mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Add new weapon SFX for Scribe, Dracadin, Analogue; Adjust Herald animation timings
This commit is contained in:
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@ -2653,27 +2653,27 @@ Ackmed Advisor Missile Launch 01
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Ackmed Advisor Missile Launch 02
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Ackmed Advisor Missile Launch 02
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Ackmed Advisor No Build 01
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Ackmed Advisor No Build 01
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Ackmed Advisor No Build 02
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Ackmed Advisor No Build 02
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Ackmed Advisor No Land 01
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Ackmed Advisor No Land 02
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Ackmed Advisor No Warp 01
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Ackmed Advisor No Warp 02
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Ackmed Advisor Tech 01
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Ackmed Advisor Tech 02
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Ackmed Advisor No Vespene 01
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Ackmed Advisor No Vespene 01
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Ackmed Advisor No Vespene 02
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Ackmed Advisor No Vespene 02
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Ackmed Advisor No Vespene 03
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Ackmed Advisor No Vespene 03
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Ackmed Advisor No Vespene 04
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Ackmed Advisor No Vespene 04
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Ackmed Advisor Warp 01
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Ackmed Advisor Warp 01
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Ackmed Advisor Warp 02
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Ackmed Advisor Warp 02
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Extended Sound #1
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Analogue Weaponfire 01
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Extended Sound #1
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Analogue Weaponfire 02
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Extended Sound #1
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Analogue Weaponfire 03
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Extended Sound #1
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Scribe Weaponfire 01
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Extended Sound #1
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Scribe Weaponfire 02
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Extended Sound #1
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Scribe Weaponfire 03
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Extended Sound #1
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Dracadin Weaponhit 01
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Extended Sound #1
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Dracadin Weaponhit 02
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Extended Sound #1
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Dracadin Weaponhit 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -2663,4 +2663,14 @@ cm\advisors\ackmed\ackmedad_vespene-01.wav
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cm\advisors\ackmed\ackmedad_vespene-02.wav
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cm\advisors\ackmed\ackmedad_vespene-02.wav
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cm\advisors\ackmed\ackmedad_vespene-03.wav
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cm\advisors\ackmed\ackmedad_vespene-03.wav
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cm\advisors\ackmed\ackmedad_vespene-04.wav
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cm\advisors\ackmed\ackmedad_vespene-04.wav
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cm\advisors\ackmed\ackmedad_warp-01.wav
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cm\advisors\ackmed\ackmedad_warp-01.wav
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cm\advisors\ackmed\ackmedad_warp-02.wav
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cm\p\analogue\wf-01.wav
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cm\p\analogue\wf-02.wav
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cm\p\analogue\wf-03.wav
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cm\p\scribe\wf-01.wav
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cm\p\scribe\wf-02.wav
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cm\p\scribe\wf-03.wav
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cm\p\dracadin\wh-01.wav
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cm\p\dracadin\wh-02.wav
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cm\p\dracadin\wh-03.wav
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@ -11082,6 +11082,7 @@ ScribeGndAttkInit:
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nobrkcodestart
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nobrkcodestart
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playfram 0x20
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playfram 0x20
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attackwith 1
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attackwith 1
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playsndbtwn 2670 2672 # Scribe weaponfire 01, 02, 03
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wait 1
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wait 1
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playfram 0x00
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playfram 0x00
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nobrkcodeend
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nobrkcodeend
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@ -11094,6 +11095,7 @@ ScribeWalking:
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ScribeAlmostBuilt:
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ScribeAlmostBuilt:
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useweapon 63 # Particle Beam (Harvest) (Particle Beam)
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useweapon 63 # Particle Beam (Harvest) (Particle Beam)
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playsnd 614 # Protoss\PROBE\PPrMin00.WAV
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wait 9
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wait 9
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goto ScribeAlmostBuilt
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goto ScribeAlmostBuilt
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@ -14996,7 +14998,6 @@ ParticleBeamHitInit:
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wait 1
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wait 1
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ParticleBeamHitDeath:
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ParticleBeamHitDeath:
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playfram 0x00
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playfram 0x00
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playsnd 614 # Protoss\PROBE\PPrMin00.WAV
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domissiledmg
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domissiledmg
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wait 1
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wait 1
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playfram 1
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playfram 1
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@ -15157,8 +15158,14 @@ PhaseDisruptorGndAttkInit:
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PhaseDisruptorDeath:
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PhaseDisruptorDeath:
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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domissiledmg
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domissiledmg
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if bullet.weapon_id == 66 goto PhaseDisruptor_Dracadin
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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wait 1
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end
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PhaseDisruptor_Dracadin:
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playsndbtwn 2673 2675 # Dracadin weaponhit 01, 02, 03
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wait 1
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wait 1
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end
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end
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@ -38091,7 +38098,7 @@ HallucinationProjectileGndAttkInit:
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HallucinationProjectileDeath:
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HallucinationProjectileDeath:
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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domissiledmg
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domissiledmg
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playfram 9
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playfram 9
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wait 1
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wait 1
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@ -38182,27 +38189,27 @@ AirAttkInit [NONE]
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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PhaseDisruptorElectricSilentInit:
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PhaseDisruptorElectricSilentInit:
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wait 1
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wait 1
