mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Add new weapon SFX for Scribe, Dracadin, Analogue; Adjust Herald animation timings
This commit is contained in:
parent
7c343a7581
commit
425f84cf19
Binary file not shown.
@ -2653,27 +2653,27 @@ Ackmed Advisor Missile Launch 01
|
||||
Ackmed Advisor Missile Launch 02
|
||||
Ackmed Advisor No Build 01
|
||||
Ackmed Advisor No Build 02
|
||||
Ackmed Advisor No Land 01
|
||||
Ackmed Advisor No Land 02
|
||||
Ackmed Advisor No Warp 01
|
||||
Ackmed Advisor No Warp 02
|
||||
Ackmed Advisor Tech 01
|
||||
Ackmed Advisor Tech 02
|
||||
Ackmed Advisor No Vespene 01
|
||||
Ackmed Advisor No Vespene 02
|
||||
Ackmed Advisor No Vespene 03
|
||||
Ackmed Advisor No Vespene 04
|
||||
Ackmed Advisor Warp 01
|
||||
Ackmed Advisor Warp 02
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Analogue Weaponfire 01
|
||||
Analogue Weaponfire 02
|
||||
Analogue Weaponfire 03
|
||||
Scribe Weaponfire 01
|
||||
Scribe Weaponfire 02
|
||||
Scribe Weaponfire 03
|
||||
Dracadin Weaponhit 01
|
||||
Dracadin Weaponhit 02
|
||||
Dracadin Weaponhit 03
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
|
||||
@ -2663,4 +2663,14 @@ cm\advisors\ackmed\ackmedad_vespene-01.wav
|
||||
cm\advisors\ackmed\ackmedad_vespene-02.wav
|
||||
cm\advisors\ackmed\ackmedad_vespene-03.wav
|
||||
cm\advisors\ackmed\ackmedad_vespene-04.wav
|
||||
cm\advisors\ackmed\ackmedad_warp-01.wav
|
||||
cm\advisors\ackmed\ackmedad_warp-01.wav
|
||||
cm\advisors\ackmed\ackmedad_warp-02.wav
|
||||
cm\p\analogue\wf-01.wav
|
||||
cm\p\analogue\wf-02.wav
|
||||
cm\p\analogue\wf-03.wav
|
||||
cm\p\scribe\wf-01.wav
|
||||
cm\p\scribe\wf-02.wav
|
||||
cm\p\scribe\wf-03.wav
|
||||
cm\p\dracadin\wh-01.wav
|
||||
cm\p\dracadin\wh-02.wav
|
||||
cm\p\dracadin\wh-03.wav
|
||||
@ -11082,6 +11082,7 @@ ScribeGndAttkInit:
|
||||
nobrkcodestart
|
||||
playfram 0x20
|
||||
attackwith 1
|
||||
playsndbtwn 2670 2672 # Scribe weaponfire 01, 02, 03
|
||||
wait 1
|
||||
playfram 0x00
|
||||
nobrkcodeend
|
||||
@ -11094,6 +11095,7 @@ ScribeWalking:
|
||||
|
||||
ScribeAlmostBuilt:
|
||||
useweapon 63 # Particle Beam (Harvest) (Particle Beam)
|
||||
playsnd 614 # Protoss\PROBE\PPrMin00.WAV
|
||||
wait 9
|
||||
goto ScribeAlmostBuilt
|
||||
|
||||
@ -14996,7 +14998,6 @@ ParticleBeamHitInit:
|
||||
wait 1
|
||||
ParticleBeamHitDeath:
|
||||
playfram 0x00
|
||||
playsnd 614 # Protoss\PROBE\PPrMin00.WAV
|
||||
domissiledmg
|
||||
wait 1
|
||||
playfram 1
|
||||
@ -15157,8 +15158,14 @@ PhaseDisruptorGndAttkInit:
|
||||
|
||||
PhaseDisruptorDeath:
|
||||
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
|
||||
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
|
||||
domissiledmg
|
||||
if bullet.weapon_id == 66 goto PhaseDisruptor_Dracadin
|
||||
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
|
||||
wait 1
|
||||
end
|
||||
|
||||
PhaseDisruptor_Dracadin:
|
||||
playsndbtwn 2673 2675 # Dracadin weaponhit 01, 02, 03
|
||||
wait 1
|
||||
end
|
||||
|
||||
@ -38091,7 +38098,7 @@ HallucinationProjectileGndAttkInit:
|
||||
|
||||
HallucinationProjectileDeath:
|
||||
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
|
||||
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
|
||||
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
|
||||
domissiledmg
|
||||
playfram 9
|
||||
wait 1
|
||||
@ -38182,27 +38189,27 @@ AirAttkInit [NONE]
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
PhaseDisruptorElectricSilentInit:
|
||||
wait 1
|
||||
sigorder 1
|
||||
wait 1
|
||||
wait 1
|
||||
sigorder 1
|
||||
wait 1
|
||||
PhaseDisruptorElectricSilentGndAttkInit:
|
||||
playfram 0x00 # Frame set 0
|
||||
wait 1
