Add new weapon SFX for Scribe, Dracadin, Analogue; Adjust Herald animation timings

This commit is contained in:
Pr0nogo 2024-01-01 23:44:50 -05:00
parent 7c343a7581
commit 425f84cf19
15 changed files with 66 additions and 44 deletions

Binary file not shown.

View File

@ -2653,27 +2653,27 @@ Ackmed Advisor Missile Launch 01
Ackmed Advisor Missile Launch 02
Ackmed Advisor No Build 01
Ackmed Advisor No Build 02
Ackmed Advisor No Land 01
Ackmed Advisor No Land 02
Ackmed Advisor No Warp 01
Ackmed Advisor No Warp 02
Ackmed Advisor Tech 01
Ackmed Advisor Tech 02
Ackmed Advisor No Vespene 01
Ackmed Advisor No Vespene 02
Ackmed Advisor No Vespene 03
Ackmed Advisor No Vespene 04
Ackmed Advisor Warp 01
Ackmed Advisor Warp 02
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Analogue Weaponfire 01
Analogue Weaponfire 02
Analogue Weaponfire 03
Scribe Weaponfire 01
Scribe Weaponfire 02
Scribe Weaponfire 03
Dracadin Weaponhit 01
Dracadin Weaponhit 02
Dracadin Weaponhit 03
Extended Sound #1
Extended Sound #1
Extended Sound #1

View File

@ -2663,4 +2663,14 @@ cm\advisors\ackmed\ackmedad_vespene-01.wav
cm\advisors\ackmed\ackmedad_vespene-02.wav
cm\advisors\ackmed\ackmedad_vespene-03.wav
cm\advisors\ackmed\ackmedad_vespene-04.wav
cm\advisors\ackmed\ackmedad_warp-01.wav
cm\advisors\ackmed\ackmedad_warp-01.wav
cm\advisors\ackmed\ackmedad_warp-02.wav
cm\p\analogue\wf-01.wav
cm\p\analogue\wf-02.wav
cm\p\analogue\wf-03.wav
cm\p\scribe\wf-01.wav
cm\p\scribe\wf-02.wav
cm\p\scribe\wf-03.wav
cm\p\dracadin\wh-01.wav
cm\p\dracadin\wh-02.wav
cm\p\dracadin\wh-03.wav

View File

@ -11082,6 +11082,7 @@ ScribeGndAttkInit:
nobrkcodestart
playfram 0x20
attackwith 1
playsndbtwn 2670 2672 # Scribe weaponfire 01, 02, 03
wait 1
playfram 0x00
nobrkcodeend
@ -11094,6 +11095,7 @@ ScribeWalking:
ScribeAlmostBuilt:
useweapon 63 # Particle Beam (Harvest) (Particle Beam)
playsnd 614 # Protoss\PROBE\PPrMin00.WAV
wait 9
goto ScribeAlmostBuilt
@ -14996,7 +14998,6 @@ ParticleBeamHitInit:
wait 1
ParticleBeamHitDeath:
playfram 0x00
playsnd 614 # Protoss\PROBE\PPrMin00.WAV
domissiledmg
wait 1
playfram 1
@ -15157,8 +15158,14 @@ PhaseDisruptorGndAttkInit:
PhaseDisruptorDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
domissiledmg
if bullet.weapon_id == 66 goto PhaseDisruptor_Dracadin
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
wait 1
end
PhaseDisruptor_Dracadin:
playsndbtwn 2673 2675 # Dracadin weaponhit 01, 02, 03
wait 1
end
@ -38091,7 +38098,7 @@ HallucinationProjectileGndAttkInit:
HallucinationProjectileDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
domissiledmg
playfram 9
wait 1
@ -38182,27 +38189,27 @@ AirAttkInit [NONE]
# ----------------------------------------------------------------------------- #
PhaseDisruptorElectricSilentInit:
wait 1
sigorder 1
wait 1
wait 1
sigorder 1
wait 1
PhaseDisruptorElectricSilentGndAttkInit:
playfram 0x00 # Frame set 0
wait 1
playfram 1 # Frame set 0, direction 1
wait 1
playfram 2 # Frame set 0, direction 2
wait 1
playfram 3 # Frame set 0, direction 3
wait 1
playfram 4 # Frame set 0, direction 4
wait 1
playfram 0x00
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
goto PhaseDisruptorElectricSilentGndAttkInit
PhaseDisruptorElectricSilentDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
domissiledmg
wait 1
wait 1
end
# ----------------------------------------------------------------------------- #
@ -45493,20 +45500,20 @@ HeraldGndAttkInit:
playfram 0x2C0
wait 1
nobrkcodestart
playfram 0x2E0
wait 1
# playfram 0x2E0
# wait 1
playfram 0x300
wait 1
playfram 0x320
wait 1
# playfram 0x320
# wait 1
playfram 0x340
wait 1
playfram 0x360
wait 1
# playfram 0x360
# wait 1
playfram 0x380
wait 1
playfram 0x3A0
wait 1
# playfram 0x3A0
# wait 1
playfram 0x3C0
wait 1
playfram 0x3E0
@ -50490,7 +50497,7 @@ AnalogueDeath:
end
AnalogueGndAttkInit:
playsndbtwn 1460 1464 # Barghest weaponfire 01, 02, 03, 04, 05
playsndbtwn 2667 2669 # Analogue weaponfire 01, 02, 03
attack
gotorepeatattk
goto AnalogueGndAttkToIdle

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -17,11 +17,16 @@ Patch goals include:
## Audiovisuals
- Adjusted Mortothrokor selection circle and death animation timing
- Adjusted Legionnaire shadow, and walk and attack animations
- New weapon SFX:
- Weaponfire: Scribe, Analogue
- Weaponhit: Dracadin
## Protoss
- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
- Weapon damage now 1x10, from 2x6
- Weapon cooldown now 0.79, from 0.83
- [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald):
- Significantly sped up attack animation
## Zerg
- [Liiralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/liiralisk):

Binary file not shown.