Tweak Hydrokor; Update Solarion and Steward models; Fix some bugs

This commit is contained in:
Pr0nogo 2026-08-21 13:04:13 -04:00
parent cd74f991f6
commit 3270fae539
24 changed files with 119 additions and 26 deletions

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@ -4293,10 +4293,10 @@ Vicar Under Attack 04
Vicar Ability Use 01
Landlock Ambient 01
Conduit Selected 01
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Cyclops (Futurist) Weaponfire 01
Cyclops (Futurist) Weaponfire 02
Cyclops (Futurist) Weaponfire 03
Cyclops (Futurist) Weaponfire 04
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -4292,4 +4292,8 @@ cm\a\vicar\hlp-03.wav
cm\a\vicar\hlp-04.wav
cm\a\vicar\cst-01.wav
cm\a\_building\landlock-amb-01.wav
cm\a\_building\conduit-wht-01.wav
cm\a\_building\conduit-wht-01.wav
cm\f-t\cyclops-futurist\wf-01.wav
cm\f-t\cyclops-futurist\wf-02.wav
cm\f-t\cyclops-futurist\wf-03.wav
cm\f-t\cyclops-futurist\wf-04.wav

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@ -254,7 +254,7 @@ Logi Rockets (Valkyrie Hecaton)
C-10 Canister Rifle (Kerrigan)
Claws (Kerrigan)
None (new)
Extended Weapon #127
Corto Railgun (Cutlass)
Extended Weapon #128
Extended Weapon #129
Extended Weapon #130

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@ -1133,7 +1133,7 @@ a<1><4>Warp in Aurora <1>(<3>A<1>)<10>Nimble fighter.<0>
c<1><4>Build Centaur <1>(<3>C<1>)<10>All-purpose destroyer.<0>
t<1><4>Build Magnetar <1>(<3>T<1>)<10>Undeniable cruiser.<0>
¤<3><4>Sunchaser Salvo <2>(passive)<10>While the Centaur is within 4 range of its target, it will also fire its secondary weapon.<0>
¤<3><4>Mitosis <2>(passive)<10>Upon taking damage, the Zoryusthaleth incubates, spawning one Rilirokor after a two-second delay.<0>
¤<3><4>Mitosis <2>(passive)<10>Upon taking damage, this strain incubates, spawning one Rilirokor after a two-second delay.<10>This status cannot be applied if the strain is already incubating.<0>
w<1><4>Build Cuirass <1>(<3>W<1>)<10>Durable frontline walker.<0>
¤<3><4>Stonewall Protocol <2>(passive)<10>Upon taking fatal damage, the Cuirass deactivates, regains 50 HP, and begins self-repairing for 15 HP per second until fully-healed. If the Cuirass is dealt fatal damage again before it can fully repair, it is destroyed.<0>
<0>

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@ -1617,7 +1617,6 @@ TiradeGndAttkInit:
nobrkcodestart
playfram 0x00
attackwith 1
playsndbtwn 1252 1253 # Gorgon weaponfire 01, 02
wait 1
nobrkcodeend
gotorepeatattk

