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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Make updates to competitive maps; Fix niche Jungle tileset issue; Adjust Cyclops sprite

This commit is contained in:
Pr0nogo 2023-09-25 10:15:30 -04:00
parent 4bf1225ebc
commit 2969c1c158
14 changed files with 81 additions and 116 deletions

View File

@ -5809,6 +5809,10 @@ Goliath_Turret_GndAttkInit:
wait 1 wait 1
playfram 0xdd playfram 0xdd
wait 1 wait 1
playfram 0x00
wait 1
playfram 0xdd
wait 1
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
goto Goliath_Turret_Init goto Goliath_Turret_Init
@ -6871,7 +6875,7 @@ IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn [NONE] WarpIn [NONE]
Unused3 [NONE] Unused3 [NONE]
StarEditInit Phalanx_Tank_BaseStarEditInit StarEditInit [NONE]
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -6900,14 +6904,6 @@ Phalanx_Tank_BaseWalking:
playfram 0x22 playfram 0x22
goto Phalanx_Tank_BaseWalking goto Phalanx_Tank_BaseWalking
Phalanx_Tank_BaseStarEditInit:
setfldirect 12
imgoluselo 251 2 0 # Phalanx (Tank) Turret (terran\tankt.grp)
wait 1
imgul 252 0 0 # Phalanx (Tank) Base Shadow (terran\ttaShad.grp)
setfldirect 12
goto InfestedTerranWalkingToIdle
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 251 Phalanx (Tank) Turret (terran\tankt.grp) # 251 Phalanx (Tank) Turret (terran\tankt.grp)
@ -6975,7 +6971,7 @@ IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn [NONE] WarpIn [NONE]
Unused3 [NONE] Unused3 [NONE]
StarEditInit Phalanx_Siege_BaseStarEditInit StarEditInit [NONE]
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -7040,10 +7036,6 @@ Phalanx_Siege_BaseSpecialState2:
sigorder 1 sigorder 1
goto ScourgeLocal00 goto ScourgeLocal00
Phalanx_Siege_BaseStarEditInit:
imgoluselo 254 2 0 # Phalanx (Siege) Turret (terran\stankt.grp)
goto Phalanx_Siege_BaseInit
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 254 Phalanx (Siege) Turret (terran\stankt.grp) # 254 Phalanx (Siege) Turret (terran\stankt.grp)
@ -19310,11 +19302,11 @@ IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn [NONE] WarpIn [NONE]
Unused3 [NONE] Unused3 [NONE]
StarEditInit InstallationDoodad2StarEditInit StarEditInit [NONE]
Disable InstallationDoodad2Disable Disable InstallationDoodad2Disable
Burrow [NONE] Burrow [NONE]
UnBurrow [NONE] UnBurrow [NONE]
Enable InstallationDoodad2StarEditInit Enable InstallationDoodad2Enable
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -19328,7 +19320,7 @@ InstallationDoodad2AlmostBuilt:
setflipstate 1 setflipstate 1
goto InfestedTerranLocal00 goto InfestedTerranLocal00
InstallationDoodad2StarEditInit: InstallationDoodad2Enable:
playfram 9 playfram 9
setflipstate 1 setflipstate 1
wait 2 wait 2
@ -19493,7 +19485,7 @@ IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn [NONE] WarpIn [NONE]
Unused3 [NONE] Unused3 [NONE]
StarEditInit FloorMissileTrapStarEditInit StarEditInit [NONE]
Disable FloorMissileTrapSpecialState2 Disable FloorMissileTrapSpecialState2
Burrow [NONE] Burrow [NONE]
UnBurrow [NONE] UnBurrow [NONE]
@ -19575,28 +19567,6 @@ FloorMissileTrapLocal01:
sigorder 1 sigorder 1
goto InfestedTerranLocal00 goto InfestedTerranLocal00
FloorMissileTrapStarEditInit:
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
playfram 4
wait 2
playfram 5
wait 2
playfram 6
wait 2
playfram 7
wait 2
playfram 8
wait 2
playfram 9
wait 2
playfram 10
goto InfestedTerranLocal00