|
||||
playfram 1 # Frame set 0, direction 1
|
||||
wait 1
|
||||
playfram 2 # Frame set 0, direction 2
|
||||
wait 1
|
||||
playfram 3 # Frame set 0, direction 3
|
||||
wait 1
|
||||
playfram 4 # Frame set 0, direction 4
|
||||
wait 1
|
||||
playfram 0x00
|
||||
wait 1
|
||||
playfram 1
|
||||
wait 1
|
||||
playfram 2
|
||||
wait 1
|
||||
playfram 3
|
||||
wait 1
|
||||
playfram 4
|
||||
wait 1
|
||||
goto PhaseDisruptorElectricSilentGndAttkInit
|
||||
|
||||
PhaseDisruptorElectricSilentDeath:
|
||||
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
|
||||
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
|
||||
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
|
||||
playsnd 54 # Misc\CRITTERS\BCrWht00.wav
|
||||
domissiledmg
|
||||
wait 1
|
||||
wait 1
|
||||
end
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
@ -45493,20 +45500,20 @@ HeraldGndAttkInit:
|
||||
playfram 0x2C0
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playfram 0x2E0
|
||||
wait 1
|
||||
# playfram 0x2E0
|
||||
# wait 1
|
||||
playfram 0x300
|
||||
wait 1
|
||||
playfram 0x320
|
||||
wait 1
|
||||
# playfram 0x320
|
||||
# wait 1
|
||||
playfram 0x340
|
||||
wait 1
|
||||
playfram 0x360
|
||||
wait 1
|
||||
# playfram 0x360
|
||||
# wait 1
|
||||
playfram 0x380
|
||||
wait 1
|
||||
playfram 0x3A0
|
||||
wait 1
|
||||
# playfram 0x3A0
|
||||
# wait 1
|
||||
playfram 0x3C0
|
||||
wait 1
|
||||
playfram 0x3E0
|
||||
@ -50490,7 +50497,7 @@ AnalogueDeath:
|
||||
end
|
||||
|
||||
AnalogueGndAttkInit:
|
||||
playsndbtwn 1460 1464 # Barghest weaponfire 01, 02, 03, 04, 05
|
||||
playsndbtwn 2667 2669 # Analogue weaponfire 01, 02, 03
|
||||
attack
|
||||
gotorepeatattk
|
||||
goto AnalogueGndAttkToIdle
|
||||
|
||||
BIN
mpq/sound/cm/p/analogue/wf-01.wav
Normal file
BIN
mpq/sound/cm/p/analogue/wf-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/p/analogue/wf-02.wav
Normal file
BIN
mpq/sound/cm/p/analogue/wf-02.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/p/analogue/wf-03.wav
Normal file
BIN
mpq/sound/cm/p/analogue/wf-03.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/p/dracadin/wh-01.wav
Normal file
BIN
mpq/sound/cm/p/dracadin/wh-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/p/dracadin/wh-02.wav
Normal file
BIN
mpq/sound/cm/p/dracadin/wh-02.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/p/dracadin/wh-03.wav
Normal file
BIN
mpq/sound/cm/p/dracadin/wh-03.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/p/scribe/wf-01.wav
Normal file
BIN
mpq/sound/cm/p/scribe/wf-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/p/scribe/wf-02.wav
Normal file
BIN
mpq/sound/cm/p/scribe/wf-02.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/p/scribe/wf-03.wav
Normal file
BIN
mpq/sound/cm/p/scribe/wf-03.wav
Normal file
Binary file not shown.
@ -17,11 +17,16 @@ Patch goals include:
|
||||
## Audiovisuals
|
||||
- Adjusted Mortothrokor selection circle and death animation timing
|
||||
- Adjusted Legionnaire shadow, and walk and attack animations
|
||||
- New weapon SFX:
|
||||
- Weaponfire: Scribe, Analogue
|
||||
- Weaponhit: Dracadin
|
||||
|
||||
## Protoss
|
||||
- [Legionnaire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/legionnaire):
|
||||
- Weapon damage now 1x10, from 2x6
|
||||
- Weapon cooldown now 0.79, from 0.83
|
||||
- [Herald](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/herald):
|
||||
- Significantly sped up attack animation
|
||||
|
||||
## Zerg
|
||||
- [Liiralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/liiralisk):
|
||||
|
||||
BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
Loading…
Reference in New Issue
Block a user