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sigorder 1
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sigorder 1
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wait 1
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wait 1
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PhaseDisruptorElectricSilentGndAttkInit:
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PhaseDisruptorElectricSilentGndAttkInit:
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 1
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wait 1
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playfram 1 # Frame set 0, direction 1
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playfram 1
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wait 1
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wait 1
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playfram 2 # Frame set 0, direction 2
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playfram 2
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wait 1
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wait 1
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playfram 3 # Frame set 0, direction 3
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playfram 3
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wait 1
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wait 1
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playfram 4 # Frame set 0, direction 4
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playfram 4
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wait 1
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wait 1
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goto PhaseDisruptorElectricSilentGndAttkInit
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goto PhaseDisruptorElectricSilentGndAttkInit
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PhaseDisruptorElectricSilentDeath:
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PhaseDisruptorElectricSilentDeath:
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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playsnd 54 # Misc\CRITTERS\BCrWht00.wav
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domissiledmg
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domissiledmg
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wait 1
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wait 1
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end
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end
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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@ -45493,20 +45500,20 @@ HeraldGndAttkInit:
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playfram 0x2C0
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playfram 0x2C0
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wait 1
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wait 1
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nobrkcodestart
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nobrkcodestart
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playfram 0x2E0
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# playfram 0x2E0
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wait 1
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# wait 1
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playfram 0x300
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playfram 0x300
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wait 1
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wait 1
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playfram 0x320
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# playfram 0x320
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wait 1
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# wait 1
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playfram 0x340
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playfram 0x340
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wait 1
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wait 1
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playfram 0x360
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# playfram 0x360
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wait 1
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# wait 1
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playfram 0x380
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playfram 0x380
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wait 1
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wait 1
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playfram 0x3A0
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# playfram 0x3A0
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wait 1
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# wait 1
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playfram 0x3C0
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playfram 0x3C0
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wait 1
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wait 1
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playfram 0x3E0
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playfram 0x3E0
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@ -50490,7 +50497,7 @@ AnalogueDeath:
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end
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end
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AnalogueGndAttkInit:
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AnalogueGndAttkInit:
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playsndbtwn 1460 1464 # Barghest weaponfire 01, 02, 03, 04, 05
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playsndbtwn 2667 2669 # Analogue weaponfire 01, 02, 03
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attack
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attack
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gotorepeatattk
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gotorepeatattk
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goto AnalogueGndAttkToIdle
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goto AnalogueGndAttkToIdle
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BIN
mpq/sound/cm/p/analogue/wf-01.wav
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BIN
mpq/sound/cm/p/analogue/wf-01.wav
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BIN
mpq/sound/cm/p/analogue/wf-02.wav
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BIN
mpq/sound/cm/p/analogue/wf-02.wav
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BIN
mpq/sound/cm/p/analogue/wf-03.wav
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BIN
mpq/sound/cm/p/analogue/wf-03.wav
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BIN
mpq/sound/cm/p/dracadin/wh-01.wav
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BIN
mpq/sound/cm/p/dracadin/wh-01.wav
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BIN
mpq/sound/cm/p/dracadin/wh-02.wav
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BIN
mpq/sound/cm/p/dracadin/wh-02.wav
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BIN
mpq/sound/cm/p/dracadin/wh-03.wav
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BIN
mpq/sound/cm/p/dracadin/wh-03.wav
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BIN
mpq/sound/cm/p/scribe/wf-01.wav
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BIN
mpq/sound/cm/p/scribe/wf-01.wav
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BIN
mpq/sound/cm/p/scribe/wf-02.wav
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BIN
mpq/sound/cm/p/scribe/wf-02.wav
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BIN
mpq/sound/cm/p/scribe/wf-03.wav
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BIN
mpq/sound/cm/p/scribe/wf-03.wav
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@ -17,11 +17,16 @@ Patch goals include:
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## Audiovisuals
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## Audiovisuals
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- Adjusted Mortothrokor selection circle and death animation timing
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- Adjusted Mortothrokor selection circle and death animation timing
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- Adjusted Legionnaire shadow, and walk and attack animations
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- Adjusted Legionnaire shadow, and walk and attack animations
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- New weapon SFX:
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- Weaponfire: Scribe, Analogue
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- Weaponhit: Dracadin
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## Protoss
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## Protoss
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- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
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- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
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- Weapon damage now 1x10, from 2x6
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- Weapon damage now 1x10, from 2x6
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- Weapon cooldown now 0.79, from 0.83
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- Weapon cooldown now 0.79, from 0.83
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- [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald):
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- Significantly sped up attack animation
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## Zerg
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## Zerg
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- [Liiralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/liiralisk):
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- [Liiralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/liiralisk):
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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