diff --git a/CMBW-maps/melee/2v2/(4)Infinite Loop.scx b/CMBW-maps/melee/2v2/(4)Infinite Loop.scx index bdd5e4a5..b41fa014 100644 Binary files a/CMBW-maps/melee/2v2/(4)Infinite Loop.scx and b/CMBW-maps/melee/2v2/(4)Infinite Loop.scx differ diff --git a/CMBW-maps/melee/2v2/(4)Parabola.scx b/CMBW-maps/melee/2v2/(4)Parabola.scx index 48420d1e..b0193905 100644 Binary files a/CMBW-maps/melee/2v2/(4)Parabola.scx and b/CMBW-maps/melee/2v2/(4)Parabola.scx differ diff --git a/patchnotes.md b/patchnotes.md index bf703c08..cc30c089 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -22,6 +22,8 @@ It is important to note that only mineral nodes will ever become depleted, at wh - Tier 3 capped yield now 6 ## Bugfixes: +- Protect against future shield overlay crashes, with debug info! (c. DarkenedFantasies) +- Fixed Engram shield overlay crash - Fixed Engram warp flash animation using Warden silhouette - Fixed score screen colors picking the wrong player id's colors (c. DarkenedFantasies)