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@ -602,7 +602,7 @@ ArchonSwirlLocal00:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 112 Solarion (protoss\carrier.grp)
# 112 Solarion (protoss\solarion.grp)
.headerstart
IsId 151
Type 21
@ -632,7 +632,7 @@ WarpIn SolarionWarpIn
# ----------------------------------------------------------------------------- #
SolarionInit:
imgulnextid 0 42
imgulnextid 0 42 # Solarion shadow (protoss\solarion.grp)
playfram 0x00
goto SkryrokorLocal00
@ -670,11 +670,11 @@ SolarionUnused1:
goto SkryrokorLocal00
SolarionWalking:
imgol 114 0 0 # Solarion Engines (thingy\pcaGlow.grp)
imgol 114 0 0 # Solarion Engines (protoss\solarion-engine.grp)
goto SkryrokorLocal00
SolarionWarpIn:
imgol 115 0 0 # Solarion Warp Flash (protoss\carrier.grp)
imgol 115 0 0 # Solarion Warp Flash (protoss\solarion.grp)
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
@ -936,7 +936,7 @@ DracadinWarpIn:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 116 Steward (protoss\Intercep.grp)
# 116 Steward (protoss\steward.grp)
.headerstart
IsId 155
Type 12
@ -958,7 +958,7 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- #
StewardInit:
imgul 117 0 42 # Steward Shadow (protoss\Intercep.grp)
imgulnextid 0 42 # Steward Shadow (protoss\steward.grp)
playfram 0x00
goto SolarionLocal00
@ -969,9 +969,10 @@ StewardDeath:
end
StewardGndAttkInit:
wait 1
playfram 0x00
wait 2
attackwith 1
playfram 0x11
playfram 0x20
wait 1
playfram 0x00
gotorepeatattk
@ -6553,15 +6554,15 @@ AugurDeathDeath:
.headerstart
IsId 797
Type 21
Init ZealotInit
Init ZealotStarboundInit
Death ZealotDeath
GndAttkInit ZealotGndAttkInit
GndAttkInit ZealotStarboundGndAttkInit
AirAttkInit [NONE]
Unused1 ZealotUnused1
GndAttkRpt ZealotGndAttkRpt
GndAttkRpt ZealotStarboundGndAttkRpt
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle ZealotGndAttkToIdle
GndAttkToIdle ZealotStarboundGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking ZealotWalking
@ -6577,11 +6578,39 @@ WorkingToIdle [NONE]
WarpIn ZealotStarboundWarpIn
.headerend
# ----------------------------------------------------------------------------- #
ZealotStarboundInit:
imgulnextid 0 0 # Zealot (Starbound) Shadow (cm\f-p\zealot-starbound-shadow.grp)
goto ZealotWalkingToIdle
ZealotStarboundGndAttkInit:
playfram 0x00
wait 1
goto ZealotWalkingToIdle
ZealotStarboundGndAttkRpt:
playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
playfram 0x20
wait 1
nobrkcodestart
playfram 0x40
wait 1
playfram 0x60
wait 1
playfram 0x80
attackmelee 1 3228 # Legionnaire weapon hit 01
wait 1
playfram 0x60
wait 1
playfram 0x40
attackmelee 1 0
wait 1
playfram 0x20
wait 1
playfram 0x00
nobrkcodeend
gotorepeatattk
ignorerest
ZealotStarboundGndAttkToIdle:
goto ZealotWalkingToIdle
ZealotStarboundWarpIn:
imgol 2166 0 0 # Zealot (Starbound) Warp Flash (cm\faction-p\zealot-starbound.grp)
@ -14831,6 +14860,7 @@ CicatusInit:
CicatusGndAttkInit:
playfram 0x100
CicatusGndAttkRpt:
playsndbtwn 3355 3357 # Cicatus weaponfire 01, 02, 03
playfram 0x120
nobrkcodestart
wait 1

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@ -21176,4 +21176,56 @@ ValkyrieHecatonWalking:
ValkyrieHecatonWalkingToIdle:
orderdone 64
goto TrojanLocal00
goto TrojanLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1154 Cyclops (Futurist) (cm\f-t\cyclops-futurist.grp)
.headerstart
IsId 850
Type 12
Init CyclopsFuturistInit
Death CyclopsDeath
GndAttkInit CyclopsFuturistGndAttkInit
AirAttkInit CyclopsFuturistGndAttkInit
Unused1 CyclopsUnused1
GndAttkRpt CyclopsFuturistGndAttkRpt
AirAttkRpt CyclopsFuturistGndAttkRpt
CastSpell [NONE]
GndAttkToIdle CyclopsFuturistGndAttkToIdle
AirAttkToIdle CyclopsFuturistGndAttkToIdle
Unused2 [NONE]
Walking CyclopsWalking
WalkingToIdle CyclopsWalkingToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
CyclopsFuturistInit:
imgulnextid 0 0 # Cyclops (Futurist) shadow (cm\f-t\cyclops-futurist-shadow.grp)
goto CyclopsWalkingToIdle
CyclopsFuturistGndAttkInit:
playfram 0x00
CyclopsFuturistGndAttkRpt:
wait 1
nobrkcodestart
playfram 0x220
playsndbtwn 4295 4298 # CyclopsFuturist weapon fire 01, 02, 03, 04
attack
wait 1
playfram 0x240
wait 1
playfram 0x260
wait 1
playfram 0x280
wait 1
playfram 0x00
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
CyclopsFuturistGndAttkToIdle:
playfram 0x00
wait 1
goto CyclopsWalkingToIdle

