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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Tweak Hydrokor; Update Solarion and Steward models; Fix some bugs
This commit is contained in:
parent
cd74f991f6
commit
3270fae539
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@ -4293,10 +4293,10 @@ Vicar Under Attack 04
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Vicar Ability Use 01
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Landlock Ambient 01
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Conduit Selected 01
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Cyclops (Futurist) Weaponfire 01
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Cyclops (Futurist) Weaponfire 02
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Cyclops (Futurist) Weaponfire 03
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Cyclops (Futurist) Weaponfire 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4293,3 +4293,7 @@ cm\a\vicar\hlp-04.wav
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cm\a\vicar\cst-01.wav
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cm\a\_building\landlock-amb-01.wav
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cm\a\_building\conduit-wht-01.wav
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cm\f-t\cyclops-futurist\wf-01.wav
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cm\f-t\cyclops-futurist\wf-02.wav
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cm\f-t\cyclops-futurist\wf-03.wav
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cm\f-t\cyclops-futurist\wf-04.wav
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@ -254,7 +254,7 @@ Logi Rockets (Valkyrie Hecaton)
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C-10 Canister Rifle (Kerrigan)
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Claws (Kerrigan)
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None (new)
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Extended Weapon #127
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Corto Railgun (Cutlass)
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Extended Weapon #128
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Extended Weapon #129
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Extended Weapon #130
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@ -1133,7 +1133,7 @@ a<1><4>Warp in Aurora <1>(<3>A<1>)<10>Nimble fighter.<0>
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c<1><4>Build Centaur <1>(<3>C<1>)<10>All-purpose destroyer.<0>
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t<1><4>Build Magnetar <1>(<3>T<1>)<10>Undeniable cruiser.<0>
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¤<3><4>Sunchaser Salvo <2>(passive)<10>While the Centaur is within 4 range of its target, it will also fire its secondary weapon.<0>
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¤<3><4>Mitosis <2>(passive)<10>Upon taking damage, the Zoryusthaleth incubates, spawning one Rilirokor after a two-second delay.<0>
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¤<3><4>Mitosis <2>(passive)<10>Upon taking damage, this strain incubates, spawning one Rilirokor after a two-second delay.<10>This status cannot be applied if the strain is already incubating.<0>
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w<1><4>Build Cuirass <1>(<3>W<1>)<10>Durable frontline walker.<0>
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¤<3><4>Stonewall Protocol <2>(passive)<10>Upon taking fatal damage, the Cuirass deactivates, regains 50 HP, and begins self-repairing for 15 HP per second until fully-healed. If the Cuirass is dealt fatal damage again before it can fully repair, it is destroyed.<0>
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<0>
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@ -1617,7 +1617,6 @@ TiradeGndAttkInit:
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nobrkcodestart
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playfram 0x00
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attackwith 1
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playsndbtwn 1252 1253 # Gorgon weaponfire 01, 02
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wait 1
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nobrkcodeend
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gotorepeatattk
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@ -602,7 +602,7 @@ ArchonSwirlLocal00:
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 112 Solarion (protoss\carrier.grp)
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# 112 Solarion (protoss\solarion.grp)
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.headerstart
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IsId 151
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Type 21
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@ -632,7 +632,7 @@ WarpIn SolarionWarpIn
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# ----------------------------------------------------------------------------- #
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SolarionInit:
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imgulnextid 0 42
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imgulnextid 0 42 # Solarion shadow (protoss\solarion.grp)
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playfram 0x00
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goto SkryrokorLocal00
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@ -670,11 +670,11 @@ SolarionUnused1:
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goto SkryrokorLocal00
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SolarionWalking:
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imgol 114 0 0 # Solarion Engines (thingy\pcaGlow.grp)
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imgol 114 0 0 # Solarion Engines (protoss\solarion-engine.grp)
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goto SkryrokorLocal00
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SolarionWarpIn:
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imgol 115 0 0 # Solarion Warp Flash (protoss\carrier.grp)
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imgol 115 0 0 # Solarion Warp Flash (protoss\solarion.grp)
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goto SkryrokorLocal00
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# ----------------------------------------------------------------------------- #
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@ -936,7 +936,7 @@ DracadinWarpIn:
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 116 Steward (protoss\Intercep.grp)
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# 116 Steward (protoss\steward.grp)
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.headerstart
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IsId 155
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Type 12
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@ -958,7 +958,7 @@ SpecialState1 [NONE]
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# ----------------------------------------------------------------------------- #
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StewardInit:
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imgul 117 0 42 # Steward Shadow (protoss\Intercep.grp)
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imgulnextid 0 42 # Steward Shadow (protoss\steward.grp)
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playfram 0x00
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goto SolarionLocal00
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@ -969,9 +969,10 @@ StewardDeath:
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end
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StewardGndAttkInit:
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wait 1
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playfram 0x00
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wait 2
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attackwith 1
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playfram 0x11
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playfram 0x20
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wait 1
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playfram 0x00
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gotorepeatattk
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@ -6553,15 +6554,15 @@ AugurDeathDeath:
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.headerstart
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IsId 797
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Type 21
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Init ZealotInit
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Init ZealotStarboundInit
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Death ZealotDeath
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GndAttkInit ZealotGndAttkInit
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GndAttkInit ZealotStarboundGndAttkInit
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AirAttkInit [NONE]
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Unused1 ZealotUnused1
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GndAttkRpt ZealotGndAttkRpt
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GndAttkRpt ZealotStarboundGndAttkRpt
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle ZealotGndAttkToIdle
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GndAttkToIdle ZealotStarboundGndAttkToIdle
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking ZealotWalking
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@ -6578,9 +6579,37 @@ WarpIn ZealotStarboundWarpIn
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.headerend
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# ----------------------------------------------------------------------------- #
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ZealotStarboundInit:
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imgulnextid 0 0 # Zealot (Starbound) Shadow (cm\f-p\zealot-starbound-shadow.grp)
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goto ZealotWalkingToIdle
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ZealotStarboundGndAttkInit:
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playfram 0x00
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wait 1
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ZealotStarboundGndAttkRpt:
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playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
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playfram 0x20
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wait 1
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nobrkcodestart
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playfram 0x40
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wait 1
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playfram 0x60
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wait 1
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playfram 0x80
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attackmelee 1 3228 # Legionnaire weapon hit 01
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wait 1
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playfram 0x60
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wait 1
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playfram 0x40
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attackmelee 1 0
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wait 1
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playfram 0x20
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wait 1
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playfram 0x00
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nobrkcodeend
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gotorepeatattk
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ignorerest
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ZealotStarboundGndAttkToIdle:
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goto ZealotWalkingToIdle
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ZealotStarboundWarpIn:
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@ -14831,6 +14860,7 @@ CicatusInit:
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CicatusGndAttkInit:
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playfram 0x100
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CicatusGndAttkRpt:
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playsndbtwn 3355 3357 # Cicatus weaponfire 01, 02, 03
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playfram 0x120
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nobrkcodestart
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wait 1
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@ -21177,3 +21177,55 @@ ValkyrieHecatonWalking:
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ValkyrieHecatonWalkingToIdle:
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orderdone 64
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goto TrojanLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1154 Cyclops (Futurist) (cm\f-t\cyclops-futurist.grp)
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.headerstart
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IsId 850
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Type 12
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Init CyclopsFuturistInit
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Death CyclopsDeath
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GndAttkInit CyclopsFuturistGndAttkInit
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AirAttkInit CyclopsFuturistGndAttkInit
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Unused1 CyclopsUnused1
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GndAttkRpt CyclopsFuturistGndAttkRpt
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AirAttkRpt CyclopsFuturistGndAttkRpt
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CastSpell [NONE]
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GndAttkToIdle CyclopsFuturistGndAttkToIdle
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AirAttkToIdle CyclopsFuturistGndAttkToIdle
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Unused2 [NONE]
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Walking CyclopsWalking
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WalkingToIdle CyclopsWalkingToIdle
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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CyclopsFuturistInit:
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imgulnextid 0 0 # Cyclops (Futurist) shadow (cm\f-t\cyclops-futurist-shadow.grp)
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goto CyclopsWalkingToIdle
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CyclopsFuturistGndAttkInit:
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playfram 0x00
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CyclopsFuturistGndAttkRpt:
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wait 1
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nobrkcodestart
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playfram 0x220
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playsndbtwn 4295 4298 # CyclopsFuturist weapon fire 01, 02, 03, 04
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attack
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wait 1
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playfram 0x240