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 737 Floor Missile Trap Turret (thingy\tileset\install\CLPlat1T.grp) # 737 Floor Missile Trap Turret (thingy\tileset\install\CLPlat1T.grp)
@ -19678,7 +19648,7 @@ IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn [NONE] WarpIn [NONE]
Unused3 [NONE] Unused3 [NONE]
StarEditInit FloorGunTrapSpecialState1 StarEditInit [NONE]
Disable FloorGunTrapSpecialState2 Disable FloorGunTrapSpecialState2
Burrow [NONE] Burrow [NONE]
UnBurrow [NONE] UnBurrow [NONE]
@ -19794,7 +19764,7 @@ IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn [NONE] WarpIn [NONE]
Unused3 [NONE] Unused3 [NONE]
StarEditInit WallMissileTrapType1SpecialState1 StarEditInit [NONE]
Disable WallMissileTrapType1SpecialState2 Disable WallMissileTrapType1SpecialState2
Burrow [NONE] Burrow [NONE]
UnBurrow [NONE] UnBurrow [NONE]
@ -19877,7 +19847,7 @@ IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn [NONE] WarpIn [NONE]
Unused3 [NONE] Unused3 [NONE]
StarEditInit WallMissileTrapTypet2SpecialState1 StarEditInit [NONE]
Disable WallMissileTrapTypet2SpecialState2 Disable WallMissileTrapTypet2SpecialState2
Burrow [NONE] Burrow [NONE]
UnBurrow [NONE] UnBurrow [NONE]
@ -19962,7 +19932,7 @@ IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn [NONE] WarpIn [NONE]
Unused3 [NONE] Unused3 [NONE]
StarEditInit WallFlameTrapType1SpecialState1 StarEditInit [NONE]
Disable WallFlameTrapType1SpecialState2 Disable WallFlameTrapType1SpecialState2
Burrow [NONE] Burrow [NONE]
UnBurrow [NONE] UnBurrow [NONE]
@ -20069,7 +20039,7 @@ IsWorking [NONE]
WorkingToIdle [NONE] WorkingToIdle [NONE]
WarpIn [NONE] WarpIn [NONE]
Unused3 [NONE] Unused3 [NONE]
StarEditInit WallFlameTrapType2SpecialState1 StarEditInit [NONE]
Disable WallFlameTrapType2SpecialState2 Disable WallFlameTrapType2SpecialState2
Burrow [NONE] Burrow [NONE]
UnBurrow [NONE] UnBurrow [NONE]
@ -29156,78 +29126,68 @@ CyclopsUnused1:
goto CyclopsWalkingToIdle goto CyclopsWalkingToIdle
CyclopsGndAttkInit: CyclopsGndAttkInit:
playfram 0x2C0 playfram 0x00
CyclopsGndAttkRpt: CyclopsGndAttkRpt:
wait 1 wait 1
nobrkcodestart nobrkcodestart
playfram 0x2E0 playfram 0x220
wait 1 playsndbtwn 2085 2087 # Cyclops weapon fire 01, 02, 03
playfram 0x300 attack
wait 1 wait 1
playfram 0x320 playfram 0x240
playsndbtwn 2548 2549 # Cyclops weapon fire 01, 02 wait 1
attack playfram 0x260
wait 1 wait 1
playfram 0x00 playfram 0x280
wait 1 wait 1
nobrkcodeend playfram 0x00
gotorepeatattk wait 1
ignorerest nobrkcodeend
gotorepeatattk
ignorerest
CyclopsGndAttkToIdle: CyclopsGndAttkToIdle:
playfram 0x00 playfram 0x00
wait 1 wait 1
goto CyclopsWalkingToIdle goto CyclopsWalkingToIdle
CyclopsWalking: CyclopsWalking:
playfram 0x240 playfram 0xA0
move 5 move 5
wait 1 wait 1
playfram 0x260 playfram 0xC0
move 5 move 5
wait 1 wait 1
playfram 0x280 playfram 0xE0
move 5 move 5
wait 1 wait 1
playfram 0xA0 playfram 0x100
move 5 move 5
wait 1 wait 1
playfram 0xC0 playfram 0x120
move 5 move 5
wait 1 wait 1
playfram 0xE0 playfram 0x140
move 5 move 5
wait 1 wait 1
playfram 0x100 playfram 0x160
move 5 move 5
wait 1 wait 1
playfram 0x120 playfram 0x180
move 5 move 5
wait 1 wait 1
playfram 0x140 playfram 0x1A0
move 5 move 5
wait 1 wait 1
playfram 0x160 playfram 0x1C0
move 5 move 5
wait 1 wait 1
playfram 0x180 playfram 0x1E0
move 5 move 5
wait 1 wait 1
playfram 0x1A0 playfram 0x200
move 5 move 5
wait 1 wait 1
playfram 0x1C0 goto CyclopsWalking
move 5
wait 1
playfram 0x1E0
move 5
wait 1
playfram 0x200
move 5
wait 1
playfram 0x220
move 5
wait 1
goto CyclopsWalking
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:

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@ -9,7 +9,7 @@ Patch goals include:
## Summary ## Summary
- Kinetic Penetration now deals full damage to the first target, and half damage to all others - Kinetic Penetration now deals full damage to the first target, and half damage to all others
- More TBD - Melee air unit performance has been significantly improved
## Latest content ## Latest content
- [Ascension #4 - Calm Before the Storm](https://www.youtube.com/playlist?list=PLACFHAM2MlxOlZKGsQvv3wOH3G7gzPSc1) - [Ascension #4 - Calm Before the Storm](https://www.youtube.com/playlist?list=PLACFHAM2MlxOlZKGsQvv3wOH3G7gzPSc1)
@ -27,6 +27,7 @@ Patch goals include:
## Bugfixes ## Bugfixes
- Gameplay: - Gameplay:
- Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat) - Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat)
- Melee air unit tracking has vastly improved (c. DF)
- Lardfix: Mixed selections of burrowed and unburrowed units (including selections with Lakizilisks) no longer prohibit basic commands - Lardfix: Mixed selections of burrowed and unburrowed units (including selections with Lakizilisks) no longer prohibit basic commands
- Audiovisuals: - Audiovisuals:
- Terran error SFX can now correctly plays no more than once at any time - Terran error SFX can now correctly plays no more than once at any time
@ -37,6 +38,9 @@ Patch goals include:
- Vagrant selection circle has been corrected - Vagrant selection circle has been corrected
- Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7) - Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)
- Lardfix: title music now plays again after concluding a multiplayer game (c. DF) - Lardfix: title music now plays again after concluding a multiplayer game (c. DF)
- Tilesets:
- Adjusted pathing for default Ashworld dirt and magma cliffs to be more consistent
- Fixed numerous height and buildability issues on niche Jungle tiles (r. TheBeaver99)
## AI ## AI
- Increased refinery request priorities to improve gas capping pace - Increased refinery request priorities to improve gas capping pace
@ -45,13 +49,14 @@ Patch goals include:
## Audiovisuals ## Audiovisuals
- New sprite for: - New sprite for:
- Goliath (c. Solstice) - Goliath (c. Solstice, wireframe c. jun3hong)
- Updated sprite for:
- Cyclops (c. Solstice, wireframe updates c. jun3hong)
## Terran ## Terran
- [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel): - [Sentinel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sentinel):
- Weapon damage now 1x24, from 1x20 - Weapon damage now 1x24, from 1x20
## Protoss ## Protoss
- [Matrix](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/matrix): - [Matrix](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/matrix):
- HP now 180, from 150 - HP now 180, from 150

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