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@ -24,6 +24,7 @@
- **Gameplay:**
- Group casting now correctly issues orders to selected units in cases where some selected units did not have enough energy for an ability (r. shopkeeper dog)
- *Caveat: Still throws an error message and some abilities will issue move orders to units with insufficient energy*
- **Cyprian**s no longer occasionally freeze when issued move orders between attack orders (r. shopkeeper dog)
- **Cardinal**s can no longer proc Sustaining Sermon on allies (r. shopkeeper dog)
- **Tethzorokor**s no longer fail to hit large enemies from certain angles
- Flying workers and **Dyad**s now use iscript-based movement, removing acceleration and eliminating rare visual and harvesting bugs
@ -35,15 +36,18 @@
- Lardfix: Protected against rare AI breakage from niche town configurations (c. DF)
- **Nydus Trinity Eidolon**s now correctly regenerate life at a higher rate when cloaked (r. jakulangski)
- **Tencendur**s can now issue load orders
- Traps placed by mine-layers (e.g. **Vulture**) now inherit debuffs (e.g. Infestation) (r. jakulangski)
- Resolved mnemonic hotkey conflict between:
- **Rapid Rendezvous** and **Place Eyelet** (r. Krankendau)
- **Abutment** and **Proscenium** (r. Krankendau)
- **Caphrolosk** and **Kethraj Keep** (r. jakulangski)
- Fixed swapped faction order in `set_faction` crig action for **Goszirith** and **Orkoti** (r. Hamster)
- **Audiovisuals:**
- Fixed **Endbore** weapon name (r. Concealed Organic)
- Resolved various weapon SFX mismatches (r. lolrsk8s)
- Fixed "dead pixels" in Askosi UI
- Fixed bad gas puff coordinates for Installation Vespene Ridges (r. BtyB)
- Corrected **Spraith Cesiant** shadow (r. Mimika)
- Fixed **Endbore** weapon name (r. Concealed Organic)
- Fixed bad gas puff coordinates for Installation Vespene Ridges (r. BtyB)
- Hid `(null)` string on replay playback (c. DF)
- Hid force name display on neutral unit selection (c. DF)
- **User Interface:**
@ -56,7 +60,9 @@
- New models for:
- Eidolon, Gladius (c. Solstice)
- Valkyrie, Trojan, Amaranth, Atreus, Servitor, Exemplar, Zethrokor, Hydralisk (c. Baelethal)
- Solarion, Steward (c. DeltaCadimus)
- Eidolon (Nydus), Valkyrie (Hecaton), Inzorthrokor (Imicren), Sovrokor (Goszirith), Hydralisk (Orkoti), Iziralisk (Zorthos)
- All new wireframes c. jun3hong!
- New death SFX for:
- Striga (c. Milia)
- Added unique shadows for **Vornath Pond**, **Chokral Chaszal**
@ -114,6 +120,8 @@
## Protoss
- [Artisan](https://cosmonarchy.com/protoss/artisan):
- Movement speed 4.16 » 4 (~4% reduction)
- [Amaranth](https://cosmonarchy.com/protoss/amaranth):
- Vision range 9 7
- [Atreus](https://cosmonarchy.com/protoss/atreus):
- Resource costs 200/25 » 150/100
- HP 200 » 160
@ -226,7 +234,7 @@
- **NEW:** [Alzurokor](https://cosmonarchy.com/zerg/alzurokor):
- **Imicren Tendril:** Ultrokor replacement. Has Captivating Claws and Devouring Instinct.
- **NEW:** [Hydrokor](https://cosmonarchy.com/zerg/hydrokor):
- **Goszirith Tendril:** Hydralisk replacement. Dual-birth melee strain.
- **Goszirith Tendril:** Hydralisk replacement. Dual-birth melee strain with Mitosis.
- **NEW:** [Zytryleth](https://cosmonarchy.com/zerg/zytryleth):
- **Zorthos Tendril:** Structure mutated from Scrylyleth. Has Omnispores, acts as a town center, and gestates Larvae.

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