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wait 1
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playfram 0x260
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wait 1
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playfram 0x280
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wait 1
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playfram 0x00
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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CyclopsFuturistGndAttkToIdle:
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playfram 0x00
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wait 1
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goto CyclopsWalkingToIdle
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BIN
mpq/unit/protoss/solarion-engine.grp
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BIN
mpq/unit/protoss/solarion-engine.grp
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BIN
mpq/unit/protoss/solarion.grp
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BIN
mpq/unit/protoss/solarion.grp
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BIN
mpq/unit/protoss/steward.grp
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BIN
mpq/unit/protoss/steward.grp
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@ -24,6 +24,7 @@
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- **Gameplay:**
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- Group casting now correctly issues orders to selected units in cases where some selected units did not have enough energy for an ability (r. shopkeeper dog)
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- *Caveat: Still throws an error message and some abilities will issue move orders to units with insufficient energy*
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- **Cyprian**s no longer occasionally freeze when issued move orders between attack orders (r. shopkeeper dog)
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- **Cardinal**s can no longer proc Sustaining Sermon on allies (r. shopkeeper dog)
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- **Tethzorokor**s no longer fail to hit large enemies from certain angles
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- Flying workers and **Dyad**s now use iscript-based movement, removing acceleration and eliminating rare visual and harvesting bugs
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@ -35,15 +36,18 @@
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- Lardfix: Protected against rare AI breakage from niche town configurations (c. DF)
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- **Nydus Trinity Eidolon**s now correctly regenerate life at a higher rate when cloaked (r. jakulangski)
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- **Tencendur**s can now issue load orders
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- Traps placed by mine-layers (e.g. **Vulture**) now inherit debuffs (e.g. Infestation) (r. jakulangski)
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- Resolved mnemonic hotkey conflict between:
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- **Rapid Rendezvous** and **Place Eyelet** (r. Krankendau)
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- **Abutment** and **Proscenium** (r. Krankendau)
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- **Caphrolosk** and **Kethraj Keep** (r. jakulangski)
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- Fixed swapped faction order in `set_faction` crig action for **Goszirith** and **Orkoti** (r. Hamster)
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- **Audiovisuals:**
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- Fixed **Endbore** weapon name (r. Concealed Organic)
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- Resolved various weapon SFX mismatches (r. lolrsk8s)
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- Fixed "dead pixels" in Askosi UI
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- Fixed bad gas puff coordinates for Installation Vespene Ridges (r. BtyB)
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- Corrected **Spraith Cesiant** shadow (r. Mimika)
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- Fixed **Endbore** weapon name (r. Concealed Organic)
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- Fixed bad gas puff coordinates for Installation Vespene Ridges (r. BtyB)
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- Hid `(null)` string on replay playback (c. DF)
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- Hid force name display on neutral unit selection (c. DF)
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- **User Interface:**
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@ -56,7 +60,9 @@
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- New models for:
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- Eidolon, Gladius (c. Solstice)
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- Valkyrie, Trojan, Amaranth, Atreus, Servitor, Exemplar, Zethrokor, Hydralisk (c. Baelethal)
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- Solarion, Steward (c. DeltaCadimus)
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- Eidolon (Nydus), Valkyrie (Hecaton), Inzorthrokor (Imicren), Sovrokor (Goszirith), Hydralisk (Orkoti), Iziralisk (Zorthos)
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- All new wireframes c. jun3hong!
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- New death SFX for:
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- Striga (c. Milia)
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- Added unique shadows for **Vornath Pond**, **Chokral Chaszal**
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@ -114,6 +120,8 @@
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## Protoss
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- [Artisan](https://cosmonarchy.com/protoss/artisan):
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- Movement speed 4.16 » 4 (~4% reduction)
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- [Amaranth](https://cosmonarchy.com/protoss/amaranth):
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- Vision range 9 7
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- [Atreus](https://cosmonarchy.com/protoss/atreus):
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- Resource costs 200/25 » 150/100
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- HP 200 » 160
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@ -226,7 +234,7 @@
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- **NEW:** [Alzurokor](https://cosmonarchy.com/zerg/alzurokor):
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- **Imicren Tendril:** Ultrokor replacement. Has Captivating Claws and Devouring Instinct.
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- **NEW:** [Hydrokor](https://cosmonarchy.com/zerg/hydrokor):
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- **Goszirith Tendril:** Hydralisk replacement. Dual-birth melee strain.
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- **Goszirith Tendril:** Hydralisk replacement. Dual-birth melee strain with Mitosis.
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- **NEW:** [Zytryleth](https://cosmonarchy.com/zerg/zytryleth):
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- **Zorthos Tendril:** Structure mutated from Scrylyleth. Has Omnispores, acts as a town center, and gestates Larvae.
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plugins/aise.qdp
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plugins/aise.qdp
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plugins/gptp.qdp
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plugins/gptp.qdp
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