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Fix Morningstar cancel bug
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@ -80,6 +80,7 @@ Patch goals include:
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- Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
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- Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat)
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- Stopped Optectons from attacking transports when right-clicking to enter them
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- Fixed cancelling Morningstars refunding without interrupting the train order (r. GreenEggs'NSpam)
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- Fixed random race rolling not working properly in your first singleplayer match (c. DF)
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- Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing
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- Sevenstep no longer has energy (r. GreenEggs'NSpam)
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@ -89,6 +90,7 @@ Patch goals include:
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- Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam)
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- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
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- Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF)
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- Stop counting Morningstars as military units in supply counter
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- Correctly show cast range for Eidolon Missile Strike (r. GreenEggs'NSpam)
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- Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
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- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
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