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Add many new Protoss ability reads; Add race-specific color preferences
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@ -1854,18 +1854,18 @@ Grand Library Shadow
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Grand Library Warp Flash
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Gladius Charge
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Optecton Muzzle Flash
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Extended Image #854
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Extended Image #855
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Extended Image #856
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Extended Image #857
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Extended Image #858
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Extended Image #859
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Extended Image #860
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Extended Image #861
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Extended Image #862
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Extended Image #863
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Extended Image #864
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Extended Image #865
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Avenge - Small
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Avenge - Medium
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Avenge - Large
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Avenge - XLarge
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Ascension - Small
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Ascension - Medium
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Ascension - Large
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Ascension - XLarge
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Astral Rule - Small
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Astral Rule - Medium
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Astral Rule - Large
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Astral Rule - XLarge
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Extended Image #866
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Extended Image #867
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Extended Image #868
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@ -51053,4 +51053,131 @@ MuzzleFlashSingleInit:
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wait 1
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end
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## Next free IsId: 781
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1856 Avenge Small (cm\protoss\avenge-small.grp)
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# 1857 Avenge Medium (cm\protoss\avenge-medium.grp)
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# 1858 Avenge Large (cm\protoss\avenge-large.grp)
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# 1859 Avenge XLarge (cm\protoss\avenge-xlarge.grp)
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# 1860 Ascension Small (cm\protoss\ascension-small.grp)
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# 1861 Ascension Medium (cm\protoss\ascension-medium.grp)
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# 1862 Ascension Large (cm\protoss\ascension-large.grp)
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# 1863 Ascension XLarge (cm\protoss\ascension-xlarge.grp)
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.headerstart
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IsId 781
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Type 1
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Init AscensionProcInit
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Death Generic_Wait1End
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.headerend
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# ----------------------------------------------------------------------------- #
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AscensionProcInit:
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playfram 0x00
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wait 1
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playfram 1
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wait 1
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playfram 2
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wait 1
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playfram 3
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wait 1
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playfram 4
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wait 1
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playfram 5
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wait 1
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playfram 6
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wait 1
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playfram 7
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wait 1
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playfram 8
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wait 1
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playfram 9
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wait 1
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playfram 10
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wait 1
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playfram 11
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wait 1
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playfram 12
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wait 1
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playfram 13
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goto Generic_Wait1End
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1864 Astral Rule Small (cm\protoss\astral-rule-small.grp)
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# 1865 Astral Rule Medium (cm\protoss\astral-rule-medium.grp)
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# 1866 Astral Rule Large (cm\protoss\astral-rule-large.grp)
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# 1867 Astral Rule XLarge (cm\protoss\astral-rule-xlarge.grp)
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.headerstart
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IsId 782
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Type 1
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Init AstralRuleInit
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Death AstralRuleDeath
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.headerend
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# ----------------------------------------------------------------------------- #
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AstralRuleInit:
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playfram 0x00
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wait 1
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playfram 1
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wait 1
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playfram 2
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wait 1
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playfram 3
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wait 1
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playfram 4
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wait 1
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playfram 5
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wait 1
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playfram 6
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wait 1
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playfram 7
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wait 1
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playfram 8
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wait 1
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playfram 9
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AstralRuleLocal00:
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wait 1
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playfram 10
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wait 1
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playfram 11
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wait 1
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playfram 12
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wait 1
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playfram 13
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wait 1
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playfram 14
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wait 1
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playfram 15
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wait 1
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playfram 16
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wait 1
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playfram 17
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wait 1
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playfram 18
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wait 1
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playfram 19
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goto AstralRuleLocal00
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AstralRuleDeath:
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playfram 20
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wait 1
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playfram 21
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wait 1
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playfram 22
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wait 1
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playfram 23
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wait 1
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playfram 24
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wait 1
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playfram 25
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wait 1
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playfram 26
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wait 1
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playfram 27
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wait 1
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playfram 28
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wait 1
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playfram 29
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goto Generic_Wait1End
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## Next free IsId: 783
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BIN
mpq/unit/cm/protoss/ascension-large.grp
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BIN
mpq/unit/cm/protoss/ascension-large.grp
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BIN
mpq/unit/cm/protoss/ascension-medium.grp
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BIN
mpq/unit/cm/protoss/ascension-medium.grp
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BIN
mpq/unit/cm/protoss/ascension-small.grp
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BIN
mpq/unit/cm/protoss/ascension-small.grp
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BIN
mpq/unit/cm/protoss/ascension-xlarge.grp
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BIN
mpq/unit/cm/protoss/ascension-xlarge.grp
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BIN
mpq/unit/cm/protoss/astral-rule-large.grp
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BIN
mpq/unit/cm/protoss/astral-rule-large.grp
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BIN
mpq/unit/cm/protoss/astral-rule-medium.grp
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BIN
mpq/unit/cm/protoss/astral-rule-medium.grp
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BIN
mpq/unit/cm/protoss/astral-rule-small.grp
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BIN
mpq/unit/cm/protoss/astral-rule-small.grp
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BIN
mpq/unit/cm/protoss/astral-rule-xlarge.grp
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BIN
mpq/unit/cm/protoss/astral-rule-xlarge.grp
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BIN
mpq/unit/cm/protoss/avenge-large.grp
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BIN
mpq/unit/cm/protoss/avenge-large.grp
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BIN
mpq/unit/cm/protoss/avenge-medium.grp
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BIN
mpq/unit/cm/protoss/avenge-medium.grp
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BIN
mpq/unit/cm/protoss/avenge-small.grp
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BIN
mpq/unit/cm/protoss/avenge-small.grp
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BIN
mpq/unit/cm/protoss/avenge-xlarge.grp
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BIN
mpq/unit/cm/protoss/avenge-xlarge.grp
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@ -14,7 +14,10 @@ We are still hunting for desyncs! Please submit your critical logs to cm-issues
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- Minimap camera now updates much more swiftly (c. DF)
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- Config:
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- **New:** preferred colors! (c. Veeq7)
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- Specify a list of preferred player colors, with the first color being the highest priority
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- Specify a list of preferred player colors, common or per race
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- Set 'shuffle' to 'true' to randomly receive a color
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- Colors are only selected if available on a given tileset
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- In the event of preference conflicts between players, the lower player ID gets the color
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## Computer AI
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- Priorities:
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@ -34,10 +37,12 @@ We are still hunting for desyncs! Please submit your critical logs to cm-issues
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- Konvilisk and Cherbrathalor attacks can no longer bounce more than once (r. lolrsk8s)
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- Crushing Tide attacks are now properly capped at 3 targets, from 4 (r. lolrsk8s)
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- Successive Sevenstep attacks no longer reset Mind Matter handling (r. lolrsk8s)
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- Treasuries now leave behind corpses
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- Zerg Larvae can no longer die by wandering over cagra-free terrain, as long as their parent structure remains alive (r. Krankendau, c. DF)
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- Treasuries now leave behind rubble
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- Ezigrisant regression can no longer break gas node harvestability (r. TheBeaver99)
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- Ocsal Gosvileths no longer pass on Ocsal debuff to structures (r. TheBeaver99)
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- Audiovisuals:
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- Irradiate overlay is now properly inherited by regressing Zerg (r. TheBeaver99)
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- Olympian Mythical Might SFX no longer plays more often than intended (r. lolrsk8s)
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- Triggers:
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- Restored 'Set Next Scenario' trigger action functionality
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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