueGndAttkInit:
playsndbtwn 1460 1464 # Barghest weaponfire 01, 02, 03, 04, 05 playsndbtwn 2667 2669 # Analogue weaponfire 01, 02, 03
attack attack
gotorepeatattk gotorepeatattk
goto AnalogueGndAttkToIdle goto AnalogueGndAttkToIdle

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@ -17,11 +17,16 @@ Patch goals include:
## Audiovisuals ## Audiovisuals
- Adjusted Mortothrokor selection circle and death animation timing - Adjusted Mortothrokor selection circle and death animation timing
- Adjusted Legionnaire shadow, and walk and attack animations - Adjusted Legionnaire shadow, and walk and attack animations
- New weapon SFX:
- Weaponfire: Scribe, Analogue
- Weaponhit: Dracadin
## Protoss ## Protoss
- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire): - [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
- Weapon damage now 1x10, from 2x6 - Weapon damage now 1x10, from 2x6
- Weapon cooldown now 0.79, from 0.83 - Weapon cooldown now 0.79, from 0.83
- [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald):
- Significantly sped up attack animation
## Zerg ## Zerg
- [Liiralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/liiralisk): - [Liiralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/liiralisk):

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